v0.3.0: work on wand sprites, some WIP names changed
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@ -44,7 +44,7 @@ public class WandOfAvalanche extends Wand {
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{
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name = "Wand of Avalanche";
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image = ItemSpriteSheet.WAND_AVALANCHE;
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image = ItemSpriteSheet.WAND_LIVING_EARTH;
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collisionProperties = Ballistica.STOP_TERRAIN;
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}
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@ -40,7 +40,7 @@ public class WandOfTelekinesis extends Wand {
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{
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name = "Wand of Telekinesis";
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image = ItemSpriteSheet.WAND_FORCE;
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image = ItemSpriteSheet.WAND_BLASTING;
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collisionProperties = Ballistica.STOP_TERRAIN;
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}
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@ -119,12 +119,12 @@ public class ItemSpriteSheet {
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public static final int WAND_DISINTEGRATION = ROW6+4;
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public static final int WAND_PRISMATIC_LIGHT= ROW6+5;
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public static final int WAND_VENOM = ROW6+6;
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public static final int WAND_CORRUPTION = ROW6+7;
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public static final int WAND_WARDING = ROW6+8;
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public static final int WAND_REGROWTH = ROW6+9;
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public static final int WAND_SUMMONING = ROW6+10;
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public static final int WAND_AVALANCHE = ROW6+11;
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public static final int WAND_FORCE = ROW6+12;
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public static final int WAND_LIVING_EARTH = ROW6+7;
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public static final int WAND_BLASTING = ROW6+8;
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public static final int WAND_CORRUPTION = ROW6+9;
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public static final int WAND_WARDING = ROW6+10;
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public static final int WAND_REGROWTH = ROW6+11;
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public static final int WAND_TRANSFUSION = ROW6+12;
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//Row Seven: Rings
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public static final int RING_GARNET = ROW7+0;
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