v0.3.1: fixed bugs with teleportation, cleaned up Lloyd's beacon sfx
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@ -204,7 +204,6 @@ public class LloydsBeacon extends Artifact {
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if (Actor.findChar(target) == curUser){
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ScrollOfTeleportation.teleportHero(curUser);
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Sample.INSTANCE.play(Assets.SND_TELEPORT);
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curUser.spendAndNext(1f);
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} else {
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final Ballistica bolt = new Ballistica( curUser.pos, target, Ballistica.MAGIC_BOLT );
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@ -212,7 +211,6 @@ public class LloydsBeacon extends Artifact {
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if (ch == curUser){
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ScrollOfTeleportation.teleportHero(curUser);
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Sample.INSTANCE.play(Assets.SND_TELEPORT);
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curUser.spendAndNext( 1f );
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} else {
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Sample.INSTANCE.play( Assets.SND_ZAP );
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@ -233,7 +231,7 @@ public class LloydsBeacon extends Artifact {
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}
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} while (pos == -1);
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if (pos == -1) {
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if (pos == -1 || Dungeon.bossLevel()) {
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GLog.w(ScrollOfTeleportation.TXT_NO_TELEPORT);
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@ -66,7 +66,7 @@ public class ScrollOfTeleportation extends Scroll {
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}
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} while (pos == -1);
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if (pos == -1) {
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if (pos == -1 || Dungeon.bossLevel()) {
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GLog.w( TXT_NO_TELEPORT );
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@ -164,7 +164,7 @@ public class CursedWand {
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break;
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}
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} while (pos == -1);
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if (pos == -1) {
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if (pos == -1 || Dungeon.bossLevel()) {
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GLog.w(ScrollOfTeleportation.TXT_NO_TELEPORT);
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} else {
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ch.pos = pos;
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@ -64,7 +64,7 @@ public class TeleportationTrap extends Trap {
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}
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} while (pos == -1);
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if (pos == -1) {
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if (pos == -1 || Dungeon.bossLevel()) {
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GLog.w(ScrollOfTeleportation.TXT_NO_TELEPORT);
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@ -62,7 +62,7 @@ public class Fadeleaf extends Plant {
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}
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} while (newPos == -1);
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if (newPos != -1) {
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if (newPos != -1 && !Dungeon.bossLevel()) {
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ch.pos = newPos;
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ch.sprite.place( ch.pos );
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