v0.3.2: added in a painter for the ritual site room
This commit is contained in:
parent
d668f6e587
commit
5d24147312
|
@ -73,7 +73,7 @@ public class Room extends Rect implements Graph.Node, Bundlable {
|
|||
//prison quests
|
||||
MASS_GRAVE ( MassGravePainter.class ),
|
||||
ROT_GARDEN ( StandardPainter.class ),
|
||||
RITUAL_SITE ( StandardPainter.class );
|
||||
RITUAL_SITE ( RitualSitePainter.class );
|
||||
|
||||
private Method paint;
|
||||
|
||||
|
|
|
@ -0,0 +1,60 @@
|
|||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2015 Oleg Dolya
|
||||
*
|
||||
* Shattered Pixel Dungeon
|
||||
* Copyright (C) 2014-2015 Evan Debenham
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.levels.painters;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.keys.IronKey;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Room;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.ui.CustomTileVisual;
|
||||
import com.watabou.utils.Point;
|
||||
|
||||
public class RitualSitePainter extends Painter {
|
||||
|
||||
public static void paint( Level level, Room room) {
|
||||
|
||||
Room.Door entrance = room.entrance();
|
||||
entrance.set(Room.Door.Type.LOCKED);
|
||||
level.addItemToSpawn(new IronKey(Dungeon.depth));
|
||||
|
||||
fill(level, room, Terrain.WALL);
|
||||
fill(level, room, 1, Terrain.EMPTY);
|
||||
|
||||
RitualMarker vis = new RitualMarker();
|
||||
Point c = room.center();
|
||||
vis.pos(c.x - 1, c.y - 1);
|
||||
|
||||
level.customTiles.add(vis);
|
||||
}
|
||||
|
||||
public static class RitualMarker extends CustomTileVisual{
|
||||
|
||||
{
|
||||
tx = Assets.PRISON_QUEST;
|
||||
txX = txY = 0;
|
||||
tileW = tileH = 3;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
Loading…
Reference in New Issue
Block a user