v0.3.1: more traps
This commit is contained in:
parent
8f2b52e4f8
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b4f6bf1b0b
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels.traps;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.DungeonTilemap;
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import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Beam;
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import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.bags.Bag;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.utils.Random;
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public class DisintegrationTrap extends Trap {
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{
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name = "Disintegration trap";
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color = TrapSprite.VIOLET;
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shape = TrapSprite.LARGE_DOT;
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}
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@Override
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public void activate() {
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if (Dungeon.visible[ pos ]) {
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sprite.parent.add( new Beam.DeathRay( DungeonTilemap.tileCenterToWorld(pos-1),
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DungeonTilemap.tileCenterToWorld(pos+1)));
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sprite.parent.add(new Beam.DeathRay(DungeonTilemap.tileCenterToWorld(pos - Level.WIDTH),
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DungeonTilemap.tileCenterToWorld(pos + Level.WIDTH)));
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Sample.INSTANCE.play( Assets.SND_RAY );
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}
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Heap heap = Dungeon.level.heaps.get(pos);
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if (heap != null) heap.explode();
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Char ch = Actor.findChar(pos);
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if (ch != null){
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ch.damage( Math.max( ch.HT/5, Random.Int(ch.HP / 2, 2 * ch.HP / 3) ), this );
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if (ch == Dungeon.hero){
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Hero hero = (Hero)ch;
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if (!hero.isAlive()){
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Dungeon.fail(Utils.format(ResultDescriptions.TRAP, name));
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GLog.n("You were killed by the disintegration trap...");
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} else {
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Item item = hero.belongings.randomUnequipped();
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Bag bag = hero.belongings.backpack;
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//bags do not protect against this trap
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if (item instanceof Bag){
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bag = (Bag)item;
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item = Random.element(bag.items);
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}
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if (item.level > 0 || item.unique) return;
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if (!item.stackable){
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item.detachAll(bag);
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GLog.w("the trap disintegrates your " + item.name() + "!");
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} else {
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int n = Random.NormalIntRange(1, (item.quantity()+1)/2);
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for(int i = 1; i <= n; i++)
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item.detach(bag);
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GLog.w("the trap disintegrates some of your " + item.name() + "!");
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}
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}
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}
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}
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}
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@Override
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public String desc() {
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return "Then triggered, this trap will lance the target with beams of disintegration, " +
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"dealing significant damage and destroying items.";
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}
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}
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@ -27,8 +27,8 @@ public class ExplosiveTrap extends Trap {
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{
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name = "Explosive trap";
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color = TrapSprite.GREY;
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shape = TrapSprite.WAVES;
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color = TrapSprite.ORANGE;
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shape = TrapSprite.DIAMOND;
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}
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@Override
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@ -0,0 +1,99 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels.traps;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
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import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.utils.Callback;
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public class GrimTrap extends Trap {
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{
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name = "Grim trap";
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color = TrapSprite.GREY;
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shape = TrapSprite.LARGE_DOT;
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}
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@Override
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public void activate() {
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Char target = Actor.findChar(pos);
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//find the closest char that can be aimed at
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if (target == null){
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for (Char ch : Actor.chars()){
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Ballistica bolt = new Ballistica(pos, ch.pos, Ballistica.PROJECTILE);
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if (bolt.collisionPos == ch.pos &&
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(target == null || Level.distance(pos, ch.pos) < Level.distance(pos, target.pos))){
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target = ch;
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}
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}
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}
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if (target != null){
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final Char finalTarget = target;
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MagicMissile.shadow(target.sprite.parent, pos, target.pos, new Callback() {
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@Override
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public void call() {
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if (finalTarget == Dungeon.hero) {
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//almost kill the player
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if ((finalTarget.HP/finalTarget.HT) > 0.25f){
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finalTarget.damage((int)(finalTarget.HP*0.8f), this);
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//kill 'em
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} else {
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finalTarget.damage(finalTarget.HP, this);
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}
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Sample.INSTANCE.play(Assets.SND_CURSED);
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if (!finalTarget.isAlive()) {
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Dungeon.fail(Utils.format(ResultDescriptions.TRAP, name));
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GLog.n("You were killed by the blast of a grim trap...");
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}
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} else {
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finalTarget.damage(finalTarget.HP, this);
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Sample.INSTANCE.play(Assets.SND_BURNING);
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}
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finalTarget.sprite.emitter().burst(ShadowParticle.UP, 10);
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}
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});
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} else {
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CellEmitter.get(pos).burst(ShadowParticle.UP, 10);
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Sample.INSTANCE.play(Assets.SND_BURNING);
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}
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}
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@Override
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public String desc() {
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return "Extremely powerful destructive magic is stored within this trap, enough to instantly kill all but the strongest heroes. " +
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"Triggering it will send a lethal blast of magic towards the nearest character.";
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}
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}
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@ -0,0 +1,93 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels.traps;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.FlowParticle;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.WindParticle;
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import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.levels.features.Chasm;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
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public class PitfallTrap extends Trap {
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{
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name = "Pitfall trap";
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color = TrapSprite.RED;
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shape = TrapSprite.DIAMOND;
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}
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@Override
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public void activate() {
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Heap heap = Dungeon.level.heaps.get( pos );
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if (heap != null){
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for (Item item : heap.items){
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Dungeon.dropToChasm(item);
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}
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heap.sprite.kill();
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GameScene.discard(heap);
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Dungeon.level.heaps.delete( pos );
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}
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Char ch = Actor.findChar( pos );
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if (ch == Dungeon.hero){
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Chasm.heroFall( pos );
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} else if (ch != null){
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Chasm.mobFall((Mob)ch);
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}
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}
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@Override
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protected void disarm() {
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super.disarm();
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//if making a pit here wouldn't block any paths, make a pit tile instead of a disarmed trap tile.
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if (!(Dungeon.level.map[pos - Level.WIDTH] == Terrain.WALL && Dungeon.level.map[pos + Level.WIDTH] == Terrain.WALL)
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&& !(Dungeon.level.map[pos - 1] == Terrain.WALL && Dungeon.level.map[pos + 1] == Terrain.WALL)){
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int c = Dungeon.level.map[pos - Level.WIDTH];
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if (c == Terrain.WALL || c == Terrain.WALL_DECO) {
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Level.set(pos, Terrain.CHASM_WALL);
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} else {
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Level.set( pos, Terrain.CHASM_FLOOR );
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}
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sprite.parent.add(new WindParticle.Wind(pos));
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GameScene.updateMap( pos );
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}
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}
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@Override
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public String desc() {
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return super.desc();
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}
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}
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@ -0,0 +1,78 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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||||
*
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* This program is distributed in the hope that it will be useful,
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||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
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||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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||||
* GNU General Public License for more details.
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||||
*
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||||
* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels.traps;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Paralysis;
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import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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import com.watabou.noosa.Camera;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.utils.Random;
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public class RockfallTrap extends Trap {
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{
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name = "Rockfall trap";
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color = TrapSprite.GREY;
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shape = TrapSprite.DIAMOND;
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}
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@Override
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public void activate() {
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if (Dungeon.visible[ pos ]){
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CellEmitter.get( pos - Level.WIDTH ).start(Speck.factory(Speck.ROCK), 0.07f, 10);
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Camera.main.shake( 3, 0.7f );
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Sample.INSTANCE.play( Assets.SND_ROCKS );
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}
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Char ch = Actor.findChar( pos );
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if (ch != null){
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int damage = Random.NormalIntRange(5+Dungeon.depth, 10+Dungeon.depth*3);
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damage -= Random.IntRange( 0, ch.dr());
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ch.damage(damage, this);
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Buff.prolong( ch, Paralysis.class, Paralysis.duration(ch)*2);
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if (!ch.isAlive() && ch == Dungeon.hero){
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Dungeon.fail(Utils.format(ResultDescriptions.TRAP, name));
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GLog.n("You were crushed by the rockfall trap...");
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}
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}
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}
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@Override
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public String desc() {
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return "This trap is connected to a series of loose rocks above, " +
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"triggering it will cause them to come crashing down.";
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}
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}
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Block a user