v0.3.1: added a sort of tutorial for the new double-tap to search functionality, and searchign in general

This commit is contained in:
Evan Debenham 2015-07-05 14:07:43 -04:00 committed by Evan Debenham
parent 5aabc2ea64
commit 83dcbb19ec
2 changed files with 10 additions and 2 deletions
src/com/shatteredpixel/shatteredpixeldungeon/levels

View File

@ -95,6 +95,13 @@ public class SewerLevel extends RegularLevel {
}
}
}
//hides all doors in the entrance room on floor 2, teaches the player to search.
if (Dungeon.depth == 2)
for (Room r : roomEntrance.connected.keySet()){
Room.Door d = roomEntrance.connected.get(r);
map[d.x + d.y * WIDTH] = Terrain.SECRET_DOOR;
}
placeSign();
}

View File

@ -44,8 +44,9 @@ public class Sign {
"Items found in the dungeon will often be unidentified. Some items will have unknown effects, others " +
"may be upgraded, or degraded and cursed! Unidentified items are unpredictable, so be careful!",
"Charging forward recklessly is a great way to get killed.\n\n" +
"Slowing down a bit to examine enemies and use the environment and items to your advantage can make a" +
" big difference.\n\nThe dungeon is full of traps and hidden passageways as well, keep your eyes open!",
"Slowing down a bit to examine enemies and use the environment and items to your advantage can make a " +
"big difference.\n\nThe dungeon is full of traps and hidden passageways as well, keep your eyes open.\n\n " +
"You can double tap on the examine button to search the area for secrets.",
"Levelling up is important!\n\nBeing about the same level as the floor you are on is a good idea. " +
"Hunger may keep you moving in search of more food, but don't be afraid to slow down a little and train." +
"\n\n\nHunger and health are both resources, and using them well can mean starving yourself in order" +