v0.3.2: significantly refactored custom tile visuals

This commit is contained in:
Evan Debenham 2015-10-04 05:17:01 -04:00
parent 0eca16750c
commit 2fb508c835
4 changed files with 22 additions and 43 deletions

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@ -71,7 +71,7 @@ import com.shatteredpixel.shatteredpixeldungeon.mechanics.ShadowCaster;
import com.shatteredpixel.shatteredpixeldungeon.plants.BlandfruitBush;
import com.shatteredpixel.shatteredpixeldungeon.plants.Plant;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.CustomTileVisual;
import com.shatteredpixel.shatteredpixeldungeon.ui.CustomTileVisual;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.noosa.Game;

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@ -25,7 +25,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Room;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.sprites.CustomTileVisual;
import com.shatteredpixel.shatteredpixeldungeon.ui.CustomTileVisual;
import com.watabou.utils.Point;
import com.watabou.utils.Random;
@ -68,8 +68,20 @@ public class WeakFloorPainter extends Painter {
well = new Point( Random.Int( 2 ) == 0 ? room.left + 1 : room.right - 1, room.top+2 );
}
set(level, well, Terrain.CHASM);
CustomTileVisual vis = new CustomTileVisual(Assets.WEAK_FLOOR, Dungeon.depth/5, 0, 1, 1);
CustomTileVisual vis = new HiddenWell();
vis.pos(well.x, well.y);
level.customTiles.add(vis);
}
public static class HiddenWell extends CustomTileVisual{
{
tx = Assets.WEAK_FLOOR;
txX = Dungeon.depth/5;
txY = 0;
tileW = tileH = 1;
}
}
}

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@ -32,7 +32,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.bags.WandHolster;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.Potion;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfTeleportation;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.Trap;
import com.shatteredpixel.shatteredpixeldungeon.sprites.CustomTileVisual;
import com.shatteredpixel.shatteredpixeldungeon.ui.CustomTileVisual;
import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
import com.shatteredpixel.shatteredpixeldungeon.ui.LootIndicator;
import com.shatteredpixel.shatteredpixeldungeon.ui.ResumeIndicator;

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@ -18,7 +18,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.sprites;
package com.shatteredpixel.shatteredpixeldungeon.ui;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.watabou.noosa.Image;
@ -27,27 +27,13 @@ import com.watabou.utils.Bundle;
public class CustomTileVisual extends Image implements Bundlable {
private static final int TILE_SIZE = 16;
protected static final int TILE_SIZE = 16;
private String tx;
private int txX, txY;
protected String tx; //string for resource file
protected int txX, txY; //position(in tiles) within resource file
private int tileX, tileY, tileW, tileH;
public CustomTileVisual(){
super();
}
public CustomTileVisual(String tx, int txX, int txY, int tileW, int tileH){
super();
this.tx = tx;
this.txX = txX;
this.txY = txY;
this.tileW = tileW;
this.tileH = tileH;
}
protected int tileX, tileY; //x and y coords for texture within a level
protected int tileW, tileH; //width and height in tiles
public void pos(int pos) {
pos( pos%Level.WIDTH, pos/Level.WIDTH );
@ -68,37 +54,18 @@ public class CustomTileVisual extends Image implements Bundlable {
return this;
}
private static final String TX = "tx";
private static final String TX_X= "txX";
private static final String TX_Y= "txY";
private static final String TILE_X = "tileX";
private static final String TILE_Y = "tileY";
private static final String TILE_W = "tileW";
private static final String TILE_H = "tileH";
@Override
public void restoreFromBundle(Bundle bundle) {
tx = bundle.getString(TX);
txX = bundle.getInt(TX_X);
txY = bundle.getInt(TX_Y);
tileX = bundle.getInt(TILE_X);
tileY = bundle.getInt(TILE_Y);
tileW = bundle.getInt(TILE_W);
tileH = bundle.getInt(TILE_H);
}
@Override
public void storeInBundle(Bundle bundle) {
bundle.put(TX, tx);
bundle.put(TX_X, txX);
bundle.put(TX_Y, txY);
bundle.put(TILE_X, tileX);
bundle.put(TILE_Y, tileY);
bundle.put(TILE_W, tileW);
bundle.put(TILE_H, tileH);
}
}