v0.2.4: reworked bees and honeypots
This commit is contained in:
parent
0850a2f7b3
commit
c5025653c8
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@ -0,0 +1,159 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
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import java.util.HashSet;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Amok;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Poison;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.BeeSprite;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Random;
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public class Bee extends Mob {
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{
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name = "golden bee";
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spriteClass = BeeSprite.class;
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viewDistance = 4;
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flying = true;
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state = WANDERING;
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}
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private int level;
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//-1 refers to a pot that has gone missing.
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private int potPos;
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//-1 for no owner
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private int potHolder;
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private static final String LEVEL = "level";
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private static final String POTPOS = "potpos";
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private static final String POTHOLDER = "potholder";
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@Override
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public void storeInBundle( Bundle bundle ) {
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super.storeInBundle( bundle );
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bundle.put( LEVEL, level );
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bundle.put( POTPOS, potPos );
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bundle.put( POTHOLDER, potHolder );
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}
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@Override
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public void restoreFromBundle( Bundle bundle ) {
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super.restoreFromBundle( bundle );
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spawn( bundle.getInt( LEVEL ) );
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potPos = bundle.getInt( POTPOS );
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potHolder = bundle.getInt( POTHOLDER );
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}
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public void spawn( int level ) {
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this.level = level;
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HT = (2 + level) * 4;
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defenseSkill = 9 + level;
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}
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public void setPotInfo(int potPos, Char potHolder){
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this.potPos = potPos;
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if (potHolder == null)
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this.potHolder = -1;
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else
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this.potHolder = potHolder.id();
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}
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@Override
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public int attackSkill( Char target ) {
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return defenseSkill;
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}
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@Override
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public int damageRoll() {
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return Random.NormalIntRange( HT / 10, HT / 4 );
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}
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@Override
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public int attackProc( Char enemy, int damage ) {
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if (enemy instanceof Mob) {
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((Mob)enemy).aggro( this );
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}
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return damage;
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}
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@Override
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protected Char chooseEnemy() {
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//if the pot is no longer present, target the hero
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if (potHolder == -1 && potPos == -1)
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return Dungeon.hero;
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//if something is holding the pot, target that
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else if (Actor.findById(potHolder) != null)
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return (Char)Actor.findById(potHolder);
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//if the pot is on the ground
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else {
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//if already targeting something, and that thing is still alive and near the pot, keeping targeting it.
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if (enemy != null && enemy.isAlive() && Level.distance(enemy.pos, potPos) <= 3) return enemy;
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//find all mobs near the pot
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HashSet<Char> enemies = new HashSet<Char>();
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for (Mob mob : Dungeon.level.mobs)
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if (!(mob instanceof Bee) && Level.distance(mob.pos, potPos) <= 3 && mob.hostile)
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enemies.add(mob);
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//pick one, if there are none, check if the hero is near the pot, go for them, otherwise go for nothing.
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if (enemies.size() > 0) return Random.element(enemies);
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else return (Level.distance(Dungeon.hero.pos, potPos) <= 3) ? Dungeon.hero : null ;
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}
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}
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@Override
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protected boolean getCloser(int target) {
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if (enemy != null && Actor.findById(potHolder) == enemy) {
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target = enemy.pos;
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return super.getCloser(target);
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} else if (state == WANDERING || (potPos != -1 && Level.distance(target, potPos) > 3))
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this.target = target = potPos;
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return super.getCloser( target );
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}
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@Override
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public String description() {
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return
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"Despite their small size, golden bees tend " +
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"to protect their home fiercely. This one is very mad, better keep your distance.";
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}
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private static final HashSet<Class<?>> IMMUNITIES = new HashSet<Class<?>>();
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static {
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IMMUNITIES.add( Poison.class );
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IMMUNITIES.add( Amok.class );
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}
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@Override
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public HashSet<Class<?>> immunities() {
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return IMMUNITIES;
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}
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}
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@ -22,6 +22,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Terror;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.items.Gold;
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import com.shatteredpixel.shatteredpixeldungeon.items.Honeypot;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.MasterThievesArmband;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
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@ -132,8 +133,17 @@ public class Thief extends Mob {
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GLog.w( TXT_STOLE, this.name, item.name() );
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item.detachAll( hero.belongings.backpack );
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this.item = item;
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if (item instanceof Honeypot){
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this.item = ((Honeypot)item).shatter(this, this.pos);
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item.detach( hero.belongings.backpack );
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} else {
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this.item = item;
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if ( item instanceof Honeypot.ShatteredPot)
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((Honeypot.ShatteredPot)item).setHolder(this);
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item.detachAll( hero.belongings.backpack );
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}
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return true;
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} else {
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@ -1,183 +0,0 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs;
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import java.util.HashSet;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Poison;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.BeeSprite;
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import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Random;
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//todo: given the plan for this in shattered, should probably 'bee' a mob.
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public class Bee extends NPC {
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{
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name = "golden bee";
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spriteClass = BeeSprite.class;
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viewDistance = 4;
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WANDERING = new Wandering();
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flying = true;
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state = WANDERING;
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}
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private int level;
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private static final String LEVEL = "level";
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@Override
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public void storeInBundle( Bundle bundle ) {
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super.storeInBundle( bundle );
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bundle.put( LEVEL, level );
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}
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@Override
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public void restoreFromBundle( Bundle bundle ) {
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super.restoreFromBundle( bundle );
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spawn( bundle.getInt( LEVEL ) );
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}
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public void spawn( int level ) {
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this.level = level;
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HT = (3 + level) * 5;
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defenseSkill = 9 + level;
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}
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@Override
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public int attackSkill( Char target ) {
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return defenseSkill;
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}
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@Override
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public int damageRoll() {
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return Random.NormalIntRange( HT / 10, HT / 4 );
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}
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@Override
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public int attackProc( Char enemy, int damage ) {
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if (enemy instanceof Mob) {
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((Mob)enemy).aggro( this );
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}
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return damage;
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}
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@Override
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protected boolean act() {
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HP--;
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if (HP <= 0) {
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die( null );
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return true;
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} else {
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return super.act();
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}
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}
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protected Char chooseEnemy() {
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if (enemy == null || !enemy.isAlive()) {
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HashSet<Mob> enemies = new HashSet<Mob>();
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for (Mob mob:Dungeon.level.mobs) {
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if (mob.hostile && Level.fieldOfView[mob.pos]) {
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enemies.add( mob );
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}
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}
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return enemies.size() > 0 ? Random.element( enemies ) : null;
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} else {
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return enemy;
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}
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}
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@Override
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public String description() {
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return
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"Despite their small size, golden bees tend " +
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"to protect their master fiercely. They don't live long though.";
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}
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@Override
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public void interact() {
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int curPos = pos;
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moveSprite( pos, Dungeon.hero.pos );
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move( Dungeon.hero.pos );
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Dungeon.hero.sprite.move( Dungeon.hero.pos, curPos );
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Dungeon.hero.move( curPos );
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Dungeon.hero.spend( 1 / Dungeon.hero.speed() );
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Dungeon.hero.busy();
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}
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private static final HashSet<Class<?>> IMMUNITIES = new HashSet<Class<?>>();
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static {
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IMMUNITIES.add( Poison.class );
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}
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@Override
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public HashSet<Class<?>> immunities() {
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return IMMUNITIES;
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}
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private class Wandering implements AiState {
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@Override
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public boolean act( boolean enemyInFOV, boolean justAlerted ) {
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if (enemyInFOV) {
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enemySeen = true;
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notice();
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state = HUNTING;
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target = enemy.pos;
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} else {
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enemySeen = false;
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int oldPos = pos;
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if (getCloser( Dungeon.hero.pos )) {
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spend( 1 / speed() );
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return moveSprite( oldPos, pos );
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} else {
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spend( TICK );
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}
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}
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return true;
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}
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@Override
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public String status() {
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return Utils.format( "This %s is wandering", name );
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}
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}
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}
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@ -19,18 +19,20 @@ package com.shatteredpixel.shatteredpixeldungeon.items;
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import java.util.ArrayList;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.noosa.tweeners.AlphaTweener;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Bee;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Bee;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Pushing;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Splash;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Random;
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public class Honeypot extends Item {
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@ -56,10 +58,12 @@ public class Honeypot extends Item {
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if (action.equals( AC_SHATTER )) {
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hero.sprite.zap( hero.pos );
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shatter( hero.pos );
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detach( hero.belongings.backpack );
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hero.spendAndNext( TIME_TO_THROW );
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shatter( hero, hero.pos ).collect();
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hero.next();
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} else {
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super.execute( hero, action );
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@ -71,14 +75,14 @@ public class Honeypot extends Item {
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if (Level.pit[cell]) {
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super.onThrow( cell );
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} else {
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shatter( cell );
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Dungeon.level.drop(shatter( null, cell ), cell);
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}
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}
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private void shatter( int pos ) {
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Sample.INSTANCE.play( Assets.SND_SHATTER );
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public Item shatter( Char owner, int pos ) {
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if (Dungeon.visible[pos]) {
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Sample.INSTANCE.play( Assets.SND_SHATTER );
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Splash.at( pos, 0xffd500, 5 );
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}
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@ -100,16 +104,20 @@ public class Honeypot extends Item {
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if (newPos != -1) {
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Bee bee = new Bee();
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bee.spawn( Dungeon.depth );
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bee.setPotInfo( pos, owner );
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bee.HP = bee.HT;
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bee.pos = newPos;
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GameScene.add( bee );
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Actor.addDelayed( new Pushing( bee, pos, newPos ), -1 );
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Actor.addDelayed( new Pushing( bee, pos, newPos ), -1f );
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bee.sprite.alpha( 0 );
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bee.sprite.parent.add( new AlphaTweener( bee.sprite, 1, 0.15f ) );
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Sample.INSTANCE.play( Assets.SND_BEE );
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return new ShatteredPot().setBee( bee );
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} else {
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return this;
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}
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}
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@ -131,6 +139,108 @@ public class Honeypot extends Item {
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@Override
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public String info() {
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return
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"There is not much honey in this small honeypot, but there is a golden bee there and it doesn't want to leave it.";
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"This large honeypot is only really lined with honey, instead it houses a giant bee! " +
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"These sorts of massive bees usually stay in their hives, perhaps the pot is some sort of specialized trapper's cage? " +
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"The bee seems pretty content inside the pot with its honey, and buzzes at you warily when you look at it.";
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}
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//The bee's broken 'home', all this item does is let its bee know where it is, and who owns it (if anyone).
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public static class ShatteredPot extends Item {
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{
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name = "shattered honeypot";
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image = ItemSpriteSheet.SHATTPOT;
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stackable = false;
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}
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private int myBee;
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private int beeDepth;
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public Item setBee(Char bee){
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myBee = bee.id();
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beeDepth = Dungeon.depth;
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return this;
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}
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@Override
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public boolean doPickUp(Hero hero) {
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if ( super.doPickUp(hero) ){
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setHolder( hero );
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return true;
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}else
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return false;
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}
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@Override
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public void doDrop(Hero hero) {
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super.doDrop(hero);
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updateBee( hero.pos, null );
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}
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@Override
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protected void onThrow(int cell) {
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super.onThrow(cell);
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updateBee( cell, null );
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}
|
||||
|
||||
public void setHolder(Char holder){
|
||||
updateBee(holder.pos, holder );
|
||||
}
|
||||
|
||||
public void goAway(){
|
||||
updateBee( -1, null);
|
||||
}
|
||||
|
||||
private void updateBee( int cell, Char holder){
|
||||
//important, as ids are not unique between depths.
|
||||
if (Dungeon.depth != beeDepth)
|
||||
return;
|
||||
|
||||
Bee bee = (Bee)Actor.findById( myBee );
|
||||
if (bee != null)
|
||||
bee.setPotInfo( cell, holder );
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isUpgradable() {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isIdentified() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String info() {
|
||||
String info =
|
||||
"The pot has been shattered, only the sticky honey that lines its walls is holding it together, and it is slowly coming apart.";
|
||||
|
||||
if (Actor.findById( myBee ) != null)
|
||||
info += "\n\nDespite its broken state, the bee still seems quite fond of the pot, and is understandable quite mad.";
|
||||
else
|
||||
info += "\n\nNow that its bee is gone, you can't think of a use for this wad of broken clay and drying honey.";
|
||||
|
||||
return info;
|
||||
}
|
||||
|
||||
private static final String MYBEE = "mybee";
|
||||
private static final String BEEDEPTH = "beedepth";
|
||||
|
||||
@Override
|
||||
public void storeInBundle(Bundle bundle) {
|
||||
super.storeInBundle(bundle);
|
||||
bundle.put( MYBEE, myBee );
|
||||
bundle.put( BEEDEPTH, beeDepth );
|
||||
}
|
||||
|
||||
@Override
|
||||
public void restoreFromBundle(Bundle bundle) {
|
||||
super.restoreFromBundle(bundle);
|
||||
myBee = bundle.getInt( MYBEE );
|
||||
beeDepth = bundle.getInt( BEEDEPTH );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user