v0.3.1: more traps

This commit is contained in:
Evan Debenham 2015-07-08 02:47:48 -04:00 committed by Evan Debenham
parent 8f2b52e4f8
commit b4f6bf1b0b
5 changed files with 373 additions and 2 deletions

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/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.traps;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.DungeonTilemap;
import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.effects.Beam;
import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.bags.Bag;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Random;
public class DisintegrationTrap extends Trap {
{
name = "Disintegration trap";
color = TrapSprite.VIOLET;
shape = TrapSprite.LARGE_DOT;
}
@Override
public void activate() {
if (Dungeon.visible[ pos ]) {
sprite.parent.add( new Beam.DeathRay( DungeonTilemap.tileCenterToWorld(pos-1),
DungeonTilemap.tileCenterToWorld(pos+1)));
sprite.parent.add(new Beam.DeathRay(DungeonTilemap.tileCenterToWorld(pos - Level.WIDTH),
DungeonTilemap.tileCenterToWorld(pos + Level.WIDTH)));
Sample.INSTANCE.play( Assets.SND_RAY );
}
Heap heap = Dungeon.level.heaps.get(pos);
if (heap != null) heap.explode();
Char ch = Actor.findChar(pos);
if (ch != null){
ch.damage( Math.max( ch.HT/5, Random.Int(ch.HP / 2, 2 * ch.HP / 3) ), this );
if (ch == Dungeon.hero){
Hero hero = (Hero)ch;
if (!hero.isAlive()){
Dungeon.fail(Utils.format(ResultDescriptions.TRAP, name));
GLog.n("You were killed by the disintegration trap...");
} else {
Item item = hero.belongings.randomUnequipped();
Bag bag = hero.belongings.backpack;
//bags do not protect against this trap
if (item instanceof Bag){
bag = (Bag)item;
item = Random.element(bag.items);
}
if (item.level > 0 || item.unique) return;
if (!item.stackable){
item.detachAll(bag);
GLog.w("the trap disintegrates your " + item.name() + "!");
} else {
int n = Random.NormalIntRange(1, (item.quantity()+1)/2);
for(int i = 1; i <= n; i++)
item.detach(bag);
GLog.w("the trap disintegrates some of your " + item.name() + "!");
}
}
}
}
}
@Override
public String desc() {
return "Then triggered, this trap will lance the target with beams of disintegration, " +
"dealing significant damage and destroying items.";
}
}

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@ -27,8 +27,8 @@ public class ExplosiveTrap extends Trap {
{
name = "Explosive trap";
color = TrapSprite.GREY;
shape = TrapSprite.WAVES;
color = TrapSprite.ORANGE;
shape = TrapSprite.DIAMOND;
}
@Override

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/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.traps;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Callback;
public class GrimTrap extends Trap {
{
name = "Grim trap";
color = TrapSprite.GREY;
shape = TrapSprite.LARGE_DOT;
}
@Override
public void activate() {
Char target = Actor.findChar(pos);
//find the closest char that can be aimed at
if (target == null){
for (Char ch : Actor.chars()){
Ballistica bolt = new Ballistica(pos, ch.pos, Ballistica.PROJECTILE);
if (bolt.collisionPos == ch.pos &&
(target == null || Level.distance(pos, ch.pos) < Level.distance(pos, target.pos))){
target = ch;
}
}
}
if (target != null){
final Char finalTarget = target;
MagicMissile.shadow(target.sprite.parent, pos, target.pos, new Callback() {
@Override
public void call() {
if (finalTarget == Dungeon.hero) {
//almost kill the player
if ((finalTarget.HP/finalTarget.HT) > 0.25f){
finalTarget.damage((int)(finalTarget.HP*0.8f), this);
//kill 'em
} else {
finalTarget.damage(finalTarget.HP, this);
}
Sample.INSTANCE.play(Assets.SND_CURSED);
if (!finalTarget.isAlive()) {
Dungeon.fail(Utils.format(ResultDescriptions.TRAP, name));
GLog.n("You were killed by the blast of a grim trap...");
}
} else {
finalTarget.damage(finalTarget.HP, this);
Sample.INSTANCE.play(Assets.SND_BURNING);
}
finalTarget.sprite.emitter().burst(ShadowParticle.UP, 10);
}
});
} else {
CellEmitter.get(pos).burst(ShadowParticle.UP, 10);
Sample.INSTANCE.play(Assets.SND_BURNING);
}
}
@Override
public String desc() {
return "Extremely powerful destructive magic is stored within this trap, enough to instantly kill all but the strongest heroes. " +
"Triggering it will send a lethal blast of magic towards the nearest character.";
}
}

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/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.traps;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.FlowParticle;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.WindParticle;
import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.levels.features.Chasm;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
public class PitfallTrap extends Trap {
{
name = "Pitfall trap";
color = TrapSprite.RED;
shape = TrapSprite.DIAMOND;
}
@Override
public void activate() {
Heap heap = Dungeon.level.heaps.get( pos );
if (heap != null){
for (Item item : heap.items){
Dungeon.dropToChasm(item);
}
heap.sprite.kill();
GameScene.discard(heap);
Dungeon.level.heaps.delete( pos );
}
Char ch = Actor.findChar( pos );
if (ch == Dungeon.hero){
Chasm.heroFall( pos );
} else if (ch != null){
Chasm.mobFall((Mob)ch);
}
}
@Override
protected void disarm() {
super.disarm();
//if making a pit here wouldn't block any paths, make a pit tile instead of a disarmed trap tile.
if (!(Dungeon.level.map[pos - Level.WIDTH] == Terrain.WALL && Dungeon.level.map[pos + Level.WIDTH] == Terrain.WALL)
&& !(Dungeon.level.map[pos - 1] == Terrain.WALL && Dungeon.level.map[pos + 1] == Terrain.WALL)){
int c = Dungeon.level.map[pos - Level.WIDTH];
if (c == Terrain.WALL || c == Terrain.WALL_DECO) {
Level.set(pos, Terrain.CHASM_WALL);
} else {
Level.set( pos, Terrain.CHASM_FLOOR );
}
sprite.parent.add(new WindParticle.Wind(pos));
GameScene.updateMap( pos );
}
}
@Override
public String desc() {
return super.desc();
}
}

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/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.traps;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Paralysis;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
import com.watabou.noosa.Camera;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Random;
public class RockfallTrap extends Trap {
{
name = "Rockfall trap";
color = TrapSprite.GREY;
shape = TrapSprite.DIAMOND;
}
@Override
public void activate() {
if (Dungeon.visible[ pos ]){
CellEmitter.get( pos - Level.WIDTH ).start(Speck.factory(Speck.ROCK), 0.07f, 10);
Camera.main.shake( 3, 0.7f );
Sample.INSTANCE.play( Assets.SND_ROCKS );
}
Char ch = Actor.findChar( pos );
if (ch != null){
int damage = Random.NormalIntRange(5+Dungeon.depth, 10+Dungeon.depth*3);
damage -= Random.IntRange( 0, ch.dr());
ch.damage(damage, this);
Buff.prolong( ch, Paralysis.class, Paralysis.duration(ch)*2);
if (!ch.isAlive() && ch == Dungeon.hero){
Dungeon.fail(Utils.format(ResultDescriptions.TRAP, name));
GLog.n("You were crushed by the rockfall trap...");
}
}
}
@Override
public String desc() {
return "This trap is connected to a series of loose rocks above, " +
"triggering it will cause them to come crashing down.";
}
}