v0.3.2: fixed mass grave occasionally spawning skeletons ontop of eachother.
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@ -56,7 +56,7 @@ public class MassGravePainter extends Painter {
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int pos;
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do {
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pos = room.random();
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} while (level.map[pos] != Terrain.EMPTY_SP);
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} while (level.map[pos] != Terrain.EMPTY_SP || level.findMob(pos) != null);
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skele.pos = pos;
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level.mobs.add( skele );
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}
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