Evan Debenham
|
bbf1c1040f
|
v0.3.1b: ported over gamescene.examinecell logic from GDX build
|
2015-09-04 01:59:11 -04:00 |
|
Evan Debenham
|
e8e49cfe5d
|
v0.3.1b: fixed visibility bugs with spear traps and traps in general
|
2015-09-04 01:59:11 -04:00 |
|
Evan Debenham
|
b8fb3ce5b3
|
v0.3.1b: fixed a bunch of typos in trap descriptions
|
2015-09-04 01:59:10 -04:00 |
|
Evan Debenham
|
f3df4f2b37
|
v0.3.1b: cleaned up code and fixed bugs with distortion trap
|
2015-09-04 01:59:10 -04:00 |
|
Evan Debenham
|
e0e1c74af0
|
v0.3.1b: updated some method usage for consistency with the GDX version
|
2015-09-04 01:59:09 -04:00 |
|
Evan Debenham
|
d29c9995a5
|
v0.3.1b: updated font scaling to be less blurry
|
2015-09-04 01:59:09 -04:00 |
|
Evan Debenham
|
f531879f51
|
Source Release: corrected image error while merging, update some classes for consistency with the private source
|
2015-08-24 13:23:03 -04:00 |
|
Evan Debenham
|
a6996c50c6
|
v0.3.1a: manifest commit
|
2015-08-24 13:09:01 -04:00 |
|
Evan Debenham
|
79043dd79e
|
v0.3.1a: further tweaks to examine button toast
|
2015-08-24 13:09:00 -04:00 |
|
Evan Debenham
|
1c2312520d
|
v0.3.1a: made trap spawning more consistent
|
2015-08-24 13:07:47 -04:00 |
|
Evan Debenham
|
81341c93d0
|
v0.3.1a: reworked screen size scaling to fix certain resolutions, adjusted quickslots to compensate
|
2015-08-24 13:07:30 -04:00 |
|
Evan Debenham
|
67b439dc1d
|
v0.3.1a: fixed a typo in ring of wealth description
|
2015-08-24 13:07:29 -04:00 |
|
Evan Debenham
|
ba2a4f9328
|
v0.3.1a: updated the examien button toast to better explain it
|
2015-08-24 13:07:28 -04:00 |
|
Evan Debenham
|
e853c8c6ab
|
v0.3.1a: fixed crashes relating to new targeting
|
2015-08-24 13:07:27 -04:00 |
|
Evan Debenham
|
0416e7f167
|
v0.3.1a: cleaned up quickslot autotargeting:
- quickslots will now only autotarget enemies they can actually auto-aim for.
- cleaned up code for determining which items should use targeting
|
2015-08-24 13:07:27 -04:00 |
|
Evan Debenham
|
b2494fe76e
|
v0.3.1a: floors now remember their entrance and exit rooms.
|
2015-08-24 13:07:26 -04:00 |
|
Evan Debenham
|
7b3c7aa46d
|
v0.3.1a: fixed spear traps dealing negative damage, also added a safety check for dealing negative damage.
|
2015-08-24 13:07:25 -04:00 |
|
Evan Debenham
|
b728dcb31b
|
v0.3.1a: fixed the badges scene not obeying the volume slider.
|
2015-08-24 13:07:24 -04:00 |
|
Evan Debenham
|
3305537ec1
|
v0.3.1a: fixed visual bugs caused by vertigo
|
2015-08-24 13:07:23 -04:00 |
|
Evan Debenham
|
e0ad8f1938
|
v0.3.1a: fixed examining unseen heaps
|
2015-08-24 13:07:22 -04:00 |
|
Evan Debenham
|
669ebb9794
|
v0.3.1a: updated deprecated method usage
|
2015-08-24 13:07:22 -04:00 |
|
Evan Debenham
|
a077406c8e
|
v0.3.1: manifest commit
|
2015-08-24 13:07:17 -04:00 |
|
Evan Debenham
|
65fa397a6c
|
v0.3.1: adjusted etheral chains' recharge speed to accomodate new target charge.
|
2015-08-24 13:05:07 -04:00 |
|
Evan Debenham
|
ddabd4facb
|
v0.3.1: fixed a bug with heap visibility
|
2015-08-24 13:05:07 -04:00 |
|
Evan Debenham
|
2893e67375
|
v0.3.1: made the dwarf king's skeletons more responsive to who is attacking their master
|
2015-08-24 13:05:06 -04:00 |
|
Evan Debenham
|
8d604af3f0
|
v0.3.1: cleaned a few TODOs
|
2015-08-24 13:05:05 -04:00 |
|
Evan Debenham
|
aa464754be
|
v0.3.1: the cursed wand sheep effect no longer works on boss floors
|
2015-08-24 13:05:04 -04:00 |
|
Evan Debenham
|
4cbdf6e034
|
v0.3.1: fixed bugs with teleportation, cleaned up Lloyd's beacon sfx
|
2015-08-24 13:05:03 -04:00 |
|
Evan Debenham
|
7ec008a03e
|
v0.3.1: fixed a bug where chilled being removed would also remove the vfx of corruption
|
2015-08-24 13:05:02 -04:00 |
|
Evan Debenham
|
a0d2e3986a
|
v0.3.1: added sound effects to Lloyd's beacon
|
2015-08-24 13:05:01 -04:00 |
|
Evan Debenham
|
e93facb91a
|
v0.3.1: fall damage is now a bit more dependant on current HP
|
2015-08-24 13:05:00 -04:00 |
|
Evan Debenham
|
d2856e2589
|
v0.3.1: fixed a bug where inverting indicators from the main menu would cause a crash.
|
2015-08-24 13:05:00 -04:00 |
|
Evan Debenham
|
c3513b5870
|
v0.3.1: adjusted how special floors handle random respawn cell logic.
|
2015-08-24 13:04:59 -04:00 |
|
Evan Debenham
|
f4c93c369c
|
v0.3.1: fixed a bug where pitfall traps wouldn't disappear when turning into a pit tile.
|
2015-08-24 13:04:58 -04:00 |
|
Evan Debenham
|
3cd4f2551a
|
v0.3.1: fixed traps not being visible when they should be
|
2015-08-24 13:04:57 -04:00 |
|
Evan Debenham
|
614de4a583
|
v0.3.1: added Guardian Trap
|
2015-08-24 13:04:56 -04:00 |
|
Evan Debenham
|
1581b18f11
|
v0.3.1: added Guardian Trap
|
2015-08-24 13:04:55 -04:00 |
|
Evan Debenham
|
eaf84f4274
|
v0.3.1: fixed a bug where heaps seen by anything woul register as seen by the hero
|
2015-08-24 13:04:54 -04:00 |
|
Evan Debenham
|
d7e849b3ab
|
v0.3.1: quickslot autotarget now targets the closet enemy in multi-enemy situations
|
2015-08-24 13:04:53 -04:00 |
|
Evan Debenham
|
9b906353ad
|
v0.3.1: added proper inactive trap generation to standard painter
|
2015-08-24 13:04:53 -04:00 |
|
Evan Debenham
|
f94d2db5dc
|
v0.3.1: added trap generation logic for caves, city, and halls
|
2015-08-24 13:04:52 -04:00 |
|
Evan Debenham
|
cf7a8d71e1
|
v0.3.1: added Disarming Trap
|
2015-08-24 13:04:51 -04:00 |
|
Evan Debenham
|
096b5271fd
|
v0.3.1: added Spear Trap
|
2015-08-24 13:04:50 -04:00 |
|
Evan Debenham
|
9b13c3f01e
|
v0.3.1: added in logic for the proper display of inactive traps
|
2015-08-24 13:04:49 -04:00 |
|
Evan Debenham
|
5fd3d94ca2
|
v0.3.1: adjusted dwarf monks, no overall balance change, but disarming is now much more consistent, average hits to disarm is unchanged at 6.
|
2015-08-24 13:04:48 -04:00 |
|
Evan Debenham
|
72515aee99
|
v0.3.1: modified a couple strings to fit better post-font changes
|
2015-08-24 13:04:47 -04:00 |
|
Evan Debenham
|
e404de5f45
|
v0.3.1: titlescene no longer fully renders when it is going to switch to the welcome scene
|
2015-08-24 13:04:46 -04:00 |
|
Evan Debenham
|
8d0e21aea0
|
v0.3.1: implemented generation logic for traps from floors 1 to 9
|
2015-08-24 13:04:45 -04:00 |
|
Evan Debenham
|
67e8904194
|
v0.3.1: reverted emoicon render order
|
2015-08-24 13:04:44 -04:00 |
|
Evan Debenham
|
77f02b54a9
|
v0.3.1: heaps can now be examined from the fog of war
|
2015-08-24 13:04:44 -04:00 |
|
Evan Debenham
|
060ed18908
|
v0.3.1: adjusted balance on the ethereal chains
|
2015-08-24 13:04:43 -04:00 |
|
Evan Debenham
|
1887a44f55
|
v0.3.1: adjusted default number of quickslots to 2
|
2015-08-24 13:04:42 -04:00 |
|
Evan Debenham
|
7a89def76f
|
v0.3.1: grim and worn traps are now always visible
|
2015-08-24 13:04:41 -04:00 |
|
Evan Debenham
|
ee44b5072e
|
v0.3.1: display scale slider now only resets the scene if the value actually changes
|
2015-08-24 13:04:40 -04:00 |
|
Evan Debenham
|
5b682ba17e
|
v0.3.1: improved the layout of the settings menu
|
2015-08-24 13:04:39 -04:00 |
|
Evan Debenham
|
fb96f7e2f5
|
v0.3.1: fixed a bug with tag flip changes
|
2015-08-24 13:04:38 -04:00 |
|
Evan Debenham
|
00aab9bd2d
|
v0.3.1: added functionaltiy to flip indicators in the game UI
|
2015-08-24 13:04:37 -04:00 |
|
Evan Debenham
|
432f9ee440
|
v0.3.1: clarity and balance improvements following dew changes
|
2015-08-24 13:04:36 -04:00 |
|
Evan Debenham
|
2432c351d2
|
v0.3.1: fixed a bug with changes to heap visibility
|
2015-08-24 13:04:35 -04:00 |
|
Evan Debenham
|
98eb2052bf
|
v0.3.1: rings and artifacts can now be switched around more easily with two full misc slots
|
2015-08-24 13:04:34 -04:00 |
|
Evan Debenham
|
e033cfb4d9
|
v0.3.1: ethereal chains now properly cap at level 10
|
2015-08-24 13:04:33 -04:00 |
|
Evan Debenham
|
9fce7586c9
|
v0.3.1: shopkeepers will now flee when their position is forcably changed (sorry ethereal chains users)
|
2015-08-24 13:04:32 -04:00 |
|
Evan Debenham
|
3ac41624f9
|
v0.3.1: fixed revivals stopping some items in the inventory from working properly.
|
2015-08-24 13:04:31 -04:00 |
|
Evan Debenham
|
4220c22cbf
|
v0.3.1: fixed a bug where the dried rose would fail to be droppable after loading a game.
|
2015-08-24 13:04:30 -04:00 |
|
Evan Debenham
|
d73e663ef6
|
v0.3.1: invisibility now lasts for 20 rounds instead of 15.
|
2015-08-24 13:04:29 -04:00 |
|
Evan Debenham
|
0845c41a44
|
v0.3.1: fixed a bug where potions of healing would not spawn from alchemy, made spawn rate less generous.
|
2015-08-24 13:04:28 -04:00 |
|
Evan Debenham
|
b2d0ed63d8
|
v0.3.1: followup tweaks to the descending gong changes.
|
2015-08-24 13:04:27 -04:00 |
|
Evan Debenham
|
9020c35347
|
v0.3.1: default number of quickslots is now 4.
|
2015-08-24 13:04:27 -04:00 |
|
Evan Debenham
|
095bff4c1a
|
v0.3.1: added a safety check to blazing traps
|
2015-08-24 13:04:26 -04:00 |
|
Evan Debenham
|
95a3833448
|
v0.3.1: the descending gong sound now only plays when actually descending.
|
2015-08-24 13:04:24 -04:00 |
|
Evan Debenham
|
0835656d2f
|
v0.3.1: bugfix/buff to staff of regrowth battlemage effect
|
2015-08-24 13:04:24 -04:00 |
|
Evan Debenham
|
f6f10bca2e
|
v0.3.1: overhauled font system, now only uses 2 bitmaps with one used in most cases.
|
2015-08-24 13:04:23 -04:00 |
|
Evan Debenham
|
a532a6e9e5
|
v0.3.1: fixed hero not appearing dead in some cases.
|
2015-08-24 13:04:22 -04:00 |
|
Evan Debenham
|
f8a99c6533
|
v0.3.1: better settings menu, landscape/portrait can now be changed from ingame.
|
2015-08-24 13:04:21 -04:00 |
|
Evan Debenham
|
2cdebfe164
|
v0.3.1: updated itemsprite to go along with other heap changes
|
2015-08-24 13:04:20 -04:00 |
|
Evan Debenham
|
d99e206b0e
|
v0.3.1: toolbar auto-target now actually auto-targets
|
2015-08-24 13:04:19 -04:00 |
|
Evan Debenham
|
9655c5470d
|
v0.3.1: corrected default string return for toolbar mode
|
2015-08-24 13:04:18 -04:00 |
|
Evan Debenham
|
d007988701
|
v0.3.1: heaps are now always visible after being first seen
|
2015-08-24 13:04:17 -04:00 |
|
Evan Debenham
|
a1e9b10358
|
v0.3.1: fixed some bugs relating to display scaling and very small screens
|
2015-08-24 13:04:17 -04:00 |
|
Evan Debenham
|
36ccb6d48d
|
v0.3.1: fixed a bug where non-regular doors would spawn as hidden.
|
2015-08-24 13:04:16 -04:00 |
|
Evan Debenham
|
8334332d0f
|
v0.3.1: dew drops can no longer be picked up when they would have no effect.
|
2015-08-24 13:04:15 -04:00 |
|
Evan Debenham
|
18e488c63e
|
v0.3.1: refactored resting based on new functionality. Hitting full HP now interrupts resting.
|
2015-08-24 13:04:14 -04:00 |
|
Evan Debenham
|
0a6c9c6e7f
|
v0.3.1: added additional checks for display scaling.
|
2015-08-24 13:04:13 -04:00 |
|
Evan Debenham
|
cde5a4f63b
|
v0.3.1: re-added hold to search
|
2015-08-24 13:04:12 -04:00 |
|
Evan Debenham
|
72ed50545d
|
v0.3.1: added various quickslot updates in needed places.
|
2015-08-24 13:04:12 -04:00 |
|
Evan Debenham
|
75e49e7a3c
|
v0.3.1: fixed a bug with unequipping quickslotted items with a full inventory
|
2015-08-24 13:04:11 -04:00 |
|
Evan Debenham
|
bb4e915132
|
v0.3.1: resting now works while at full health.
|
2015-08-24 13:04:10 -04:00 |
|
Evan Debenham
|
4f226a409d
|
v0.3.1: fixed an error with the description of the combo buff
|
2015-08-24 13:04:09 -04:00 |
|
Evan Debenham
|
c5252a5045
|
v0.3.1: all sorta UI changes
|
2015-08-24 13:04:04 -04:00 |
|
Evan Debenham
|
3cd86934bd
|
v0.3.1: quickslots now autotarget if there is only one visible enemy.
|
2015-08-24 13:00:33 -04:00 |
|
Evan Debenham
|
8c96647743
|
v0.3.1: reworked the trap special room type
|
2015-08-24 13:00:33 -04:00 |
|
Evan Debenham
|
38852c357e
|
v0.3.1: traps round 3
|
2015-08-24 13:00:32 -04:00 |
|
Evan Debenham
|
272d4834b3
|
v0.3.1: allowed resting while hungry
|
2015-08-24 13:00:31 -04:00 |
|
Evan Debenham
|
efd506dda7
|
v0.3.1: tweaked existing scenes to support new audio functionality
|
2015-08-24 13:00:29 -04:00 |
|
Evan Debenham
|
d1d918290a
|
v0.3.1: added a new menu for audio settings which allows finer audio control
|
2015-08-24 13:00:28 -04:00 |
|
Evan Debenham
|
12f1302e0f
|
v0.3.1: added a slider for selecting multi-value options
|
2015-08-24 13:00:27 -04:00 |
|
Evan Debenham
|
90df58c5cc
|
v0.3.1: char sprites now turn before moving.
|
2015-08-24 13:00:27 -04:00 |
|
Evan Debenham
|
063d488dce
|
v0.3.1: updated about scene to point to shattered website instead of tumblr.
|
2015-08-24 13:00:26 -04:00 |
|
Evan Debenham
|
b4f6bf1b0b
|
v0.3.1: more traps
|
2015-08-24 13:00:25 -04:00 |
|
Evan Debenham
|
8f2b52e4f8
|
v0.3.1: fixed a bug where new lightning traps were reducing wand charges instead of increasing them.
|
2015-08-24 13:00:24 -04:00 |
|
Evan Debenham
|
737563f256
|
v0.3.1: fixed a bug where polymorphing an enemy wouldn't totally remove them.
|
2015-08-24 13:00:23 -04:00 |
|
Evan Debenham
|
83dcbb19ec
|
v0.3.1: added a sort of tutorial for the new double-tap to search functionality, and searchign in general
|
2015-08-24 13:00:22 -04:00 |
|
Evan Debenham
|
5aabc2ea64
|
v0.3.1: tweaked fading on welcome scene
|
2015-08-24 13:00:22 -04:00 |
|
Evan Debenham
|
23162fcc82
|
v0.3.1: made display scaling a bit more strict on lower values.
|
2015-08-24 13:00:21 -04:00 |
|
Evan Debenham
|
e881dcf4f3
|
v0.3.1: changes to text scaling, should hopefully make it more consistent, especially at high resolutions.
|
2015-08-24 13:00:20 -04:00 |
|
Evan Debenham
|
20a6f91758
|
v0.3.1: new traps batch 1
(11 new traps, changes to 2 existing traps)
|
2015-08-24 13:00:19 -04:00 |
|
Evan Debenham
|
958c8a22fa
|
v0.3.1: fixed a typo in poison trap
|
2015-08-24 13:00:18 -04:00 |
|
Evan Debenham
|
d3ea235f61
|
v0.3.1: reworked UI scaling, now multiplier is user-selectable
|
2015-08-24 13:00:17 -04:00 |
|
Evan Debenham
|
dae5aca01b
|
v0.3.1: added a button to allow re-checking of changes
|
2015-08-24 13:00:11 -04:00 |
|
Evan Debenham
|
f1bece816f
|
v0.3.1: removed the long press to search functionality from the examine button.
|
2015-08-24 11:37:43 -04:00 |
|
Evan Debenham
|
cac8a6a675
|
v0.3.1: rankings page now supports 4 quickslots
|
2015-08-24 11:37:42 -04:00 |
|
Evan Debenham
|
d51a8b6182
|
v0.3.1: improved brightness controls, no longer cause color distortion. Also slightly tweaked fog coloration.
|
2015-08-24 11:37:41 -04:00 |
|
Evan Debenham
|
788937fbc1
|
v0.3.1: made preferences resistant to class cast exceptions, now simply return default values instead of crashing.
|
2015-08-24 11:37:40 -04:00 |
|
Evan Debenham
|
7173c2cc47
|
v0.3.1: fixed a bug where the mages staff could go over 10 charges
|
2015-08-24 11:37:39 -04:00 |
|
Evan Debenham
|
8947eabaf0
|
v0.3.1: added fine-grained brightness controls
|
2015-08-24 11:37:38 -04:00 |
|
Evan Debenham
|
906fe27ea8
|
v0.3.1: removed added volume for bomb explosions (values over 1.0 don't work anyway)
|
2015-08-24 11:37:37 -04:00 |
|
Evan Debenham
|
e26823e32b
|
v0.3.1: wand of frost no long freezes drops right as you kill an enemy
|
2015-08-24 11:37:36 -04:00 |
|
Evan Debenham
|
6d0f143c4b
|
v0.3.1: allowed wands to use targeting
|
2015-08-24 11:37:35 -04:00 |
|
Evan Debenham
|
179935fb87
|
v0.3.1: implemented a new toolbar UI including more minimum resolution width, options for up to 4 quickslots, and ui flip support.
|
2015-08-24 11:37:15 -04:00 |
|
Evan Debenham
|
107033eb62
|
v0.3.1: modified floating text on characters to be more dependant on the character's true position than the sprite's current position.
|
2015-08-24 11:34:31 -04:00 |
|
Evan Debenham
|
7097f6f54e
|
v0.3.1: fixed a bug where the hero would keep running after death.
|
2015-08-24 11:34:30 -04:00 |
|
Evan Debenham
|
0e49bb154b
|
v0.3.1: fixed traps fading in when they are already visible
|
2015-08-24 11:34:29 -04:00 |
|
Evan Debenham
|
9f02a93500
|
v0.3.1: added in new trap sprites (no shading yet), added descriptions to existing traps
|
2015-06-22 19:35:18 -04:00 |
|
Evan Debenham
|
938db71192
|
v0.3.0e: manifest commit
|
2015-06-21 20:59:18 -04:00 |
|
Evan Debenham
|
1a690e3fab
|
v0.3.0e: fixed a bug with battlemage stacking charges
|
2015-06-21 20:59:18 -04:00 |
|
Evan Debenham
|
2aee4fe3c6
|
v0.3.0e: refactored the new findChars() function and re-added a collection of chars to Actor. Better readability and (trivially) better performance.
|
2015-06-21 20:59:17 -04:00 |
|
Evan Debenham
|
c55e38a86a
|
v0.3.0e: fixed a bug where summoning trap chains were spawning mobs inside of eachother
|
2015-06-21 20:59:17 -04:00 |
|
Evan Debenham
|
a12911424e
|
v0.3.0e: fixed succubi causing the game to freeze
|
2015-06-21 20:59:16 -04:00 |
|
Evan Debenham
|
5ed738a5eb
|
v0.3.0e: cleaned up the gnoll trickster's code, enforces parity with scorpios
|
2015-06-21 20:59:16 -04:00 |
|
Evan Debenham
|
14a2d4d8b2
|
v0.3.0e: fixed caves levels sometimes spawning traps inside of walls
|
2015-06-21 20:59:15 -04:00 |
|
Evan Debenham
|
684c2caacb
|
updated license information
|
2015-06-12 16:44:09 -04:00 |
|
Evan Debenham
|
cebdff0221
|
cleaned up formatting:
- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
|
2015-06-12 16:22:28 -04:00 |
|
Evan Debenham
|
baa83b7e43
|
v0.3.0d: manifest commit
|
2015-06-12 15:34:24 -04:00 |
|
Evan Debenham
|
b25ba94a71
|
v0.3.0d: fixed some edge case bugs with ballistica
|
2015-06-12 15:23:04 -04:00 |
|
Evan Debenham
|
722fc4240a
|
v0.3.0d: fixed corruption aggroing passive mobs
|
2015-06-12 15:23:04 -04:00 |
|
Evan Debenham
|
b7db57f665
|
v0.3.0d: enforced removing traps when setting terrain to a none-trap tile.
|
2015-06-12 15:23:03 -04:00 |
|
Evan Debenham
|
88a55f3336
|
v0.3.0d: corrected an error in sign placement
|
2015-06-12 15:23:02 -04:00 |
|
Evan Debenham
|
d416d9f6ef
|
v0.3.0d: fixed a bug where wand of blast wave would not always prompt moved targets to press tiles
|
2015-06-12 15:23:02 -04:00 |
|
Evan Debenham
|
fba591af68
|
v0.3.0d: corrected capitalization in trap names
|
2015-06-12 15:23:01 -04:00 |
|
Evan Debenham
|
8c42ebda5e
|
v0.3.0c: manifest commit
|
2015-06-07 21:55:36 -04:00 |
|
Evan Debenham
|
e0187cd233
|
v0.3.0c: added a buff icon for bless
|
2015-06-07 21:55:35 -04:00 |
|
Evan Debenham
|
abbdcff9ea
|
v0.3.0c: fixed some bugs relating to removing Actor.chars[], can now find mobs within a level by position too.
|
2015-06-07 21:55:35 -04:00 |
|
Evan Debenham
|
5cfd0385ae
|
v0.3.0c: reduced the battlemage's bonus recharge
|
2015-06-07 21:55:35 -04:00 |
|
Evan Debenham
|
72788624e7
|
v0.3.0c: added a description to traps
|
2015-06-07 21:55:34 -04:00 |
|
Evan Debenham
|
8eb3186018
|
v0.3.0c: properly bundled free charge from wand of transfusion
|
2015-06-07 21:55:34 -04:00 |
|
Evan Debenham
|
3efeafcb1e
|
v0.3.0c: reduced the chill debuff from frost breaking in water
|
2015-06-07 21:55:34 -04:00 |
|
Evan Debenham
|
e69ce214dc
|
v0.3.0c: re-added particle effect when battlemage gets a staff proc.
|
2015-06-07 21:55:33 -04:00 |
|
Evan Debenham
|
54b068ea78
|
v0.3.0c: changes the order of removal vs activation on plants and traps
|
2015-06-07 21:55:33 -04:00 |
|
Evan Debenham
|
929d9a85dd
|
v0.3.0c: fixed some bugs with the +1 charges effect from the mages staff
|
2015-06-07 21:55:32 -04:00 |
|
Evan Debenham
|
f1e4d35792
|
v0.3.0c: fixed goo's particles sticking around one turn too long.
|
2015-06-07 21:55:32 -04:00 |
|
Evan Debenham
|
3e884cb569
|
v0.3.0c: improved some staff particle effects
|
2015-06-07 21:55:32 -04:00 |
|
Evan Debenham
|
270022fd6b
|
v0.3.0c: rebalanced wand of prismatic light
|
2015-06-07 21:55:31 -04:00 |
|
Evan Debenham
|
4d5d690335
|
v0.3.0c: rebalanced wand of venom
|
2015-06-07 21:55:31 -04:00 |
|
Evan Debenham
|
35da3512df
|
v0.3.0c: corrected some behaviour on wand of corruption
|
2015-06-07 21:55:30 -04:00 |
|
Evan Debenham
|
ac2677203c
|
v0.3.0c: corruption behaviour on fly swarms
|
2015-06-07 21:55:30 -04:00 |
|
Evan Debenham
|
b91d5d7185
|
v0.3.0c: rebalanced wand of corruption, added a buff icon to corruption
|
2015-06-07 21:55:30 -04:00 |
|
Evan Debenham
|
7afe96b502
|
v0.3.0c: fixed some bugs with proccing defence on certain mobs
|
2015-06-07 21:55:29 -04:00 |
|
Evan Debenham
|
c601027f27
|
v0.3.0c: refactored plants to match the structure of new traps.
|
2015-06-07 21:55:29 -04:00 |
|
Evan Debenham
|
4ac3ac817c
|
v0.3.0c: fixed a bug with the blacksmith painter and new trap code
|
2015-06-07 21:55:28 -04:00 |
|
Evan Debenham
|
69665db104
|
v0.3.0c: fixed a bug with seed probabilities.
|
2015-06-07 21:55:28 -04:00 |
|
Evan Debenham
|
dbeff25d2c
|
v0.3.0c: refactored finding a character, no longer need to maintain chars[] array
|
2015-06-07 21:55:28 -04:00 |
|
Evan Debenham
|
3cf7979a4c
|
v0.3.0c: removed tester code that I didn't mean to commit
|
2015-06-07 21:55:27 -04:00 |
|
Evan Debenham
|
ade7ae440b
|
v0.3.0c: reworked wand of frost on hit effect
|
2015-06-07 21:55:27 -04:00 |
|
Evan Debenham
|
df60335c0d
|
v0.3.0c: reworked wand of magic missile staff effect, now charges all wands.
|
2015-06-07 21:55:26 -04:00 |
|
Evan Debenham
|
976ff5cb96
|
v0.3.0c: centralized general sign placement logic, fixed a bug where traps would sometimes appear over signs.
|
2015-06-07 21:55:26 -04:00 |
|
Evan Debenham
|
8a6b970c1f
|
v0.3.0c: fixed a bug where bees were returning to an incorrect position after the theif they were chasing dies
|
2015-06-07 21:55:26 -04:00 |
|
Evan Debenham
|
c5e9ffa9fe
|
v0.3.0c: refactored staff visual effects to be contained in wands.
|
2015-06-07 21:55:25 -04:00 |
|
Evan Debenham
|
6efa4694b8
|
v0.3.0c: cleaned up TODOs
|
2015-06-07 21:55:25 -04:00 |
|
Evan Debenham
|
85a907d14e
|
v0.3.0c: trap refactor pt2, traps completely changed to work based on instantiable trap objects instead of terrain types
This makes the trap system far more extendable.
|
2015-06-07 21:55:24 -04:00 |
|
Evan Debenham
|
7e79a10501
|
v0.3.0c: wand of blast wave now takes advantage of pushing callbacks
|
2015-06-07 21:55:24 -04:00 |
|
Evan Debenham
|
39c736189d
|
v0.3.0c: refactor staff levelling, mages staff now gives a wand +1 max charges (magic missile reduced to 3 charges to compensate)
|
2015-06-07 21:55:24 -04:00 |
|
Evan Debenham
|
57b3de2ae3
|
v0.3.0c: fixed a bug where saving and loading while the fists are alive would make Yog invincible
|
2015-06-07 21:55:23 -04:00 |
|
Evan Debenham
|
b52438fe11
|
v0.3.0c: to punish dawdling, yog dzewa now heals 1 hp per turn.
|
2015-06-07 21:55:23 -04:00 |
|
Evan Debenham
|
8644df2190
|
v0.3.0c: mage's staff no longer loses strength requirement from being upgraded
|
2015-06-07 21:55:22 -04:00 |
|
Evan Debenham
|
4e3c8afdcb
|
v0.3.0c: updated class descriptions
|
2015-06-07 21:55:22 -04:00 |
|
Evan Debenham
|
266ac5752b
|
v0.3.0c: the mage now partially IDs wands after using them
|
2015-06-07 21:55:22 -04:00 |
|
Evan Debenham
|
249c9acd96
|
v0.3.0c: the battlemage now gains half a charge up-front on his staff when melee attacking, instead of a 2 turn charge buff
|
2015-06-07 21:55:21 -04:00 |
|
Evan Debenham
|
94c069134d
|
v0.3.0c: the warlock now restores significantly more wand charge from eating food
|
2015-06-07 21:55:21 -04:00 |
|
Evan Debenham
|
b24b58b278
|
v0.3.0c: fixed a bug where the player was not properly charmed by the wand of transfusion
|
2015-06-07 21:55:20 -04:00 |
|
Evan Debenham
|
da94f03610
|
v0.3.0c: fixed boss arena manipulation with ethereal chains
|
2015-06-07 21:55:20 -04:00 |
|
Evan Debenham
|
d7a1c38606
|
v0.3.0c: fixed dew drops appearing on top of heaps when they shouldn't
|
2015-06-07 21:55:20 -04:00 |
|
Evan Debenham
|
6ec63567a6
|
v0.3.0c: succubi no longer leap into pits and onto traps
|
2015-06-07 21:55:19 -04:00 |
|
Evan Debenham
|
fb2c4c40c4
|
v0.3.0c: plants are now visible from the fog of war
|
2015-06-07 21:55:19 -04:00 |
|
Evan Debenham
|
d14742fda0
|
v0.3.0c: added the ability to get all cells from a room
|
2015-06-07 21:55:19 -04:00 |
|
Evan Debenham
|
40c0d61dfa
|
v0.3.0c: trap refactor pt1, moved all traps to be instance based (not properly tied into level logic yet)
|
2015-06-07 21:55:18 -04:00 |
|
Evan Debenham
|
512c51dee1
|
v0.3.0b: final commit
|
2015-06-07 21:55:18 -04:00 |
|
Evan Debenham
|
770b14dccc
|
v0.3.0b: improved item emitter effects, should be more efficient and less buggy
|
2015-06-07 21:55:17 -04:00 |
|
Evan Debenham
|
4896b12e2e
|
v0.3.0b: corrected mage class description
|
2015-06-07 21:55:17 -04:00 |
|
Evan Debenham
|
d0078f5ab8
|
v0.3.0b: fixed a typo in sniper's mark
|
2015-06-07 21:55:17 -04:00 |
|
Evan Debenham
|
ed48a40c09
|
v0.3.0b: corrected teleportation working in goo level, also mildly refactored cursed wand teleport effect
|
2015-06-07 21:55:16 -04:00 |
|
Evan Debenham
|
5751e5a89b
|
v0.3.0b: scroll of remove curse now works on bags
|
2015-06-07 21:55:16 -04:00 |
|
Evan Debenham
|
4f177d305e
|
v0.3.0b: fixed some freeze and crash bugs relating to actors
|
2015-06-07 21:55:15 -04:00 |
|
Evan Debenham
|
d450114d2d
|
v0.3.0b: fixed a crash bug with the sniper's mark
|
2015-06-07 21:55:15 -04:00 |
|
Evan Debenham
|
8cbdc6500a
|
v0.3.0b: wand of frost now freezes heaps
|
2015-06-07 21:55:15 -04:00 |
|
Evan Debenham
|
0efb22db42
|
v0.3.0b: fixed a crash issue with corruption and certain mobs
|
2015-06-07 21:55:14 -04:00 |
|
Evan Debenham
|
454d49f49b
|
v0.3.0b: fixed a crash issue with wand of regrowth, also added proper limited drop tracking to it.
|
2015-06-07 21:55:14 -04:00 |
|
Evan Debenham
|
3680179221
|
v0.3.0a: final commit
|
2015-06-07 21:55:14 -04:00 |
|
Evan Debenham
|
246c5efa53
|
v0.3.0a: fixed wands sometimes not charging
|
2015-06-07 21:55:13 -04:00 |
|
Evan Debenham
|
418e600482
|
v0.3.0a: fixed crash bug with wand of blast wave
|
2015-06-07 21:55:13 -04:00 |
|
Evan Debenham
|
31af8e946d
|
v0.3.0a: corrected artifact generation bug
|
2015-06-07 21:55:12 -04:00 |
|
Evan Debenham
|
ec2d1bf511
|
v0.3.0a: buffed mage and huntress earlygame
|
2015-06-07 21:55:12 -04:00 |
|
Evan Debenham
|
e794cfe5a1
|
v0.3.0a: fixed a crash bug with poison and loading a save
|
2015-06-07 21:55:12 -04:00 |
|
Evan Debenham
|
6f6cba893b
|
v0.3.0: final commit
|
2015-06-07 21:55:11 -04:00 |
|
Evan Debenham
|
67601162f7
|
v0.3.0: fixed a bug involving older saves
|
2015-06-07 21:55:11 -04:00 |
|
Evan Debenham
|
854fca08a3
|
v0.3.0: corrected wands needlessly bundling max charges
|
2015-06-07 21:55:11 -04:00 |
|
Evan Debenham
|
712df97bed
|
v0.3.0: added sprite emitter functionality to item sprites in all cases
|
2015-06-07 21:55:10 -04:00 |
|
Evan Debenham
|
153328aa86
|
v0.3.0: added particle effects to the mage's staff
|
2015-06-07 21:55:09 -04:00 |
|
Evan Debenham
|
446dd4a340
|
v0.3.0: reduced starting charges on wand of regrowth to 1
|
2015-06-07 21:55:09 -04:00 |
|
Evan Debenham
|
46dffad71d
|
v0.3.0: added support for item sprites to contain emitters
|
2015-06-07 21:55:09 -04:00 |
|
Evan Debenham
|
8e2f0c0a37
|
v0.3.0: changed mimic load order in order to prevent save/load healing mimics
|
2015-06-07 21:55:08 -04:00 |
|
Evan Debenham
|
73e0f8fe1d
|
v0.3.0: unique hero items now persist through revival
|
2015-06-07 21:55:08 -04:00 |
|
Evan Debenham
|
bb636dd237
|
v0.3.0: modified wandmaker's reward
|
2015-06-07 21:55:07 -04:00 |
|
Evan Debenham
|
be9ba31994
|
v0.3.0: reduced venom max damage
|
2015-06-07 21:55:07 -04:00 |
|
Evan Debenham
|
99af72cfe3
|
v0.3.0: cursed wands no longer lose levels
|
2015-06-07 21:55:07 -04:00 |
|
Evan Debenham
|
ac3f9b758a
|
v0.3.0: added descriptions, and curse logic to chains.
|
2015-06-07 21:55:06 -04:00 |
|
Evan Debenham
|
f3b70fc3ad
|
v0.3.0: added proper glow color for starfruit
|
2015-06-07 21:55:06 -04:00 |
|
Evan Debenham
|
7aab6a8452
|
v0.3.0: added support for callbacks in pushing, used in ethereal chains
|
2015-06-07 21:55:06 -04:00 |
|
Evan Debenham
|
f16865aade
|
v0.3.0: made certain mobs resistant/immune to the wand of blast wave's pushing
|
2015-06-07 21:55:05 -04:00 |
|
Evan Debenham
|
64f8761b07
|
v0.3.0: tweaked sungrass & earthroot, effects now only work on the hero
|
2015-06-07 21:55:05 -04:00 |
|
Evan Debenham
|
39f140a4f5
|
v0.3.0: removed wand of blink (and moved visual fx to scroll of teleportation)
|
2015-06-07 21:55:04 -04:00 |
|
Evan Debenham
|
60ff641bc5
|
v0.3.0: removed wand of flock (moved sheed to npcs package)
|
2015-06-07 21:55:04 -04:00 |
|
Evan Debenham
|
0b15d8caac
|
v0.3.0: removed now unusued wands (mostly)
|
2015-06-07 21:55:04 -04:00 |
|
Evan Debenham
|
febcd8d840
|
v0.3.0: added Ethereal Chains
|
2015-06-07 21:55:03 -04:00 |
|
Evan Debenham
|
fc6d1f128b
|
v0.3.0: added better sprites & descriptions to new plants
|
2015-06-07 21:55:03 -04:00 |
|
Evan Debenham
|
7230fe6be9
|
v0.3.0: added proper conversion for wand of amok
|
2015-06-07 21:55:02 -04:00 |
|
Evan Debenham
|
65563322ea
|
v0.3.0: added polish to wand of regrowth, also tweaked fireblast effects.
|
2015-06-07 21:55:02 -04:00 |
|
Evan Debenham
|
bbb1844018
|
v0.3.0: polish for wand of fireblast
|
2015-06-07 21:55:02 -04:00 |
|
Evan Debenham
|
04a6ff8433
|
v0.3.0: added a particle effect for cursed wands
|
2015-06-07 21:55:01 -04:00 |
|
Evan Debenham
|
a4facdf950
|
v0.3.0: adjusted some logic for pressing tiles, fixing issues where mobs press tiles and reveal traps (e.g. in wand of blast wave)
|
2015-06-07 21:55:01 -04:00 |
|
Evan Debenham
|
f1f68163ad
|
v0.3.0: improved game crash cursed wand effect
|
2015-06-07 21:55:00 -04:00 |
|
Evan Debenham
|
053d594722
|
v0.3.0: implemented all cursed wand effects
|
2015-06-07 21:55:00 -04:00 |
|
Evan Debenham
|
b707123f69
|
v0.3.0: buff descriptions round 5, all descriptions added
|
2015-06-07 21:55:00 -04:00 |
|
Evan Debenham
|
33616a1ce2
|
v0.3.0: implemented common and very rare cursed wand effects
|
2015-06-07 21:54:59 -04:00 |
|
Evan Debenham
|
20437994e2
|
v0.3.0: added in baseline functionality for cursed wands, need to fill it in still
|
2015-06-07 21:54:59 -04:00 |
|
Evan Debenham
|
05d20a4525
|
v0.3.0: improved visuals for venom gas.
|
2015-06-07 21:54:59 -04:00 |
|
Evan Debenham
|
d515b9c2f9
|
v0.3.0: tweaked random levelling. Rings can be +3 again, armor/wep less likely to be +3, wands slightly more likely to be +2
|
2015-06-07 21:54:58 -04:00 |
|
Evan Debenham
|
a2c4e2474b
|
v0.3.0: buff descriptions round 4 (almost done)
|
2015-06-07 21:54:58 -04:00 |
|
Evan Debenham
|
624277ef97
|
v0.3.0: reworked Lloyd's beacon, now an artifact
|
2015-06-07 21:54:57 -04:00 |
|
Evan Debenham
|
716b7ed8fd
|
v0.3.0: balance changes to ankh, now revives with less HP, but garuntees the hero gets to act afterward.
|
2015-06-07 21:54:57 -04:00 |
|
Evan Debenham
|
ec1062a650
|
v0.3.0: added support for cooking blandfruit with new seed
|
2015-06-07 21:54:57 -04:00 |
|
Evan Debenham
|
b5493f4efe
|
v0.3.0: tweaks to the generator class, added in some new items, some clarity changes, made starflower seeds drop extremely rarely.
|
2015-06-07 21:54:56 -04:00 |
|
Evan Debenham
|
38c84d6018
|
v0.3.0: removed self-kill check from wand of magic missile
|
2015-06-07 21:54:56 -04:00 |
|
Evan Debenham
|
6c9552f215
|
v0.3.0: tuned down the power of magic missile slightly
|
2015-06-07 21:54:56 -04:00 |
|
Evan Debenham
|
ac6e8173e9
|
v0.3.0: buffed cape of thorns, now reduces damage from all types of attacks, but only deflects it back if the attacker is adjacent.
|
2015-06-07 21:54:55 -04:00 |
|
Evan Debenham
|
772058af8d
|
v0.3.0: formatting tweaks and logic fix for starflower
|
2015-06-07 21:54:55 -04:00 |
|
Evan Debenham
|
c3cba0f046
|
v0.3.0: reworked wand of regrowth, some polish needed though
|
2015-06-07 21:54:54 -04:00 |
|
Evan Debenham
|
7d8ba7dd28
|
v0.3.0: adjusted how the game records version while saving.
|
2015-06-07 21:54:54 -04:00 |
|
Evan Debenham
|
e770674ae7
|
v0.3.0: added immunity checks to wand of corruption
|
2015-06-07 21:54:54 -04:00 |
|
Evan Debenham
|
8d2c31b720
|
v0.3.0: corrected an error with the description of chilled buff
|
2015-06-07 21:54:53 -04:00 |
|
Evan Debenham
|
90a3e19b7b
|
v0.3.0: fixed typos in mage's staff
|
2015-06-07 21:54:53 -04:00 |
|
Evan Debenham
|
c10ac916e8
|
v0.3.0: updated TODOs
|
2015-06-07 21:54:52 -04:00 |
|
Evan Debenham
|
08686f8e92
|
v0.3.0: added wand of corruption
|
2015-06-07 21:54:52 -04:00 |
|
Evan Debenham
|
cb0a8db666
|
v0.3.0: increased wand usages to know up to 50% of original value (from 25%)
|
2015-06-07 21:54:52 -04:00 |
|
Evan Debenham
|
0f9bca32d0
|
v0.3.0: balance tweaks and lots-o-polish for the mage's staff
|
2015-06-07 21:54:51 -04:00 |
|
Evan Debenham
|
ea628b7212
|
v0.3.0: buff descriptions round 3 plus some tweaks to displaying remaining turns.
|
2015-06-07 21:54:51 -04:00 |
|
Evan Debenham
|
e8a2004345
|
v0.3.0: reworked acting order, now uses a proper priority system with owned properties
|
2015-06-07 21:54:50 -04:00 |
|
Evan Debenham
|
e60424bf15
|
v0.3.0: tweaked huntress description
|
2015-06-07 21:54:50 -04:00 |
|
Evan Debenham
|
93d6501f77
|
v0.3.0: updated descriptions for mage subclasses
|
2015-06-07 21:54:50 -04:00 |
|
Evan Debenham
|
edadf3f38e
|
v0.3.0: added wand of transfusion
|
2015-06-07 21:54:49 -04:00 |
|
Evan Debenham
|
610cffcb9e
|
v0.3.0: dungeon.version now starts at the current game version, instead of 0.
|
2015-06-07 21:54:49 -04:00 |
|
Evan Debenham
|
3ae6f88914
|
v0.3.0: improved interactions between plants and fire
|
2015-06-07 21:54:49 -04:00 |
|
Evan Debenham
|
5c4dc05477
|
v0.3.0: new sprites almost finished
|
2015-06-07 21:54:48 -04:00 |
|
Evan Debenham
|
508c23b9a4
|
v0.3.0: buff descriptions round 2
|
2015-06-07 21:54:48 -04:00 |
|
Evan Debenham
|
00dc49c021
|
v0.3.0: removed the ability to disenchant the wand of magic missile, removed wands as weapons, added save transfer logic for pre-0.3.0
|
2015-06-07 21:54:47 -04:00 |
|
Evan Debenham
|
0a78b2dc28
|
v0.3.0: some refactoring to item sprites to better use an item as a parameter
|
2015-06-07 21:54:47 -04:00 |
|
Evan Debenham
|
097852207d
|
v0.3.0: removed light effect caused by burning.
|
2015-06-07 21:54:46 -04:00 |
|
Evan Debenham
|
c73e186654
|
v0.3.0: reduced rate of wand charging
|
2015-06-07 21:54:45 -04:00 |
|
Evan Debenham
|
82a428233b
|
v0.3.0: first round of buff descriptions
|
2015-06-07 21:54:45 -04:00 |
|
Evan Debenham
|
42af14f98a
|
v0.3.0: added class aliases and generator chances for new wands.
|
2015-06-07 21:54:45 -04:00 |
|
Evan Debenham
|
0f27550960
|
v0.3.0: added wand of blast wave
|
2015-06-07 21:54:44 -04:00 |
|
Evan Debenham
|
3e083fc299
|
v0.3.0: renamed wand of firebolt to wand of fireblast
|
2015-06-07 21:54:44 -04:00 |
|
Evan Debenham
|
9b280400c6
|
v0.3.0: lotsa wand sprite improvements
|
2015-06-07 21:54:43 -04:00 |
|
Evan Debenham
|
fb70f27695
|
v0.3.0: modified pushing to work in sync.
|
2015-06-07 21:54:43 -04:00 |
|
Evan Debenham
|
bfe6f1c01a
|
v0.3.0: reduced the warlock's hunger restoration while starving, and while not hungry.
|
2015-06-07 21:54:43 -04:00 |
|
Evan Debenham
|
0d652854d7
|
v0.3.0: increased the droprate for scrolls of recharging, mirror image, and psionic blast.
|
2015-06-07 21:54:42 -04:00 |
|
Evan Debenham
|
f195ee7dd0
|
v0.3.0: adjusted seed and dew droprates from grass with and without the sandals of nature.
This is a buff to the ability to upgrade and grab seeds from the sandals, but a nerf to the amount of dew dropped from the sandals.
|
2015-06-07 21:54:42 -04:00 |
|
Evan Debenham
|
9de8f089ce
|
v0.3.0: reduced artifact spawn rate slightly(now at parity with rings), and removed alchemist's toolkit from drop tables.
|
2015-06-07 21:54:42 -04:00 |
|
Evan Debenham
|
61792b2429
|
v0.3.0: Chalice of Blood nerfed, most notably at higher levels.
HP regen time decrease per level reduced from 1 to 0.9, this stacks to ultimatley change regen time from 0.5 to 1 at level 10.
|
2015-06-07 21:54:41 -04:00 |
|
Evan Debenham
|
910566230b
|
v0.3.0: corrected bad character in wand of lightning description
|
2015-06-07 21:54:41 -04:00 |
|
Evan Debenham
|
4b680c93ad
|
v0.3.0: reworked lightning effect and wand of lightning
|
2015-06-07 21:54:40 -04:00 |
|
Evan Debenham
|
a46cfbac80
|
v0.3.0: work on wand sprites, some WIP names changed
|
2015-06-07 21:54:40 -04:00 |
|
Evan Debenham
|
99d077a2dd
|
v0.3.0: corrected wand hitsplashes
|
2015-06-07 21:54:40 -04:00 |
|
Evan Debenham
|
11a13d72dd
|
v0.3.0: removed message for a few buffs that didn't need it.
|
2015-06-07 21:54:39 -04:00 |
|
Evan Debenham
|
a2d5b03784
|
v0.3.0: corrected descepancy in signs, given the renaming of scroll of weapon upgrade.
|
2015-06-07 21:54:39 -04:00 |
|
Evan Debenham
|
6a7c42634a
|
v0.3.0: BIG refactor to buff display, more clear and extendable code, instead of a nest of instanceof statements
|
2015-06-07 21:54:39 -04:00 |
|
Evan Debenham
|
9fad20a071
|
v0.3.0: adusted levelgen to require more rooms minimum, adjusted mob spawning both on floor 1 and in general.
|
2015-06-07 21:54:38 -04:00 |
|
Evan Debenham
|
2e52491f16
|
v0.3.0: made mimics a bit tougher, rarer, and added a little extra loot to them.
|
2015-06-07 21:54:38 -04:00 |
|
Evan Debenham
|
06aa051410
|
v0.3.0: added a safety check to danger indicator
|
2015-06-07 21:54:37 -04:00 |
|
Evan Debenham
|
8c1f4aed38
|
v0.3.0: wand of firebolt rework mostly implemented.
|
2015-06-07 21:54:37 -04:00 |
|
Evan Debenham
|
663f3f3727
|
v0.3.0: added name to Wand of Frost
|
2015-06-07 21:54:37 -04:00 |
|
Evan Debenham
|
98f5dbd295
|
v0.3.0: added Wand of Frost
|
2015-06-07 21:54:36 -04:00 |
|
Evan Debenham
|
448b716fd3
|
v0.3.0: fixed chilled visuals showing on invisible enemies
|
2015-06-07 21:54:35 -04:00 |
|
Evan Debenham
|
3f1043e4b9
|
v0.3.0: added chilled debuff
|
2015-06-07 21:54:35 -04:00 |
|
Evan Debenham
|
6507df2824
|
v0.3.0: modified warlock healing specks a bit.
|
2015-06-07 21:54:35 -04:00 |
|
Evan Debenham
|
a222efa406
|
v0.3.0: slight refactor to hunger
|
2015-06-07 21:54:34 -04:00 |
|
Evan Debenham
|
2367283bf6
|
v0.3.0: Added shading to the toolbar, and slightly repositioned it.
|
2015-06-07 21:54:34 -04:00 |
|
Evan Debenham
|
539d2442a4
|
v0.3.0: added a visual indicator when a mob is surprised.
|
2015-06-07 21:54:33 -04:00 |
|
Evan Debenham
|
155b275cf8
|
v0.3.0: Added ability for wands to use multiple charges
|
2015-06-07 21:54:33 -04:00 |
|
Evan Debenham
|
444fbaf484
|
v0.3.0: removed the dew vial warning when picked up
|
2015-06-07 21:54:32 -04:00 |
|
Evan Debenham
|
f844ee05d4
|
v0.3.0: made some changes to EXP earning logic, reworked the warlock, added a level cap at level 30, buffed the potion of experience a bit.
|
2015-06-07 21:54:32 -04:00 |
|
Evan Debenham
|
ea35ab544b
|
v0.3.0: improved descriptions for wand of prismatic light and venom
|
2015-06-07 21:54:31 -04:00 |
|
Evan Debenham
|
4759cb8a55
|
v0.3.0: added wand of venom & venom gas
|
2015-06-07 21:54:31 -04:00 |
|
Evan Debenham
|
1654a28d11
|
v0.3.0: added Wand of Prismatic Light
|
2015-06-07 21:54:30 -04:00 |
|
Evan Debenham
|
586f2182f1
|
v0.3.0: made rounding a bit more precise for Wand of Disintegration
|
2015-06-07 21:54:30 -04:00 |
|
Evan Debenham
|
e6e380252d
|
v0.3.0: corrected mistake, disintegration is still using death ray
|
2015-06-07 21:54:30 -04:00 |
|
Evan Debenham
|
6bda20b7b7
|
v0.3.0: refactored beam effects, added Light Ray effect.
|
2015-06-07 21:54:29 -04:00 |
|
Evan Debenham
|
7cce41e650
|
v0.3.0: adjusted dist1 neighbours arrays such that for any given index i, i-1 and i+1 correspond to the adjacent neighbour tiles.
|
2015-06-07 21:54:29 -04:00 |
|
Evan Debenham
|
b2f5fd6123
|
v0.3.0: improved buff tapping for small screens
|
2015-06-07 21:54:28 -04:00 |
|
Evan Debenham
|
77c4a7f6ce
|
v0.3.0: corrected and added consistency to crystal chests, now always none-specifically describe their contents.
|
2015-06-07 21:54:28 -04:00 |
|
Evan Debenham
|
00c19d55bd
|
v0.3.0: added functionality for full buff descriptions (need to write them still)
|
2015-06-07 21:54:28 -04:00 |
|
Evan Debenham
|
f3c6296dd8
|
v0.3.0: reworked Wand of Disintegration
|
2015-06-07 21:54:27 -04:00 |
|
Evan Debenham
|
9c0391f39e
|
v0.3.0: modified some basic wand properties (now max at 10 charges, and IDs much quicker)
|
2015-06-07 21:54:27 -04:00 |
|
Evan Debenham
|
673f024c17
|
v0.3.0: enforce consistency on naming for the recharging buff
|
2015-06-07 21:54:26 -04:00 |
|
Evan Debenham
|
4e34e81365
|
v0.3.0: improved previous hunger mechanics changes, now better coded & clarified
|
2015-06-07 21:54:26 -04:00 |
|
Evan Debenham
|
80c591e64a
|
v0.3.0: fixed a bug with new ballistica system
(somehow I always get Math.min & Math.max mixed up)
|
2015-06-07 21:54:26 -04:00 |
|
Evan Debenham
|
06f747da8d
|
v0.3.0: hunger is now inactive when a boss floor is locked.
|
2015-06-07 21:54:25 -04:00 |
|
Evan Debenham
|
08e7737111
|
v0.3.0: tweaked sewer boss floor, slightly larger and less buggy.
|
2015-06-07 21:54:25 -04:00 |
|
Evan Debenham
|
07ae32ebb5
|
v0.3.0: refactored ring randomization, which has been broken since 0.2.0(rings capped at +1 instead of +2, oops!)
|
2015-06-07 21:54:24 -04:00 |
|
Evan Debenham
|
2d134123de
|
v0.3.0: structure for battlemage rework (some implementation, no balancing atm)
|
2015-06-07 21:54:24 -04:00 |
|
Evan Debenham
|
75f1181d27
|
v0.3.0: changed food to work with new recharging mechanic. Also removed charging from lightning trap.
|
2015-06-07 21:54:23 -04:00 |
|
Evan Debenham
|
348f16c19b
|
v0.3.0: reworked scroll of recharging & battlemage charging mechanics
|
2015-06-07 21:54:23 -04:00 |
|
Evan Debenham
|
ff804668a4
|
v0.3.0: added placeholder sprite for mage's staff
|
2015-06-07 21:54:23 -04:00 |
|
Evan Debenham
|
8f80762d91
|
v0.3.0: added mage's staff and rebalanced wand of magic magic, still needs some polish/tuning
|
2015-06-07 21:54:22 -04:00 |
|
Evan Debenham
|
773481ceb4
|
v0.3.0: added placeholder sprites for new & reworked wands. All names are WIP.
|
2015-06-07 21:54:22 -04:00 |
|
Evan Debenham
|
99f853c190
|
v0.3.0: reworked the ballistica system
|
2015-06-07 21:54:21 -04:00 |
|
Evan Debenham
|
9c1cfc095f
|
v0.3.0: wand types are now automatically known (wands still need to be IDed though)
|
2015-06-07 21:54:21 -04:00 |
|
Evan Debenham
|
bc64d00e17
|
v0.3.0: tweaked charm mechanics for mobs, ranged enemies will now fail to attack when charmed.
|
2015-06-07 21:54:20 -04:00 |
|
Evan Debenham
|
ec2ba6afca
|
v0.3.0: self-targeting with wands is now impossible
|
2015-06-07 21:54:20 -04:00 |
|
Evan Debenham
|
f564c3478d
|
v0.3.0: reworked wand charging, now charges based on missing charges, and when the charger is applied the scaling factor can be set.
|
2015-06-07 21:54:20 -04:00 |
|
Evan Debenham
|
45c92a66a9
|
v0.2.4d: final commit
|
2015-03-28 16:11:11 -04:00 |
|
Evan Debenham
|
a22729ae83
|
v0.2.4d: tweaked Scroll of Magical Infusion's description
|
2015-03-28 16:10:46 -04:00 |
|
Evan Debenham
|
f89179d346
|
v0.2.4d: applied beacon tweaks
|
2015-03-28 16:10:42 -04:00 |
|
Evan Debenham
|
3db441a5f7
|
v0.2.4d: imported camera tweak from desktop version
|
2015-03-28 16:10:23 -04:00 |
|
Evan Debenham
|
5d837c3297
|
v0.2.4d: further fixed issues with quickslot and dropping bags
|
2015-03-28 16:10:18 -04:00 |
|
Evan Debenham
|
6720d530f4
|
v0.2.4d: fixed a bug with timekeeper's hourglass
|
2015-03-28 16:10:14 -04:00 |
|
Evan Debenham
|
394d7a0a73
|
v0.2.4d: added name initials for identified potions and scrolls
|
2015-03-28 16:10:09 -04:00 |
|
Evan Debenham
|
b6a1e3ec9e
|
v0.2.4d: tweaked and refactored bag generation
|
2015-03-28 16:10:01 -04:00 |
|
Evan Debenham
|
4a224d7828
|
v0.2.4d: fixed a bug where tengu could attack through charm
|
2015-03-28 16:09:56 -04:00 |
|
Evan Debenham
|
28bb59af57
|
v0.2.4d: corrected a description inconsistency with the fetid rat
|
2015-03-28 16:09:50 -04:00 |
|
Evan Debenham
|
1ee7bbba41
|
v0.2.4d: fixed a bug where losing a bag wouldn't remove items from the quickslot.
|
2015-03-28 16:09:37 -04:00 |
|
Evan Debenham
|
d3899871ac
|
v0.2.4d: added safety checks to some mod ai state modifiers, fixing some bugs
|
2015-03-28 16:09:31 -04:00 |
|
Evan Debenham
|
e4db8ba4e3
|
v0.2.4d: added Merchant's Beacon
|
2015-03-28 16:09:15 -04:00 |
|
Evan Debenham
|
cfde64b218
|
v0.2.4d: mimics no longer make the player drop gold, this fixes some bugs
|
2015-03-28 16:06:37 -04:00 |
|
Evan Debenham
|
ff87c975c9
|
v0.2.4d: fixed a duplication glitch with quickslotted weapons being removed by dwarf monks
|
2015-03-28 16:06:30 -04:00 |
|
Evan Debenham
|
d5fecdc717
|
v0.2.4d: removed unnecessary semicolon
|
2015-03-28 16:06:21 -04:00 |
|
Evan Debenham
|
fc77aa9afa
|
v0.2.4d: tweaked the ability to disable parameters on the item slot, edited quickslots to take advantage of this.
|
2015-03-28 16:06:10 -04:00 |
|
Evan Debenham
|
2e0e03c163
|
v0.2.4d: fixed some visual bugs with items barred from challenges
|
2015-03-28 16:05:51 -04:00 |
|
Evan Debenham
|
ddb8bf5c2f
|
v0.2.4d: fixed a bug where bonus DR would be lost from inscribed armor
|
2015-03-28 16:05:30 -04:00 |
|
Evan Debenham
|
cf298acb17
|
v0.2.4d: fixed quirks with wand targeting
|
2015-03-28 16:05:18 -04:00 |
|
Evan Debenham
|
60076db78c
|
v0.2.4c: final commit
|
2015-03-09 20:17:30 -04:00 |
|
Evan Debenham
|
3516978165
|
v0.2.4c: tweaked layout of UI tabs, no more shuffling once they've appeared
|
2015-03-09 20:17:16 -04:00 |
|
Evan Debenham
|
cb661755be
|
v0.2.4c: buffed the unstable spellbook again, now charges significantly faster.
|
2015-03-09 20:17:03 -04:00 |
|
Evan Debenham
|
425a2b163a
|
v0.2.4c: made yog mobs much more responsive when the eye is attacked
|
2015-03-09 20:16:52 -04:00 |
|
Evan Debenham
|
985481de85
|
v0.2.4c: fixed potions not being properly frozen in heaps
|
2015-03-09 20:16:37 -04:00 |
|
Evan Debenham
|
6b4ac9848e
|
v0.2.4c: fixed typos
|
2015-03-09 20:16:26 -04:00 |
|
Evan Debenham
|
6fdb9f3a4f
|
v0.2.4c: fixed a bug where wand of magic missile would stay in quickslot when disenchanted while equipped
|
2015-03-09 20:16:16 -04:00 |
|
Evan Debenham
|
ec1a4823b6
|
v0.2.4c: fixed a crash with bombs choosing adjacent tiles
|
2015-03-09 20:16:07 -04:00 |
|
Evan Debenham
|
471aa3ca7d
|
v0.2.4c: fixed a bug where the battlemage could gain the sniper's mark buff
|
2015-03-09 20:15:53 -04:00 |
|
Evan Debenham
|
b8412b6765
|
v0.2.4c: added null check to sprite linking
|
2015-03-09 20:15:36 -04:00 |
|
Evan Debenham
|
5325268220
|
Source Release: standardized some things between open source and closed source.
|
2015-03-02 19:36:09 -05:00 |
|
Evan Debenham
|
aa303d798b
|
v0.2.4b: final commit
|
2015-03-02 19:12:29 -05:00 |
|
Evan Debenham
|
5950244f9f
|
v0.2.4b: crash fix and tweaks to bee AI
|
2015-03-02 19:12:13 -05:00 |
|
Evan Debenham
|
d68d70ca76
|
v0.2.4b: minor tweaks to mob targeting behaviour
|
2015-03-02 19:12:03 -05:00 |
|
Evan Debenham
|
fb6f552e9e
|
v0.2.4b: corrected issues with cell selector resetting too often.
|
2015-03-02 19:11:49 -05:00 |
|
Evan Debenham
|
109d5c352e
|
v0.2.4b: fixed issue with unstable spellbook, also tweaked how artifacts deal with charge caps on load.
|
2015-03-02 19:11:38 -05:00 |
|
Evan Debenham
|
0ff83ae127
|
v0.2.4a: Final Commit
|
2015-03-02 19:11:20 -05:00 |
|
Evan Debenham
|
1f16b16637
|
v0.2.4a: further corrections to descending on floor 26
|
2015-03-02 19:11:08 -05:00 |
|
Evan Debenham
|
bfd3dd7088
|
v0.2.4a: lloyds beacon no longer loses its target position when it is used.
|
2015-03-02 19:10:39 -05:00 |
|
Evan Debenham
|
e9f28a1f75
|
v0.2.4a: corrected bomb/key logic. Keys can no longer be destroyed, bombs no longer destroy items as they are dropped.
|
2015-03-02 19:10:27 -05:00 |
|
Evan Debenham
|
45d4297177
|
v0.2.4a: fixed a bug with transmuted wands having the wrong amount of charges
|
2015-03-02 19:10:16 -05:00 |
|
Evan Debenham
|
4ec2e9deb7
|
v0.2.4a: corrected errors with floors 26 and 27+
|
2015-03-02 19:10:03 -05:00 |
|
Evan Debenham
|
6c127894df
|
v0.2.4a: corrected error with dew vial bookkeeping on old saves.
|
2015-03-02 19:09:55 -05:00 |
|
Evan Debenham
|
5517e7e5c5
|
v0.2.4: final commit
|
2015-03-02 17:59:21 -05:00 |
|
Evan Debenham
|
cda93cb540
|
v0.2.4: reintroduced version code, but a little less text
|
2015-03-02 17:56:37 -05:00 |
|
Evan Debenham
|
c5e3f88280
|
v0.2.4: tweaked challenge button location
|
2015-03-02 17:42:25 -05:00 |
|
Evan Debenham
|
09f91c321e
|
v0.2.4: bombs now properly submit a ranking if they kill the player
|
2015-03-02 17:42:08 -05:00 |
|
Evan Debenham
|
f3c27fbbd7
|
v0.2.4: improved gold reward from graveyards
|
2015-03-02 17:41:52 -05:00 |
|
Evan Debenham
|
d93016aa4d
|
v0.2.4: removed PD's source from title scene (not needed now that we're on latest, may add to about scene if it's needed again)
|
2015-03-02 17:41:43 -05:00 |
|
Evan Debenham
|
c99f02bf66
|
v0.2.4: fixed a bug from 1.7.5 source with icon titles (should not assume they are on the top of the window)
|
2015-03-02 17:41:30 -05:00 |
|
Evan Debenham
|
d27adb3ec7
|
v0.2.4: WIP graphics for potion bandolier (needs shading)
|
2015-03-02 17:41:18 -05:00 |
|
Evan Debenham
|
00abba9cef
|
v0.2.4: reworked welcome scene
|
2015-03-02 17:40:20 -05:00 |
|
Evan Debenham
|
a1837d77ae
|
v0.2.4: improved tabs, and the auto-layout of tabs. They can now be more compact, less wasted space.
|
2015-03-02 17:40:07 -05:00 |
|
Evan Debenham
|
cb5cd807b3
|
v0.2.4: reworked final floor
|
2015-03-02 17:39:42 -05:00 |
|
Evan Debenham
|
be563be012
|
v0.2.4: added proper effects to last shop level
|
2015-03-02 17:39:30 -05:00 |
|
Evan Debenham
|
810ce1b8e4
|
v0.2.4: tweaked some windows
|
2015-03-02 17:39:18 -05:00 |
|
Evan Debenham
|
9c5d4facf5
|
v0.2.4: hero can now only be interrupted while moving.
|
2015-03-02 17:39:04 -05:00 |
|
Evan Debenham
|
ce619510ea
|
v0.2.4: corrected some mob AI faults.
|
2015-03-02 17:38:52 -05:00 |
|
Evan Debenham
|
794adb8e7a
|
v0.2.4: corrected horn of plenty quickslot logic.. again.. again...
|
2015-03-02 17:38:39 -05:00 |
|
Evan Debenham
|
4cb2ca666c
|
v0.2.4: updated TODOs
|
2015-03-02 17:38:24 -05:00 |
|
Evan Debenham
|
35e53457ff
|
v0.2.4: fixed a bug with the Unstable Spellbook
|
2015-03-02 17:38:03 -05:00 |
|
Evan Debenham
|
f587e7e13e
|
v0.2.4: improvements/bugfixes to cell selector
|
2015-03-02 17:37:51 -05:00 |
|
Evan Debenham
|
08eb07634d
|
v0.2.4: corrected a bug with fire elemental
|
2015-03-02 17:37:35 -05:00 |
|
Evan Debenham
|
567be8dfbf
|
v0.2.4: updated about scene to work with new landscape mode
|
2015-03-02 17:37:23 -05:00 |
|
Evan Debenham
|
29755158c0
|
v0.2.4: corrected horn of plenty quickslot logic (again)
|
2015-03-02 17:37:12 -05:00 |
|
Evan Debenham
|
5e9cdf87d5
|
v0.2.4: tweaked bag window, now auto-opens containers of all types
|
2015-03-02 17:37:02 -05:00 |
|
Evan Debenham
|
f0500e8eea
|
v0.2.4: updated torch description, no longer specifically refers to demon halls.
|
2015-03-02 17:36:46 -05:00 |
|
Evan Debenham
|
b8b4ddc7af
|
v0.2.4: corrected error with falling items, in accordance with the changes to honeypots
|
2015-03-02 17:36:31 -05:00 |
|
Evan Debenham
|
577058d7ed
|
v0.2.4: added new sprites to the sprite sheet
|
2015-03-02 17:36:01 -05:00 |
|
Evan Debenham
|
c5025653c8
|
v0.2.4: reworked bees and honeypots
|
2015-03-02 17:35:43 -05:00 |
|
Evan Debenham
|
0850a2f7b3
|
v0.2.4: Significantly buffed the unstable spellbook
|
2015-03-02 17:35:27 -05:00 |
|
Evan Debenham
|
8631aded20
|
v0.2.4: reworked bombs
|
2015-03-02 17:35:18 -05:00 |
|
Evan Debenham
|
e6e63ad96e
|
v0.2.4: fixed a bug with signs
|
2015-03-02 17:35:04 -05:00 |
|
Evan Debenham
|
b36fd00234
|
v0.2.4: fixed a bug with EmoIcons
|
2015-03-02 17:34:37 -05:00 |
|
Evan Debenham
|
c7d59c2718
|
v0.2.4: changed audio load order slightly, better for devices experiencing the android L sound bug.
|
2015-03-02 17:34:25 -05:00 |
|
Evan Debenham
|
23eb797070
|
v0.2.4: resolved problems with goo, now using the new particle effect. Also tidied up Goo's description a bit.
|
2015-03-02 17:34:06 -05:00 |
|
Evan Debenham
|
c817f454b9
|
v0.2.4: scroll of psionic blast now deals less damage... again...
|
2015-03-02 17:26:41 -05:00 |
|
Evan Debenham
|
34d4c63a16
|
v0.2.4: potions of liquid flame now work in a 3x3 grid instead of 1x1, all potions now put out flames at the tile they are thrown.
|
2015-03-02 17:26:28 -05:00 |
|
Evan Debenham
|
1e5a6663be
|
v0.2.4: tweaked signs further
|
2015-03-02 17:26:05 -05:00 |
|
Evan Debenham
|
907bf6c439
|
v0.2.4: signs now properly ignite again in the demon halls
|
2015-03-02 17:25:56 -05:00 |
|
Evan Debenham
|
bb28f2f477
|
v0.2.4: refactored dieing to glyphs, dieing to self-damage in a defence proc now properly supported.
|
2015-03-02 17:25:29 -05:00 |
|
Evan Debenham
|
1f50ce36b4
|
v0.2.4: used a less obscure word for death by toxic gas
|
2015-03-02 17:25:13 -05:00 |
|
Evan Debenham
|
91789216f9
|
v0.2.4: renamed zeroed in to sniper's mark, to be consistent with class name, no functional changes.
|
2015-03-02 17:25:02 -05:00 |
|
Evan Debenham
|
043e966129
|
v0.2.4: fixed(or is it intentional? in that case buffed) huntress, now uses excess strength for melee weapons. Reduced reclaiming ammo chance to compensate a bit, clarified the accuracy reduction from using missile weapons in melee range.
|
2015-03-02 17:24:48 -05:00 |
|
Evan Debenham
|
5fcc1a612a
|
v0.2.4: Switched to Watabou's much more elegant logic for items falling between floors
|
2015-03-02 17:24:32 -05:00 |
|
Evan Debenham
|
61246dcc46
|
v0.2.4: added the potion bandolier to badge logic.
|
2015-03-02 17:24:11 -05:00 |
|
Evan Debenham
|
36ea98c4bd
|
v0.2.4: fire elementals can no longer be frozen, just directly take damage instead.
|
2015-03-02 17:23:50 -05:00 |
|
Evan Debenham
|
47adfc1403
|
v0.2.4: some corrections to heap explosion
|
2015-03-02 17:23:35 -05:00 |
|
Evan Debenham
|
6625b70fe9
|
v0.2.4: reverted custom shaking logic
|
2015-03-02 17:23:22 -05:00 |
|
Evan Debenham
|
01f0f57a04
|
v0.2.4: reworked rankings scene to properly handle scaling height
|
2015-03-02 17:23:11 -05:00 |
|
Evan Debenham
|
7109ce995c
|
v0.2.4: added support for heaps exploding, freezing/exploding potions now shatter in heaps.
|
2015-03-02 17:23:01 -05:00 |
|
Evan Debenham
|
37af7dfec3
|
v0.2.4: reworked actor ID system, IDs are now garunteed unique
|
2015-03-02 17:22:48 -05:00 |
|
Evan Debenham
|
e4cfe7586a
|
v0.2.4: refactored handling the quickslot when equipping.
|
2015-03-02 17:22:31 -05:00 |
|
Evan Debenham
|
d94847af4c
|
v0.2.4: added some safety checks to the quickslot button
|
2015-03-02 17:22:04 -05:00 |
|
Evan Debenham
|
0d78119ab7
|
v0.2.4: corrected some quickslot errors
|
2015-03-02 17:21:42 -05:00 |
|
Evan Debenham
|
0ab5b8d18d
|
v0.2.4: corrected a typo in melee weapons
|
2015-03-02 17:21:26 -05:00 |
|
Evan Debenham
|
48aa3fc613
|
v0.2.4: corrected typo with ring of force
|
2015-03-02 17:21:04 -05:00 |
|
Evan Debenham
|
a815632305
|
v0.2.4: ring of force now includes its average damage in its description
|
2015-03-02 17:16:38 -05:00 |
|
Evan Debenham
|
e50a016b7e
|
v0.2.4: made the penalty for unequipping an armband less harsh.
|
2015-03-02 17:16:15 -05:00 |
|
Evan Debenham
|
860d001657
|
v0.2.4: fixed unstable spellbook error
|
2015-03-02 17:16:01 -05:00 |
|
Evan Debenham
|
dded8b5dc4
|
v0.2.4: tweaked item generation: treasuries spawn a bit more gold, bombs are in armories, and honeypots are in shortages.
|
2015-03-02 17:15:47 -05:00 |
|
Evan Debenham
|
72975a49cc
|
v0.2.4: made potions susceptible to cold, refactored a bit of buff logic.
|
2015-03-02 17:15:11 -05:00 |
|
Evan Debenham
|
ae2ba8be0e
|
v0.2.4: corrected numbers in shop chance
|
2015-03-02 17:14:49 -05:00 |
|
Evan Debenham
|
78b4f36ccf
|
v0.2.4: added more items to shops, tweaked several item prices.
|
2015-03-02 17:14:35 -05:00 |
|
Evan Debenham
|
f0df50d42f
|
v0.2.4: hero no longer gains hunger from descending
|
2015-03-02 17:14:17 -05:00 |
|
Evan Debenham
|
db326d87d5
|
v0.2.4: buffed the huntress, improved some logic for thrown weapons
|
2015-03-02 17:14:01 -05:00 |
|
Evan Debenham
|
071403a7aa
|
v0.2.4: moved loot and continue tags to bottom right, much more accessable
|
2015-03-02 17:13:17 -05:00 |
|
Evan Debenham
|
89d72e60d1
|
v0.2.4: fixed chrome inconsistency, standardized tab layouts and made them pretty
|
2015-03-02 17:13:03 -05:00 |
|
Evan Debenham
|
6b432a176e
|
v0.2.4: fixed a casting error with mimic items
|
2015-03-02 17:10:39 -05:00 |
|
Evan Debenham
|
b2e29708a0
|
v0.2.4: corrected enchamtent/glyph logic, renamed scroll of Weapon Upgrade to Scroll of Magical Infusion
|
2015-03-02 17:10:24 -05:00 |
|
Evan Debenham
|
92afe5977e
|
v0.2.4: corrected order of bag tabs, size of tabs now scale based on space and bags owned.
|
2015-03-02 17:09:51 -05:00 |
|
Evan Debenham
|
68406db6fe
|
merging 1.7.5 source: windows changes
|
2015-03-02 17:08:17 -05:00 |
|
Evan Debenham
|
7cc5192839
|
v0.2.4: added potion bandolier, refactored logic for bag generation.
|
2015-03-02 17:06:18 -05:00 |
|
Evan Debenham
|
7b3747fd05
|
Merging 1.7.5 Source: item assets changes (plus placeholder for bandolier) + included grave sprite from donation features(simpler than keeping it out of every item sheet related commit)
|
2015-03-02 16:36:30 -05:00 |
|
Evan Debenham
|
e2ee042c38
|
Merging 1.7.5 Source: scenes changes
|
2015-02-06 10:27:36 -05:00 |
|
Evan Debenham
|
a2670f2a36
|
Merging 1.7.5 Source: core changes
|
2015-02-06 10:03:40 -05:00 |
|
Evan Debenham
|
47ccaceac4
|
Merging 1.7.5 Source: sprites and assets changes
|
2015-02-06 10:02:55 -05:00 |
|
Evan Debenham
|
8b1ffd9a72
|
Merging 1.7.5 Source: items/artifacts changes
|
2015-02-06 10:02:38 -05:00 |
|
Evan Debenham
|
37e1c8b8ff
|
Merging 1.7.5 Source: items/weapon changes
|
2015-02-06 10:02:26 -05:00 |
|
Evan Debenham
|
fbd2fb907e
|
Merging 1.7.5 Source: items/wands changes
|
2015-02-06 10:02:14 -05:00 |
|
Evan Debenham
|
c1b262a614
|
merging 1.7.5 source: items/rings changes
|
2015-02-06 10:01:58 -05:00 |
|