v0.3.1: added a slider for selecting multi-value options
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.ui;
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import com.shatteredpixel.shatteredpixeldungeon.Chrome;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.watabou.input.Touchscreen;
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import com.watabou.noosa.*;
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import com.watabou.noosa.ui.Component;
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import com.watabou.utils.Callback;
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import com.watabou.utils.GameMath;
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import com.watabou.utils.Point;
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import com.watabou.utils.PointF;
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public abstract class OptionSlider extends Component {
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private TouchArea touchArea;
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private BitmapText title;
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private BitmapText minTxt;
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private BitmapText maxTxt;
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//values are expressed internally as ints, but they can easily be interpreted as something else externally.
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private int minVal;
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private int maxVal;
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private int selectedVal;
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private NinePatch sliderNode;
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private NinePatch BG;
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private ColorBlock sliderBG;
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private ColorBlock[] sliderTicks;
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private float tickDist;
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public OptionSlider(String title, String minTxt, String maxTxt, int minVal, int maxVal){
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super();
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this.title.text(title);
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this.title.measure();
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this.minTxt.text(minTxt);
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this.minTxt.measure();
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this.maxTxt.text(maxTxt);
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this.maxTxt.measure();
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this.minVal = minVal;
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this.maxVal = maxVal;
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if (minVal > maxVal) throw new IllegalArgumentException();
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sliderTicks = new ColorBlock[(maxVal - minVal) + 1];
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for (int i = 0; i < sliderTicks.length; i++){
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add(sliderTicks[i] = new ColorBlock(1, 11, 0xFF222222));
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}
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add(sliderNode);
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}
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protected abstract void onChange();
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public int getSelectedValue(){
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return selectedVal;
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}
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public void setSelectedValue(int val) {
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this.selectedVal = val;
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sliderNode.x = (int)(x + tickDist*(selectedVal-minVal));
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sliderNode.y = sliderBG.y-4;
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}
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@Override
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protected void createChildren() {
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super.createChildren();
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add( BG = Chrome.get(Chrome.Type.BUTTON));
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BG.alpha(0.5f);
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add(title = PixelScene.createText(9));
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add(this.minTxt = PixelScene.createText(6));
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add(this.maxTxt = PixelScene.createText(6));
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add(sliderBG = new ColorBlock(1, 1, 0xFF222222));
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sliderNode = Chrome.get(Chrome.Type.BUTTON);
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sliderNode.size(5, 9);
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touchArea = new TouchArea(0, 0, 0, 0){
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@Override
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protected void onTouchDown(Touchscreen.Touch touch) {
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PointF p = camera().screenToCamera((int) touch.current.x, (int) touch.current.y);
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sliderNode.x = GameMath.gate(sliderBG.x-2, p.x, sliderBG.x+sliderBG.width()-2);
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sliderNode.brightness(1.5f);
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}
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@Override
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protected void onDrag(Touchscreen.Touch touch) {
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PointF p = camera().screenToCamera((int) touch.current.x, (int) touch.current.y);
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sliderNode.x = GameMath.gate(sliderBG.x-2, p.x, sliderBG.x+sliderBG.width()-2);
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}
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@Override
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protected void onTouchUp(Touchscreen.Touch touch) {
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PointF p = camera().screenToCamera((int) touch.current.x, (int) touch.current.y);
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sliderNode.x = GameMath.gate(sliderBG.x-2, p.x, sliderBG.x+sliderBG.width()-2);
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sliderNode.resetColor();
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//sets the selected value
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selectedVal = minVal + Math.round(sliderNode.x/tickDist);
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sliderNode.x = (int)(x + tickDist*(selectedVal-minVal));
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onChange();
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}
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};
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add(touchArea);
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}
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@Override
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protected void layout() {
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title.x = x + (width-title.width())/2;
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title.y = y+2;
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sliderBG.y = y + height() - 8;
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sliderBG.x = x+2;
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sliderBG.size(width-5, 1);
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tickDist = sliderBG.width()/(maxVal - minVal);
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for (int i = 0; i < sliderTicks.length; i++){
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sliderTicks[i].y = sliderBG.y-5;
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sliderTicks[i].x = (int)(x + 2 + (tickDist*i));
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}
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minTxt.y = maxTxt.y = sliderBG.y-6-minTxt.baseLine();
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minTxt.x = x+1;
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maxTxt.x = x+width()-maxTxt.width()-1;
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sliderNode.x = (int)(x + tickDist*(selectedVal-minVal));
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sliderNode.y = sliderBG.y-4;
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touchArea.x = x;
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touchArea.y = y;
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touchArea.width = width();
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touchArea.height = height();
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BG.size(width(), height());
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BG.x = x;
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BG.y = y;
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}
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}
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