v0.3.2: balance tweaks to new warlock effect

This commit is contained in:
Evan Debenham 2015-10-15 05:35:47 -04:00
parent c8ce515720
commit 1bc96bda43

View File

@ -138,7 +138,7 @@ public abstract class Wand extends Item {
protected void processSoulMark(Char target, int chargesUsed){
if (target != Dungeon.hero &&
Dungeon.hero.subClass == HeroSubClass.WARLOCK &&
Random.Float() < .08f + (level*chargesUsed*0.04f)){
Random.Float() < .15f + (level*chargesUsed*0.03f)){
SoulMark.prolong(target, SoulMark.class, SoulMark.DURATION);
}
}