v0.3.1: added Disarming Trap

This commit is contained in:
Evan Debenham 2015-08-14 04:23:09 -04:00 committed by Evan Debenham
parent 096b5271fd
commit cf7a8d71e1

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/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.traps;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.KindOfWeapon;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Knuckles;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.noosa.audio.Sample;
public class DisarmingTrap extends Trap{
{
name = "Disarming trap";
color = TrapSprite.RED;
shape = TrapSprite.LARGE_DOT;
}
@Override
public void activate() {
Heap heap = Dungeon.level.heaps.get( pos );
if (heap != null){
int cell = Dungeon.level.randomRespawnCell();
if (cell != -1) {
Item item = heap.pickUp();
Dungeon.level.drop( item, cell ).seen = true;
for (int i : Level.NEIGHBOURS9)
Dungeon.level.visited[cell+i] = true;
Dungeon.observe();
Sample.INSTANCE.play(Assets.SND_TELEPORT);
CellEmitter.get(pos).burst(Speck.factory(Speck.LIGHT), 4);
}
}
if (Dungeon.hero.pos == pos){
Hero hero = Dungeon.hero;
KindOfWeapon weapon = hero.belongings.weapon;
if (weapon != null && !(weapon instanceof Knuckles) && !weapon.cursed) {
int cell = Dungeon.level.randomRespawnCell();
if (cell != -1) {
hero.belongings.weapon = null;
Dungeon.quickslot.clearItem(weapon);
weapon.updateQuickslot();
Dungeon.level.drop(weapon, cell).seen = true;
for (int i : Level.NEIGHBOURS9)
Dungeon.level.visited[cell+i] = true;
Dungeon.observe();
GLog.w("Your weapon is teleported away!");
Sample.INSTANCE.play(Assets.SND_TELEPORT);
CellEmitter.get(pos).burst(Speck.factory(Speck.LIGHT), 4);
}
}
}
}
@Override
public String desc() {
return "This trap contains very specific teleportation magic, which will warp the weapon of its victim to some other location.";
}
}