v0.3.1: added a sort of tutorial for the new double-tap to search functionality, and searchign in general
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5aabc2ea64
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src/com/shatteredpixel/shatteredpixeldungeon/levels
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@ -95,6 +95,13 @@ public class SewerLevel extends RegularLevel {
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}
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}
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}
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//hides all doors in the entrance room on floor 2, teaches the player to search.
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if (Dungeon.depth == 2)
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for (Room r : roomEntrance.connected.keySet()){
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Room.Door d = roomEntrance.connected.get(r);
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map[d.x + d.y * WIDTH] = Terrain.SECRET_DOOR;
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}
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placeSign();
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}
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@ -44,8 +44,9 @@ public class Sign {
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"Items found in the dungeon will often be unidentified. Some items will have unknown effects, others " +
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"may be upgraded, or degraded and cursed! Unidentified items are unpredictable, so be careful!",
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"Charging forward recklessly is a great way to get killed.\n\n" +
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"Slowing down a bit to examine enemies and use the environment and items to your advantage can make a" +
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" big difference.\n\nThe dungeon is full of traps and hidden passageways as well, keep your eyes open!",
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"Slowing down a bit to examine enemies and use the environment and items to your advantage can make a " +
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"big difference.\n\nThe dungeon is full of traps and hidden passageways as well, keep your eyes open.\n\n " +
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"You can double tap on the examine button to search the area for secrets.",
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"Levelling up is important!\n\nBeing about the same level as the floor you are on is a good idea. " +
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"Hunger may keep you moving in search of more food, but don't be afraid to slow down a little and train." +
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"\n\n\nHunger and health are both resources, and using them well can mean starving yourself in order" +
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