v0.3.0: reworked wand of regrowth, some polish needed though

This commit is contained in:
Evan Debenham 2015-05-20 02:02:37 -04:00
parent 7d8ba7dd28
commit c3cba0f046
7 changed files with 289 additions and 33 deletions

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@ -25,9 +25,6 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Bestiary;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Yog;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.PoisonParticle;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.CloakOfShadows;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.levels.features.Door;
@ -202,6 +199,8 @@ public abstract class Char extends Actor {
public static boolean hit( Char attacker, Char defender, boolean magic ) {
float acuRoll = Random.Float( attacker.attackSkill( defender ) );
float defRoll = Random.Float( defender.defenseSkill( attacker ) );
if (attacker.buff(Bless.class) != null) acuRoll *= 1.20f;
if (defender.buff(Bless.class) != null) defRoll *= 1.20f;
return (magic ? acuRoll * 2 : acuRoll) >= defRoll;
}

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@ -46,7 +46,7 @@ public class Regrowth extends Blob {
Level.set( i, cur[i] > 9 ? Terrain.HIGH_GRASS : Terrain.GRASS );
mapUpdated = true;
} else if (c == Terrain.GRASS && cur[i] > 9) {
} else if (c == Terrain.GRASS && cur[i] > 9 && Dungeon.level.plants.get(i) == null ) {
Level.set( i, Terrain.HIGH_GRASS );
mapUpdated = true;
@ -54,7 +54,7 @@ public class Regrowth extends Blob {
}
Char ch = Actor.findChar( i );
if (ch != null) {
if (ch != null && cur[i] > 1) {
Buff.prolong( ch, Roots.class, TICK );
}
}

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@ -0,0 +1,22 @@
package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
/**
* Created by debenhame on 27/04/2015.
*/
public class Bless extends FlavourBuff {
@Override
public int icon() {
//TODO: add icon
return BuffIndicator.FIRE;
}
@Override
public String toString() {
return "Blessed";
}
}

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@ -28,6 +28,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Barkskin;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Bleeding;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Bless;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Blindness;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning;
@ -1117,12 +1118,11 @@ public class Hero extends Char {
defenseSkill++;
} else {
//TODO: add blessed buff here
Buff.prolong(this, Bless.class, 30f);
this.exp = 0;
GLog.p( "You cannot grow stronger, but your experiences do give you a surge of power!" );
//TODO: holy SFX
Sample.INSTANCE.play( Assets.SND_LEVELUP );
}
if (lvl < 10) {

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@ -19,7 +19,11 @@ package com.shatteredpixel.shatteredpixeldungeon.items.wands;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.items.Dewdrop;
import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
import com.shatteredpixel.shatteredpixeldungeon.plants.Plant;
import com.shatteredpixel.shatteredpixeldungeon.plants.Starflower;
import com.shatteredpixel.shatteredpixeldungeon.plants.Sungrass;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.watabou.noosa.audio.Sample;
@ -36,41 +40,127 @@ import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.utils.Callback;
import com.watabou.utils.Random;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.Iterator;
//TODO: finish visuals & polish
public class WandOfRegrowth extends Wand {
{
name = "Wand of Regrowth";
image = ItemSpriteSheet.WAND_REGROWTH;
collisionProperties = Ballistica.STOP_TERRAIN;
}
private HashSet<Integer> affectedCells;
private int direction = 0;
@Override
protected void onZap( Ballistica bolt ) {
for (int i : bolt.subPath(1, bolt.dist)) {
int c = Dungeon.level.map[i];
if (c == Terrain.EMPTY ||
c == Terrain.EMBERS ||
c == Terrain.EMPTY_DECO) {
Level.set( i, Terrain.GRASS );
affectedCells = new HashSet<>();
int maxDist = Math.round(1.2f + chargesPerCast()*.8f);
int dist = Math.min(bolt.dist, maxDist);
for (int i = 0; i < Level.NEIGHBOURS8.length; i++){
if (bolt.sourcePos+Level.NEIGHBOURS8[i] == bolt.path.get(1)){
direction = i;
break;
}
}
int c = Dungeon.level.map[bolt.collisionPos];
if (c == Terrain.EMPTY ||
c == Terrain.EMBERS ||
c == Terrain.EMPTY_DECO ||
c == Terrain.GRASS ||
c == Terrain.HIGH_GRASS) {
GameScene.add( Blob.seed( bolt.collisionPos, (level() + 2) * 20, Regrowth.class ) );
} else {
GLog.i( "nothing happened" );
float strength = maxDist;
for (int c : bolt.subPath(1, dist)) {
strength--; //as we start at dist 1, not 0.
if (!Level.losBlocking[c]) {
affectedCells.add(c);
spreadRegrowth(c + Level.NEIGHBOURS8[left(direction)], strength - 1);
spreadRegrowth(c + Level.NEIGHBOURS8[direction], strength - 1);
spreadRegrowth(c + Level.NEIGHBOURS8[right(direction)], strength - 1);
}
}
//ignore tiles which can't have anything grow in them.
for (Iterator<Integer> i = affectedCells.iterator(); i.hasNext();) {
int c = Dungeon.level.map[i.next()];
if (!(c == Terrain.EMPTY ||
c == Terrain.EMBERS ||
c == Terrain.EMPTY_DECO ||
c == Terrain.GRASS ||
c == Terrain.HIGH_GRASS)) {
i.remove();
}
}
float numPlants, numDews, numPods, numStars;
int chrgUsed = chargesPerCast();
//numbers greater than n*100% means n garunteed plants, e.g. 210% = 2 plants w/10% chance for 3 plants.
numPlants = 0.2f + chrgUsed*chrgUsed*0.020f; //scales from 22% to 220%
numDews = 0.05f + chrgUsed*chrgUsed*0.016f; //scales from 6.6% to 165%
numPods = 0.02f + chrgUsed*chrgUsed*0.013f; //scales from 3.3% to 135%
numStars = (chrgUsed*chrgUsed*chrgUsed/5f)*0.005f; //scales from 0.1% to 100%
placePlants(numPlants, numDews, numPods, numStars);
for (int i : affectedCells){
int c = Dungeon.level.map[i];
if (c == Terrain.EMPTY ||
c == Terrain.EMBERS ||
c == Terrain.EMPTY_DECO) {
Level.set( i, Terrain.GRASS );
}
GameScene.add( Blob.seed( i, 10, Regrowth.class ) );
}
}
private void spreadRegrowth(int cell, float strength){
if (strength >= 0 && Level.passable[cell] && !Level.losBlocking[cell]){
affectedCells.add(cell);
if (strength >= 1.5f) {
spreadRegrowth(cell + Level.NEIGHBOURS8[left(direction)], strength - 1.5f);
spreadRegrowth(cell + Level.NEIGHBOURS8[direction], strength - 1.5f);
spreadRegrowth(cell + Level.NEIGHBOURS8[right(direction)], strength-1.5f);
}
}
}
private void placePlants(float numPlants, float numDews, float numPods, float numStars){
Iterator<Integer> cells = affectedCells.iterator();
Level floor = Dungeon.level;
while(cells.hasNext() && Random.Float() <= numPlants){
floor.plant((Plant.Seed) Generator.random(Generator.Category.SEED), cells.next());
numPlants --;
}
while (cells.hasNext() && Random.Float() <= numDews){
floor.plant(new Dewcatcher.Seed(), cells.next());
numDews --;
}
while (cells.hasNext() && Random.Float() <= numPods){
floor.plant(new Seedpod.Seed(), cells.next());
numPods --;
}
while (cells.hasNext() && Random.Float() <= numStars){
floor.plant(new Starflower.Seed(), cells.next());
numStars --;
}
}
private int left(int direction){
return direction == 0 ? 7 : direction-1;
}
private int right(int direction){
return direction == 7 ? 0 : direction+1;
}
@Override
@ -90,13 +180,105 @@ public class WandOfRegrowth extends Wand {
}
protected void fx( Ballistica bolt, Callback callback ) {
MagicMissile.foliage( curUser.sprite.parent, bolt.sourcePos, bolt.collisionPos, callback );
//TODO: proper effects
Sample.INSTANCE.play( Assets.SND_ZAP );
callback.call();
}
@Override
//consumes all available charges, needs at least one.
protected int chargesPerCast() {
return Math.max(1, curCharges);
}
@Override
public String desc() {
return
"\"When life ceases new life always begins to grow... The eternal cycle always remains!\"";
}
public static class Dewcatcher extends Plant{
{
image = 12;
plantName = "Dewcatcher";
}
@Override
public void activate(Char ch) {
super.activate( ch );
int nDrops = Random.NormalIntRange(2, 8);
ArrayList<Integer> candidates = new ArrayList<Integer>();
for (int i : Level.NEIGHBOURS8){
if (Level.passable[pos+i]){
candidates.add(pos+i);
}
}
for (int i = 0; i < nDrops && !candidates.isEmpty(); i++){
Integer c = Random.element(candidates);
Dungeon.level.drop(new Dewdrop(), c).sprite.drop(pos);
candidates.remove(c);
}
}
@Override
public String desc() {
return "";
}
//seed is never dropped, only care about plant class
public static class Seed extends Plant.Seed {
{
plantClass = Dewcatcher.class;
}
}
}
public static class Seedpod extends Plant{
{
image = 13;
plantName = "Seed Pod";
}
@Override
public void activate(Char ch) {
super.activate( ch );
int nSeeds = Random.NormalIntRange(1, 5);
ArrayList<Integer> candidates = new ArrayList<Integer>();
for (int i : Level.NEIGHBOURS8){
if (Level.passable[pos+i]){
candidates.add(pos+i);
}
}
for (int i = 0; i < nSeeds && !candidates.isEmpty(); i++){
Integer c = Random.element(candidates);
Dungeon.level.drop(Generator.random(Generator.Category.SEED), c).sprite.drop(pos);
candidates.remove(c);
}
}
@Override
public String desc() {
return "";
}
//seed is never dropped, only care about plant class
public static class Seed extends Plant.Seed {
{
plantClass = Seedpod.class;
}
}
}
}

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@ -0,0 +1,53 @@
package com.shatteredpixel.shatteredpixeldungeon.plants;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Bless;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfExperience;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.watabou.utils.Random;
public class Starflower extends Plant{
private static final String TXT_DESC = "TODO";
{
image = 11;
plantName = "Starflower";
}
@Override
public void activate(Char ch){
super.activate(ch);
if (ch != null) Buff.prolong(ch, Bless.class, 30f);
if ( Random.Int(1) == 0 ) {
Dungeon.level.drop(new Seed(),pos);
}
}
@Override
public String desc(){
return"";
}
public static class Seed extends Plant.Seed{
{
plantName="Starflower";
name= "Seed of " + plantName;
image= ItemSpriteSheet.SEED_BLANDFRUIT;
plantClass = Starflower.class;
alchemyClass = PotionOfExperience.class;
}
@Override
public String desc() {
return"";
}
}
}