v0.3.2a: fixed a bug with thieves and slowed them down slightly when they have stolen an item.
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@ -72,6 +72,12 @@ public class Thief extends Mob {
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item = (Item)bundle.get( ITEM );
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}
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@Override
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public float speed() {
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if (item != null) return (5*super.speed())/6;
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else return super.speed();
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}
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@Override
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public int damageRoll() {
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return Random.NormalIntRange( 1, 7 );
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@ -180,7 +186,7 @@ public class Thief extends Mob {
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sprite.showStatus(CharSprite.NEGATIVE, TXT_RAGE);
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state = HUNTING;
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} else {
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GLog.n("The thief gets away with your " + item.name() + "!");
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if (item != null) GLog.n("The thief gets away with your " + item.name() + "!");
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item = null;
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state = WANDERING;
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}
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