v0.3.0: reworked Lloyd's beacon, now an artifact
This commit is contained in:
parent
716b7ed8fd
commit
624277ef97
|
@ -21,6 +21,7 @@ import java.util.HashSet;
|
|||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Terror;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.CapeOfThorns;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.LloydsBeacon;
|
||||
import com.watabou.noosa.Camera;
|
||||
import com.watabou.noosa.audio.Sample;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
||||
|
@ -133,6 +134,12 @@ public class DM300 extends Mob {
|
|||
Dungeon.level.drop( new SkeletonKey( Dungeon.depth ), pos ).sprite.drop();
|
||||
|
||||
Badges.validateBossSlain();
|
||||
|
||||
LloydsBeacon beacon = Dungeon.hero.belongings.getItem(LloydsBeacon.class);
|
||||
if (beacon != null) {
|
||||
beacon.upgrade();
|
||||
GLog.p("Your beacon grows stronger!");
|
||||
}
|
||||
|
||||
yell( "Mission failed. Shutting down." );
|
||||
}
|
||||
|
|
|
@ -54,7 +54,7 @@ public class Goo extends Mob {
|
|||
defenseSkill = 12;
|
||||
spriteClass = GooSprite.class;
|
||||
|
||||
loot = new LloydsBeacon();
|
||||
loot = new LloydsBeacon().identify();
|
||||
lootChance = 0.333f;
|
||||
}
|
||||
|
||||
|
|
|
@ -20,6 +20,8 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
|
|||
import java.util.HashSet;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Vertigo;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.LloydsBeacon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
|
||||
import com.watabou.noosa.audio.Sample;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Badges;
|
||||
|
@ -143,6 +145,12 @@ public class King extends Mob {
|
|||
super.die( cause );
|
||||
|
||||
Badges.validateBossSlain();
|
||||
|
||||
LloydsBeacon beacon = Dungeon.hero.belongings.getItem(LloydsBeacon.class);
|
||||
if (beacon != null) {
|
||||
beacon.upgrade();
|
||||
GLog.p("Your beacon grows stronger!");
|
||||
}
|
||||
|
||||
yell( "You cannot kill me, " + Dungeon.hero.givenName() + "... I am... immortal..." );
|
||||
}
|
||||
|
|
|
@ -19,6 +19,8 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
|
|||
|
||||
import java.util.HashSet;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.LloydsBeacon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
|
||||
import com.watabou.noosa.audio.Sample;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Badges;
|
||||
|
@ -99,6 +101,12 @@ public class Tengu extends Mob {
|
|||
super.die( cause );
|
||||
|
||||
Badges.validateBossSlain();
|
||||
|
||||
LloydsBeacon beacon = Dungeon.hero.belongings.getItem(LloydsBeacon.class);
|
||||
if (beacon != null) {
|
||||
beacon.upgrade();
|
||||
GLog.p("Your beacon grows stronger!");
|
||||
}
|
||||
|
||||
yell( "Free at last..." );
|
||||
}
|
||||
|
|
|
@ -274,7 +274,7 @@ public class Artifact extends KindofMisc {
|
|||
@Override
|
||||
public void restoreFromBundle( Bundle bundle ) {
|
||||
super.restoreFromBundle(bundle);
|
||||
image = bundle.getInt( IMAGE );
|
||||
if (bundle.contains( IMAGE )) image = bundle.getInt( IMAGE );
|
||||
exp = bundle.getInt( EXP );
|
||||
charge = bundle.getInt( CHARGE );
|
||||
partialCharge = bundle.getFloat( PARTIALCHARGE );
|
||||
|
|
|
@ -21,12 +21,19 @@ package com.shatteredpixel.shatteredpixeldungeon.items.artifacts;
|
|||
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfTeleportation;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfBlink;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.scenes.CellSelector;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.scenes.InterlevelScene;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite.Glowing;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
|
||||
|
@ -35,10 +42,11 @@ import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
|
|||
import com.watabou.noosa.Game;
|
||||
import com.watabou.noosa.audio.Sample;
|
||||
import com.watabou.utils.Bundle;
|
||||
import com.watabou.utils.Callback;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
public class LloydsBeacon extends Item {
|
||||
public class LloydsBeacon extends Artifact {
|
||||
|
||||
private static final String TXT_PREVENTING =
|
||||
"Strong magic aura of this place prevents you from using the lloyd's beacon!";
|
||||
|
@ -50,13 +58,17 @@ public class LloydsBeacon extends Item {
|
|||
"The lloyd's beacon is successfully set at your current location, now you can return here anytime.";
|
||||
|
||||
private static final String TXT_INFO =
|
||||
"Lloyd's beacon is an intricate magic device, that allows you to return to a place you have already been.";
|
||||
"Lloyd's beacon is an intricate magic device, which grants the user control of teleportation magics.\n" +
|
||||
"\n" +
|
||||
"The beacon can be used to return to a set location, but can also expel bursts of random teleportation " +
|
||||
"magic once it has charged from being equipped. This magic can be directed at a target or at the user themselves.";
|
||||
|
||||
private static final String TXT_SET =
|
||||
"\n\nThis beacon was set somewhere on the level %d of Pixel Dungeon.";
|
||||
|
||||
public static final float TIME_TO_USE = 1;
|
||||
|
||||
|
||||
public static final String AC_ZAP = "ZAP";
|
||||
public static final String AC_SET = "SET";
|
||||
public static final String AC_RETURN = "RETURN";
|
||||
|
||||
|
@ -66,8 +78,14 @@ public class LloydsBeacon extends Item {
|
|||
{
|
||||
name = "lloyd's beacon";
|
||||
image = ItemSpriteSheet.ARTIFACT_BEACON;
|
||||
|
||||
unique = true;
|
||||
|
||||
level = 0;
|
||||
levelCap = 3;
|
||||
|
||||
charge = 0;
|
||||
chargeCap = 3+level;
|
||||
|
||||
defaultAction = AC_ZAP;
|
||||
}
|
||||
|
||||
private static final String DEPTH = "depth";
|
||||
|
@ -92,6 +110,7 @@ public class LloydsBeacon extends Item {
|
|||
@Override
|
||||
public ArrayList<String> actions( Hero hero ) {
|
||||
ArrayList<String> actions = super.actions( hero );
|
||||
actions.add( AC_ZAP );
|
||||
actions.add( AC_SET );
|
||||
if (returnDepth != -1) {
|
||||
actions.add( AC_RETURN );
|
||||
|
@ -101,7 +120,7 @@ public class LloydsBeacon extends Item {
|
|||
|
||||
@Override
|
||||
public void execute( Hero hero, String action ) {
|
||||
|
||||
|
||||
if (action == AC_SET || action == AC_RETURN) {
|
||||
|
||||
if (Dungeon.bossLevel()) {
|
||||
|
@ -117,8 +136,19 @@ public class LloydsBeacon extends Item {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (action == AC_SET) {
|
||||
|
||||
if (action == AC_ZAP ){
|
||||
|
||||
curUser = hero;
|
||||
int chargesToUse = Dungeon.depth > 20 ? 2 : 1;
|
||||
|
||||
if (!isEquipped( hero )) GLog.i("You need to equip the beacon to do that.");
|
||||
else if (charge < chargesToUse) GLog.i("Your beacon does not have enough energy right now.");
|
||||
else {
|
||||
GameScene.selectCell(zapper);
|
||||
}
|
||||
|
||||
} else if (action == AC_SET) {
|
||||
|
||||
returnDepth = Dungeon.depth;
|
||||
returnPos = hero.pos;
|
||||
|
@ -158,30 +188,122 @@ public class LloydsBeacon extends Item {
|
|||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
protected CellSelector.Listener zapper = new CellSelector.Listener() {
|
||||
|
||||
@Override
|
||||
public void onSelect(Integer target) {
|
||||
|
||||
if (target == null) return;
|
||||
|
||||
Invisibility.dispel();
|
||||
charge -= Dungeon.depth > 20 ? 2 : 1;
|
||||
updateQuickslot();
|
||||
|
||||
if (Actor.findChar(target) == curUser){
|
||||
ScrollOfTeleportation.teleportHero(curUser);
|
||||
curUser.spendAndNext(1f);
|
||||
} else {
|
||||
final Ballistica bolt = new Ballistica( curUser.pos, target, Ballistica.MAGIC_BOLT );
|
||||
final Char ch = Actor.findChar(bolt.collisionPos);
|
||||
|
||||
if (ch == curUser){
|
||||
ScrollOfTeleportation.teleportHero(curUser);
|
||||
curUser.spendAndNext( 1f );
|
||||
} else {
|
||||
curUser.sprite.zap(bolt.collisionPos);
|
||||
curUser.busy();
|
||||
|
||||
MagicMissile.force(curUser.sprite.parent, bolt.sourcePos, bolt.collisionPos, new Callback() {
|
||||
@Override
|
||||
public void call() {
|
||||
if (ch != null) {
|
||||
|
||||
int count = 10;
|
||||
int pos;
|
||||
do {
|
||||
pos = Dungeon.level.randomRespawnCell();
|
||||
if (count-- <= 0) {
|
||||
break;
|
||||
}
|
||||
} while (pos == -1);
|
||||
|
||||
if (pos == -1) {
|
||||
|
||||
GLog.w(ScrollOfTeleportation.TXT_NO_TELEPORT);
|
||||
|
||||
} else {
|
||||
|
||||
ch.pos = pos;
|
||||
ch.sprite.place(ch.pos);
|
||||
ch.sprite.visible = Dungeon.visible[pos];
|
||||
|
||||
}
|
||||
}
|
||||
curUser.spendAndNext(1f);
|
||||
}
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public String prompt() {
|
||||
return "Choose a location to zap.";
|
||||
}
|
||||
};
|
||||
|
||||
@Override
|
||||
protected ArtifactBuff passiveBuff() {
|
||||
return new beaconRecharge();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Item upgrade() {
|
||||
chargeCap ++;
|
||||
|
||||
return super.upgrade();
|
||||
}
|
||||
|
||||
@Override
|
||||
public String desc() {
|
||||
return TXT_INFO + (returnDepth == -1 ? "" : Utils.format( TXT_SET, returnDepth ) );
|
||||
}
|
||||
|
||||
public void reset() {
|
||||
returnDepth = -1;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isUpgradable() {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isIdentified() {
|
||||
return true;
|
||||
}
|
||||
|
||||
private static final Glowing WHITE = new Glowing( 0xFFFFFF );
|
||||
|
||||
@Override
|
||||
public Glowing glowing() {
|
||||
return returnDepth != -1 ? WHITE : null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String info() {
|
||||
return TXT_INFO + (returnDepth == -1 ? "" : Utils.format( TXT_SET, returnDepth ) );
|
||||
|
||||
public class beaconRecharge extends ArtifactBuff{
|
||||
@Override
|
||||
public boolean act() {
|
||||
if (charge < chargeCap && !cursed) {
|
||||
partialCharge += 1 / (100f - (chargeCap - charge)*10f);
|
||||
|
||||
if (partialCharge >= 1) {
|
||||
partialCharge --;
|
||||
charge ++;
|
||||
|
||||
if (charge == chargeCap){
|
||||
partialCharge = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
updateQuickslot();
|
||||
spend( TICK );
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -353,7 +353,7 @@ public abstract class Wand extends Item {
|
|||
|
||||
@Override
|
||||
public String prompt() {
|
||||
return "Choose direction to zap";
|
||||
return "Choose a location to zap";
|
||||
}
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user