v0.3.1: added Guardian Trap

This commit is contained in:
Evan Debenham 2015-08-14 22:18:58 -04:00 committed by Evan Debenham
parent eaf84f4274
commit 1581b18f11

View File

@ -0,0 +1,122 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.traps;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.Statistics;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Statue;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.StatueSprite;
import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.noosa.audio.Sample;
public class GuardianTrap extends Trap {
{
name = "Guardian trap";
color = TrapSprite.RED;
shape = TrapSprite.STARS;
}
@Override
public void activate() {
for (Mob mob : Dungeon.level.mobs) {
mob.beckon( pos );
}
if (Dungeon.visible[pos]) {
GLog.w("The trap emits a piercing sound that echoes throughout the dungeon!");
CellEmitter.center(pos).start( Speck.factory(Speck.SCREAM), 0.3f, 3 );
}
Sample.INSTANCE.play( Assets.SND_ALERT );
for (int i = 0; i < (Dungeon.depth - 5)/5; i++){
Guardian guardian = new Guardian();
guardian.state = guardian.WANDERING;
guardian.pos = Dungeon.level.randomRespawnCell();
GameScene.add(guardian);
guardian.beckon(Dungeon.hero.pos );
}
}
@Override
public String desc() {
return "This trap is tied to a strange magical mechanism, " +
"which will summon guardians and alert all enemies on the floor.";
}
public static class Guardian extends Statue {
{
name = "summoned guardian";
spriteClass = GuardianSprite.class;
EXP = 0;
state = WANDERING;
}
public Guardian(){
super();
weapon.enchant(null);
weapon.degrade(weapon.level);
}
@Override
public void beckon(int cell) {
//Beckon works on these ones, unlike their superclass.
notice();
if (state != HUNTING) {
state = WANDERING;
}
target = cell;
}
@Override
public String description() {
return "This blue apparition seems to be a summoned echo of one of the dungeon's stone guardians." +
"\n\nWhile the statue itself is almost incorporeal, the _" + weapon.name() + "_, it's wielding, looks real.";
}
}
public static class GuardianSprite extends StatueSprite {
public GuardianSprite(){
super();
tint(0, 0, 1, 0.2f);
}
@Override
public void resetColor() {
super.resetColor();
tint(0, 0, 1, 0.2f);
}
}
}