v0.3.0c: changes the order of removal vs activation on plants and traps
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@ -47,8 +47,8 @@ public abstract class Trap implements Bundlable {
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if (Dungeon.visible[pos]){
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Sample.INSTANCE.play(Assets.SND_TRAP);
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}
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activate();
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disarm();
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activate();
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}
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public abstract void activate();
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@ -59,8 +59,8 @@ public abstract class Plant implements Bundlable {
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Buff.affect( ch, Barkskin.class ).level( ch.HT / 3 );
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}
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activate();
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wither();
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activate();
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}
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public abstract void activate();
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