v0.3.2: added safety check for rockfall traps
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@ -59,7 +59,7 @@ public class RockfallTrap extends Trap {
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if (ch != null){
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int damage = Random.NormalIntRange(5+Dungeon.depth, 10+Dungeon.depth*3);
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damage -= Random.IntRange( 0, ch.dr());
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ch.damage(damage, this);
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ch.damage( Math.max(damage, 0) , this);
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Buff.prolong( ch, Paralysis.class, Paralysis.duration(ch)*2);
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