v0.3.2: balance tweaks to new warlock effect
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@ -138,7 +138,7 @@ public abstract class Wand extends Item {
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protected void processSoulMark(Char target, int chargesUsed){
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if (target != Dungeon.hero &&
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Dungeon.hero.subClass == HeroSubClass.WARLOCK &&
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Random.Float() < .08f + (level*chargesUsed*0.04f)){
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Random.Float() < .15f + (level*chargesUsed*0.03f)){
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SoulMark.prolong(target, SoulMark.class, SoulMark.DURATION);
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}
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}
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