v0.3.2: expansion to custom tile visuals, no an automated way of making a set of them to fill a room

This commit is contained in:
Evan Debenham 2015-10-05 22:51:13 -04:00
parent 2fb508c835
commit bcdba04d42
2 changed files with 49 additions and 5 deletions

View File

@ -79,8 +79,6 @@ public class WeakFloorPainter extends Painter {
tx = Assets.WEAK_FLOOR;
txX = Dungeon.depth/5;
txY = 0;
tileW = tileH = 1;
}
}

View File

@ -21,19 +21,25 @@
package com.shatteredpixel.shatteredpixeldungeon.ui;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Room;
import com.watabou.noosa.Image;
import com.watabou.utils.Bundlable;
import com.watabou.utils.Bundle;
public class CustomTileVisual extends Image implements Bundlable {
import java.util.ArrayList;
public abstract class CustomTileVisual extends Image implements Bundlable {
protected static final int TILE_SIZE = 16;
protected String tx; //string for resource file
protected int txX, txY; //position(in tiles) within resource file
//bundleable offsets from the standard texture xy, useful for mapping larger than 1x1 textures to many tiles
//(e.g. mapping a 3x3 texture to a room, where the corners are walls and the center is the floor)
private int ofsX = 0, ofsY = 0;
protected int tileX, tileY; //x and y coords for texture within a level
protected int tileW, tileH; //width and height in tiles
protected int tileW = 1, tileH = 1; //width and height in tiles
public void pos(int pos) {
pos( pos%Level.WIDTH, pos/Level.WIDTH );
@ -46,7 +52,8 @@ public class CustomTileVisual extends Image implements Bundlable {
public CustomTileVisual create() {
texture(tx);
frame(texture.uvRect(txX * TILE_SIZE, txY * TILE_SIZE, (txX + tileW) * TILE_SIZE, (txY + tileH) * TILE_SIZE));
frame(texture.uvRect((txX + ofsX) * TILE_SIZE, (txY + ofsY) * TILE_SIZE,
(txX + ofsX + tileW) * TILE_SIZE, (txY + ofsY + tileH) * TILE_SIZE));
x = tileX*TILE_SIZE;
y = tileY*TILE_SIZE;
@ -54,18 +61,57 @@ public class CustomTileVisual extends Image implements Bundlable {
return this;
}
//
public static ArrayList<CustomTileVisual> CustomTilesForRoom(Room r, Class<?extends CustomTileVisual> c){
ArrayList<CustomTileVisual> result = new ArrayList<>();
try {
for (int x = r.left; x <= r.right; x++) {
for (int y = r.top; y <= r.bottom; y++) {
CustomTileVisual vis = c.newInstance();
if (x == r.right) vis.ofsX = 2;
else if (x != r.left) vis.ofsX = 1;
if (y == r.bottom) vis.ofsY = 2;
else if (y != r.top) vis.ofsY = 1;
vis.pos(x, y);
result.add(vis);
}
}
} catch (InstantiationException | IllegalAccessException e) {
throw new RuntimeException("Something went wrong while making a bunch of tile visuals for a room!", e);
}
return result;
}
private static final String TILE_X = "tileX";
private static final String TILE_Y = "tileY";
private static final String OFS_X = "ofsX";
private static final String OFS_Y = "ofsY";
@Override
public void restoreFromBundle(Bundle bundle) {
tileX = bundle.getInt(TILE_X);
tileY = bundle.getInt(TILE_Y);
//if these weren't stored they will default to 0
ofsX = bundle.getInt(OFS_X);
ofsY = bundle.getInt(OFS_Y);
}
@Override
public void storeInBundle(Bundle bundle) {
bundle.put(TILE_X, tileX);
bundle.put(TILE_Y, tileY);
//don't need to store this in all cases
if (ofsX != 0 || ofsY != 0){
bundle.put(OFS_X, ofsX);
bundle.put(OFS_Y, ofsY);
}
}
}