v0.3.2a: refactored how level-generated visuals work, more flexible and resolves bugs
This commit is contained in:
parent
b5176de721
commit
e2a57a0e31
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@ -23,7 +23,7 @@ package com.shatteredpixel.shatteredpixeldungeon.levels;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.ToxicTrap;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.Trap;
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import com.watabou.noosa.Camera;
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import com.watabou.noosa.Scene;
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import com.watabou.noosa.Group;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Bones;
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@ -305,9 +305,11 @@ public class CavesBossLevel extends Level {
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return super.tileDesc( tile );
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}
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}
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@Override
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public void addVisuals( Scene scene ) {
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CavesLevel.addVisuals( this, scene );
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public Group addVisuals() {
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super.addVisuals();
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CavesLevel.addCavesVisuals(this, visuals);
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return visuals;
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}
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}
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@ -23,7 +23,6 @@ package com.shatteredpixel.shatteredpixeldungeon.levels;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.*;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.Group;
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import com.watabou.noosa.Scene;
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import com.watabou.noosa.particles.PixelParticle;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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@ -236,15 +235,16 @@ public class CavesLevel extends RegularLevel {
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}
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@Override
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public void addVisuals( Scene scene ) {
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super.addVisuals( scene );
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addVisuals( this, scene );
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public Group addVisuals() {
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super.addVisuals();
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addCavesVisuals( this, visuals );
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return visuals;
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}
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public static void addVisuals( Level level, Scene scene ) {
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public static void addCavesVisuals( Level level, Group group ) {
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for (int i=0; i < LENGTH; i++) {
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if (level.map[i] == Terrain.WALL_DECO) {
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scene.add( new Vein( i ) );
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group.add( new Vein( i ) );
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}
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}
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}
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@ -20,7 +20,7 @@
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels;
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import com.watabou.noosa.Scene;
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import com.watabou.noosa.Group;
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import com.watabou.noosa.tweeners.AlphaTweener;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Bones;
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@ -264,7 +264,9 @@ public class CityBossLevel extends Level {
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}
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@Override
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public void addVisuals( Scene scene ) {
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CityLevel.addVisuals( this, scene );
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public Group addVisuals( ) {
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super.addVisuals();
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CityLevel.addCityVisuals(this, visuals);
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return visuals;
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}
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}
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@ -21,7 +21,7 @@
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package com.shatteredpixel.shatteredpixeldungeon.levels;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.*;
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import com.watabou.noosa.Scene;
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import com.watabou.noosa.Group;
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import com.watabou.noosa.particles.Emitter;
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import com.watabou.noosa.particles.PixelParticle;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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@ -142,15 +142,16 @@ public class CityLevel extends RegularLevel {
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}
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@Override
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public void addVisuals( Scene scene ) {
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super.addVisuals( scene );
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addVisuals( this, scene );
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public Group addVisuals() {
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super.addVisuals();
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addCityVisuals( this, visuals );
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return visuals;
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}
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public static void addVisuals( Level level, Scene scene ) {
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public static void addCityVisuals( Level level, Group group ) {
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for (int i=0; i < LENGTH; i++) {
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if (level.map[i] == Terrain.WALL_DECO) {
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scene.add( new Smoke( i ) );
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group.add( new Smoke( i ) );
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}
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}
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}
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@ -20,7 +20,7 @@
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels;
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import com.watabou.noosa.Scene;
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import com.watabou.noosa.Group;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Bones;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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@ -255,7 +255,9 @@ public class HallsBossLevel extends Level {
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}
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@Override
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public void addVisuals( Scene scene ) {
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HallsLevel.addVisuals( this, scene );
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public Group addVisuals () {
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super.addVisuals();
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HallsLevel.addHallsVisuals( this, visuals );
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return visuals;
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}
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}
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@ -27,7 +27,6 @@ import android.opengl.GLES20;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.*;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.Group;
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import com.watabou.noosa.Scene;
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import com.watabou.noosa.particles.PixelParticle;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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@ -150,15 +149,16 @@ public class HallsLevel extends RegularLevel {
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}
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@Override
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public void addVisuals( Scene scene ) {
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super.addVisuals( scene );
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addVisuals( this, scene );
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public Group addVisuals() {
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super.addVisuals();
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addHallsVisuals( this, visuals );
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return visuals;
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}
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public static void addVisuals( Level level, Scene scene ) {
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public static void addHallsVisuals( Level level, Group group ) {
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for (int i=0; i < LENGTH; i++) {
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if (level.map[i] == 63) {
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scene.add( new Stream( i ) );
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if (level.map[i] == Terrain.WATER) {
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group.add( new Stream( i ) );
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}
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}
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}
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@ -23,7 +23,7 @@ package com.shatteredpixel.shatteredpixeldungeon.levels;
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import java.util.Arrays;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.watabou.noosa.Scene;
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import com.watabou.noosa.Group;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.items.Amulet;
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import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
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@ -169,9 +169,10 @@ public class LastLevel extends Level {
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}
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@Override
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public void addVisuals( Scene scene ) {
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super.addVisuals( scene );
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HallsLevel.addVisuals( this, scene );
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public Group addVisuals () {
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super.addVisuals();
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HallsLevel.addHallsVisuals(this, visuals);
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return visuals;
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}
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@Override
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@ -27,7 +27,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Imp;
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import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Room.Type;
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import com.watabou.noosa.Scene;
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import com.watabou.noosa.Group;
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import com.watabou.utils.Graph;
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import com.watabou.utils.Random;
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@ -217,10 +217,11 @@ public class LastShopLevel extends RegularLevel {
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protected boolean[] grass() {
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return Patch.generate( 0.30f, 3 );
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}
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@Override
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public void addVisuals( Scene scene ) {
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super.addVisuals( scene );
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CityLevel.addVisuals( this, scene );
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public Group addVisuals( ) {
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super.addVisuals();
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CityLevel.addCityVisuals(this, visuals);
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return visuals;
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}
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}
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@ -75,7 +75,7 @@ import com.shatteredpixel.shatteredpixeldungeon.ui.CustomTileVisual;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.Scene;
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import com.watabou.noosa.Group;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.utils.Bundlable;
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import com.watabou.utils.Bundle;
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@ -162,6 +162,8 @@ public abstract class Level implements Bundlable {
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public HashSet<CustomTileVisual> customTiles;
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protected ArrayList<Item> itemsToSpawn = new ArrayList<>();
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protected Group visuals = new Group();
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public int color1 = 0x004400;
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public int color2 = 0x88CC44;
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@ -485,15 +487,17 @@ public abstract class Level implements Bundlable {
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}
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}
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public void addVisuals( Scene scene ) {
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public Group addVisuals() {
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visuals.clear();
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for (int i=0; i < LENGTH; i++) {
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if (pit[i]) {
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scene.add( new WindParticle.Wind( i ) );
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visuals.add( new WindParticle.Wind( i ) );
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if (i >= WIDTH && water[i-WIDTH]) {
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scene.add( new FlowParticle.Flow( i - WIDTH ) );
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visuals.add( new FlowParticle.Flow( i - WIDTH ) );
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}
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}
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}
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return visuals;
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}
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public int nMobs() {
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@ -35,7 +35,7 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.traps.Trap;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.ui.CustomTileVisual;
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import com.shatteredpixel.shatteredpixeldungeon.ui.HealthIndicator;
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import com.watabou.noosa.Scene;
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import com.watabou.noosa.Group;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.utils.Bundlable;
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import com.watabou.utils.Bundle;
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@ -63,9 +63,6 @@ public class PrisonBossLevel extends Level {
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//keep track of that need to be removed as the level is changed. We dump 'em back into the level at the end.
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private ArrayList<Item> storedItems = new ArrayList<>();
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//we keep track of torches so we can kill them as needed when layouts change.
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private ArrayList<PrisonLevel.Torch> torches = new ArrayList<>();
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@Override
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public String tilesTex() {
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@ -242,7 +239,7 @@ public class PrisonBossLevel extends Level {
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exit = i;
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visited = mapped = new boolean[LENGTH];
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addVisuals(ShatteredPixelDungeon.scene());
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addVisuals(); //this also resets existing visuals
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resetTraps();
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Dungeon.observe();
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@ -342,21 +339,10 @@ public class PrisonBossLevel extends Level {
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}
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@Override
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public void addVisuals( Scene scene ) {
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super.addVisuals(scene);
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//kill old torches before adding new ones
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for (PrisonLevel.Torch t : torches.toArray(new PrisonLevel.Torch[torches.size()])){
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t.kill();
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torches.remove(t);
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}
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for (int i=0; i < LENGTH; i++) {
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if (map[i] == Terrain.WALL_DECO) {
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PrisonLevel.Torch t = new PrisonLevel.Torch( i );
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torches.add(t);
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scene.add( t );
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}
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}
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public Group addVisuals() {
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super.addVisuals();
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PrisonLevel.addPrisonVisuals(this, visuals);
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return visuals;
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}
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private static final int W = Terrain.WALL;
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@ -21,7 +21,7 @@
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package com.shatteredpixel.shatteredpixeldungeon.levels;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.*;
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import com.watabou.noosa.Scene;
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import com.watabou.noosa.Group;
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import com.watabou.noosa.particles.Emitter;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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@ -156,11 +156,16 @@ public class PrisonLevel extends RegularLevel {
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}
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@Override
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public void addVisuals( Scene scene ) {
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super.addVisuals(scene);
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public Group addVisuals() {
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super.addVisuals();
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addPrisonVisuals(this, visuals);
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return visuals;
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}
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public static void addPrisonVisuals(Level level, Group group){
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for (int i=0; i < LENGTH; i++) {
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if (map[i] == Terrain.WALL_DECO) {
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scene.add( new Torch( i ) );
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if (level.map[i] == Terrain.WALL_DECO) {
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group.add( new Torch( i ) );
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}
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}
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}
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@ -30,7 +30,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Room.Type;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.watabou.noosa.Scene;
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import com.watabou.noosa.Group;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Graph;
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import com.watabou.utils.Random;
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@ -203,11 +203,12 @@ public class SewerBossLevel extends RegularLevel {
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}
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@Override
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public void addVisuals( Scene scene ) {
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SewerLevel.addVisuals( this, scene );
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public Group addVisuals() {
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super.addVisuals();
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SewerLevel.addSewerVisuals(this, visuals);
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return visuals;
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}
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@Override
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protected void createMobs() {
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Mob mob = Bestiary.mob( Dungeon.depth );
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@ -22,7 +22,7 @@ package com.shatteredpixel.shatteredpixeldungeon.levels;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.*;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.Scene;
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import com.watabou.noosa.Group;
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import com.watabou.noosa.particles.Emitter;
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import com.watabou.noosa.particles.PixelParticle;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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@ -139,15 +139,16 @@ public class SewerLevel extends RegularLevel {
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}
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@Override
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public void addVisuals( Scene scene ) {
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super.addVisuals( scene );
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addVisuals( this, scene );
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public Group addVisuals() {
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super.addVisuals();
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addSewerVisuals(this, visuals);
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return visuals;
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}
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public static void addVisuals( Level level, Scene scene ) {
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public static void addSewerVisuals( Level level, Group group ) {
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for (int i=0; i < LENGTH; i++) {
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if (level.map[i] == Terrain.WALL_DECO) {
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scene.add( new Sink( i ) );
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group.add( new Sink( i ) );
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}
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}
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}
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@ -118,6 +118,7 @@ public class GameScene extends PixelScene {
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private Group terrain;
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private Group customTiles;
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private Group levelVisuals;
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private Group ripples;
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private Group plants;
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private Group traps;
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customTiles = new Group();
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terrain.add(customTiles);
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Dungeon.level.addVisuals(this);
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for( CustomTileVisual visual : Dungeon.level.customTiles){
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addCustomTile(visual.create());
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}
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levelVisuals = Dungeon.level.addVisuals();
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add(levelVisuals);
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traps = new Group();
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add(traps);
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@ -549,7 +551,7 @@ public class GameScene extends PixelScene {
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}
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// -------------------------------------------------------
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public static void add( Plant plant ) {
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if (scene != null) {
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scene.addPlantSprite( plant );
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