v0.3.0: unique hero items now persist through revival
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@ -37,6 +37,7 @@ public class CloakOfShadows extends Artifact {
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defaultAction = AC_STEALTH;
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unique = true;
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bones = false;
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}
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@ -39,6 +39,7 @@ public class MagesStaff extends MeleeWeapon {
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defaultAction = AC_ZAP;
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unique = true;
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bones = false;
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}
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@ -50,6 +50,7 @@ public class ShortSword extends MeleeWeapon {
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name = "short sword";
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image = ItemSpriteSheet.SHORT_SWORD;
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unique = true;
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bones = false;
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}
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@ -37,6 +37,7 @@ public class Boomerang extends MissileWeapon {
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stackable = false;
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unique = true;
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bones = false;
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}
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