v0.3.2a: tweaked tengu, increased his damage a bit and made him perform one less jump in phase 2.

This commit is contained in:
Evan Debenham 2015-11-06 16:50:00 -05:00 committed by Evan Debenham
parent f8ebf6e8ee
commit 3a5f724000

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@ -71,7 +71,7 @@ public class Tengu extends Mob {
@Override
public int damageRoll() {
return Random.NormalIntRange( 6, 12 );
return Random.NormalIntRange( 6, 15 );
}
@Override
@ -99,7 +99,7 @@ public class Tengu extends Mob {
//phase 1 of the fight is over
if (beforeHitHP > HT/2 && HP <= HT/2){
HP = HT/2;
HP = (HT/2)-1;
yell("Let's make this interesting...");
((PrisonBossLevel)Dungeon.level).progress();
BossHealthBar.bleed(true);