v0.3.1: added Guardian Trap
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels.traps;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.Statistics;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Statue;
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import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.StatueSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.noosa.audio.Sample;
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public class GuardianTrap extends Trap {
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{
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name = "Guardian trap";
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color = TrapSprite.RED;
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shape = TrapSprite.STARS;
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}
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@Override
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public void activate() {
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for (Mob mob : Dungeon.level.mobs) {
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mob.beckon( pos );
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}
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if (Dungeon.visible[pos]) {
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GLog.w("The trap emits a piercing sound that echoes throughout the dungeon!");
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CellEmitter.center(pos).start( Speck.factory(Speck.SCREAM), 0.3f, 3 );
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}
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Sample.INSTANCE.play( Assets.SND_ALERT );
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for (int i = 0; i < (Dungeon.depth - 5)/5; i++){
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Guardian guardian = new Guardian();
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guardian.state = guardian.WANDERING;
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guardian.pos = Dungeon.level.randomRespawnCell();
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GameScene.add(guardian);
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guardian.beckon(Dungeon.hero.pos );
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}
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}
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@Override
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public String desc() {
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return "This trap is tied to a strange magical mechanism, " +
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"which will summon guardians and alert all enemies on the floor.";
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}
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public static class Guardian extends Statue {
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{
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name = "summoned guardian";
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spriteClass = GuardianSprite.class;
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EXP = 0;
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state = WANDERING;
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}
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public Guardian(){
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super();
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weapon.enchant(null);
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weapon.degrade(weapon.level);
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}
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@Override
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public void beckon(int cell) {
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//Beckon works on these ones, unlike their superclass.
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notice();
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if (state != HUNTING) {
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state = WANDERING;
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}
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target = cell;
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}
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@Override
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public String description() {
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return "This blue apparition seems to be a summoned echo of one of the dungeon's stone guardians." +
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"\n\nWhile the statue itself is almost incorporeal, the _" + weapon.name() + "_, it's wielding, looks real.";
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}
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}
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public static class GuardianSprite extends StatueSprite {
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public GuardianSprite(){
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super();
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tint(0, 0, 1, 0.2f);
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}
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@Override
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public void resetColor() {
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super.resetColor();
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tint(0, 0, 1, 0.2f);
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}
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}
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}
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