v0.2.4d: mimics no longer make the player drop gold, this fixes some bugs

This commit is contained in:
Evan Debenham 2015-03-16 16:33:52 -04:00
parent ff87c975c9
commit cfde64b218

View File

@ -78,18 +78,6 @@ public class Mimic extends Mob {
return 9 + level;
}
@Override
public int attackProc( Char enemy, int damage ) {
if (enemy == Dungeon.hero && Random.Int( 3 ) == 0) {
Gold gold = new Gold( Random.Int( Dungeon.gold / 10, Dungeon.gold / 2 ) );
if (gold.quantity() > 0) {
Dungeon.gold -= gold.quantity();
Dungeon.level.drop( gold, Dungeon.hero.pos ).sprite.drop();
}
}
return super.attackProc( enemy, damage );
}
public void adjustStats( int level ) {
this.level = level;