Evan Debenham
e359b5f9ef
v0.2.3: artifact refactoring, pulled some display logic into superclass
2014-12-10 13:58:20 -05:00
Evan Debenham
7940bc78ec
v0.2.3: added voice lines for sad ghost.
2014-12-10 11:45:38 -05:00
Evan Debenham
4f0b3267df
v0.2.3: tweaks/fixes to unstable spellbook
2014-12-09 23:02:56 -05:00
Evan Debenham
8e645bfdbf
v0.2.3: actually removed cloak of shadows from standard drops.
2014-12-09 19:02:42 -05:00
Evan Debenham
b851be162e
v0.2.3: quickslot refactoring for artifacts
2014-12-09 16:40:36 -05:00
Evan Debenham
8dba48813d
v0.2.3: unstable spellbook polish + tweaks
2014-12-09 15:20:27 -05:00
Evan Debenham
08271837b7
v0.2.3: tweaks to generator removing artifacts from spawn chances
2014-12-09 15:17:51 -05:00
Evan Debenham
b4d946d64c
v0.2.3: fixed a bug with sewer boss levels and the rat king's room
2014-12-09 11:57:43 -05:00
Evan Debenham
17facf7cde
v0.2.3: initial implementation of dried rose
2014-12-09 01:49:10 -05:00
Evan Debenham
a42ccd3b6c
v0.2.3: tied new artifacts into item generation.
2014-12-09 01:40:58 -05:00
Evan Debenham
92c018ac44
v0.2.3: fixed various UI bugs
2014-12-08 23:07:43 -05:00
Evan Debenham
5bf2d72a90
v0.2.3: implementation on timekeepers hourglass (almost done!)
2014-12-08 17:10:39 -05:00
Evan Debenham
59df503355
v0.2.3: refactoring/tweaks to artifacts and active buffs
2014-12-08 16:34:50 -05:00
Evan Debenham
6fc71c9f8b
v0.2.3: final tweak to ring of force rework
2014-12-08 13:37:02 -05:00
Evan Debenham
4c353a4480
v0.2.3: corrected/improved ring of force rework
2014-12-08 11:47:03 -05:00
Evan Debenham
341f30b834
v0.2.3: light rework/buff to ring of force
2014-12-08 11:27:31 -05:00
Evan Debenham
264fe5123d
v0.2.3: tweaks, particle freezing implemented into hourglass
2014-12-08 02:04:21 -05:00
Evan Debenham
7069550ab0
v0.2.3: added functionality to freeze particle effects
2014-12-08 01:47:26 -05:00
Evan Debenham
301aff86c7
v0.2.3: fixed a bug involving planting plants during levelgen.
2014-12-07 19:52:27 -05:00
Evan Debenham
15c4bd66b7
v0.2.3: further hourglass implementation
2014-12-05 17:11:10 -05:00
Evan Debenham
3d55729861
v0.2.3: more implementation on hourglass
2014-12-05 03:25:58 -05:00
Evan Debenham
9a5f13b656
v0.2.3: tweaked hunger slightly, no longer interrupts movement.
2014-12-04 16:26:19 -05:00
Evan Debenham
1de8c8e9bf
v0.2.3: tweaked freerunner numbers (gotta go fast!)
2014-12-04 00:56:25 -05:00
Evan Debenham
656ca5612d
v0.2.3: fixed bugs/improved attack indicator
2014-12-04 00:46:54 -05:00
Evan Debenham
8c459a434b
v0.2.3: reworked freerunner's class ability
2014-12-03 17:17:35 -05:00
Evan Debenham
1ad866e0ef
v0.2.3: unarmored rogues now gain evasion as if they were wearing cloth
2014-12-03 16:58:27 -05:00
Evan Debenham
23bfbfd3e7
v0.2.3: reworked ring of evasion, again
2014-12-03 16:49:27 -05:00
Evan Debenham
a3cb4a2542
v0.2.3: re-fixed a bug with mobs and save/loading
2014-12-03 15:42:54 -05:00
Evan Debenham
d4b66ae6ef
v0.2.3: improvements to alchemists toolkit.
2014-12-03 15:26:58 -05:00
Evan Debenham
ddc3786b44
v0.2.3: changed how some of the code deals with exception. More visible errors, but better error reporting. These methods should never fail for any reason other than an IOException anyway, so the intent here is that if they do fail for another reason, it is worth one user's game session so that I can get a bug report.
2014-12-02 14:26:34 -05:00
Evan Debenham
0014888514
v0.2.3: small code tweak
2014-12-02 02:20:52 -05:00
Evan Debenham
486cdcf2b7
v0.2.3: removed android L warning (issue does not seem to be affecting OTAs, only select few who flashed from a dev pre-release).
2014-12-02 02:13:15 -05:00
Evan Debenham
ac567a12f2
v0.2.3: tweaks/fixes to Alchemists Toolkit
2014-12-02 02:11:55 -05:00
Evan Debenham
cf8697e4de
v0.2.3: tied in placeholder spellbook sprite
2014-12-01 22:26:49 -05:00
Evan Debenham
70d18c822a
v0.2.3: WIP/placeholder sprites for new items
2014-12-01 22:25:06 -05:00
Evan Debenham
ee9aad9078
v0.2.3: partial implementation of Timekeeper's Hourglass
2014-12-01 16:52:21 -05:00
Evan Debenham
e6e0966635
v0.2.3: fixed a bug with unstable spellbook
2014-12-01 14:34:30 -05:00
Evan Debenham
e7c1c05878
v0.2.3: tweaked the balancing on Unstable Spellbook
2014-12-01 13:01:39 -05:00
Evan Debenham
37065ff0c4
v0.2.3: updated a TODO
2014-12-01 03:29:10 -05:00
Evan Debenham
657d6a68c7
v0.2.3: refactored item dropping, added to/refactored drop limiter variables. Health potions are no longer farmable. This needs testing!
2014-12-01 03:28:10 -05:00
Evan Debenham
dd29262806
v0.2.3: damage now more frequently interrupts player movement
2014-11-29 15:14:56 -05:00
Evan Debenham
dfff62ef05
v0.2.3: Sandals of nature buffed (in anticipation of nerfs to potion farming)
2014-11-28 16:26:31 -05:00
Evan Debenham
a0617572bb
v0.2.3: cloak of shadows is now unique to the rogue
2014-11-28 11:51:40 -05:00
Evan Debenham
c8a5884b45
v0.2.3: reduced recharge speed of cloak, now scales on missing charge instead of level.
2014-11-28 11:47:56 -05:00
Evan Debenham
50c7f1e9aa
v0.2.3: added a null safety check.
2014-11-28 09:47:43 -05:00
Evan Debenham
7532ad91cb
v0.2.3: implemented Unstable Spellbook upgrade logic
2014-11-27 17:14:35 -05:00
Evan Debenham
3043e88979
v0.2.3: partially implemented unstable spellbook
2014-11-26 17:19:05 -05:00
Evan Debenham
803bd132ae
v0.2.3: reduced the severity of curses on Horn of Plenty and Chalice of Blood
2014-11-26 14:07:59 -05:00
Evan Debenham
eb22583e86
v0.2.3: usability improvements and bugfixes to cloak of shadows
2014-11-26 01:40:36 -05:00
Evan Debenham
dd77c19c13
v0.2.3: fixed a bug with artifact transmutation
2014-11-26 00:58:52 -05:00
Evan Debenham
965f45047b
v0.2.3: Significantly buffed the cape of thorns
2014-11-25 15:31:26 -05:00
Evan Debenham
31a2676bbb
v0.2.3: Talisman of foresight nerfed, now more dependant on level scaling. Levels faster though.
2014-11-25 14:27:46 -05:00
Evan Debenham
05940761f6
v0.2.3 light buffs to Horn of Plenty (before levelling up)
2014-11-25 14:23:26 -05:00
Evan Debenham
d3bd917932
v0.2.3: increased required EXP on armband by 20%
2014-11-25 14:11:06 -05:00
Evan Debenham
1d44a72efc
v0.2.3: Master thieves armband now loses some charge when unequipped.
2014-11-25 14:09:00 -05:00
Evan Debenham
a12f41f612
v0.2.3: changes to error handling for corrupted save information (should pop up with a more helpful error, instead of a crash).
2014-11-25 01:15:11 -05:00
Evan Debenham
23a644403b
v0.2.3: fixed a bug with frost and fire elementals
2014-11-24 22:39:58 -05:00
Evan Debenham
2ab55e2417
Merge remote-tracking branch 'origin/master'
2014-11-24 16:49:13 -05:00
Evan Debenham
36a0bcbcc5
v0.2.3: first implementation of Alchemist's toolkit, a bit rough.
2014-11-24 16:48:45 -05:00
Evan Debenham
ccc4588e6a
v0.2.3: fixed a new bug with talisman of foresight
2014-11-22 17:01:22 -05:00
Evan Debenham
f40f7f325c
v0.2.3: refactored blandfruit bundling
2014-11-20 15:44:57 -05:00
Evan Debenham
ec8ced5fc4
v0.2.3: tweaks/corrections to blandfruit and associated buffs
2014-11-20 01:59:32 -05:00
Evan Debenham
4a3098c208
v0.2.3: refactored buffs which provide immunities, added (unused) resistances as well.
2014-11-19 21:36:13 -05:00
Evan Debenham
b8355f0471
v0.2.3: improved blandfruit: previously harmful fruit now give unique buffs.
...
Renamed fruit to be more heavily tied to their seeds.
New buffs have placeholder graphics, need permanent ones.
2014-11-19 17:04:07 -05:00
Evan Debenham
b73ee347f6
v0.2.3: bones now transfer artifact levels (but they are capped as usual)
2014-11-19 13:20:38 -05:00
Evan Debenham
977a320fc2
v0.2.3: transmuted artifacts now retain their levels
2014-11-19 11:41:36 -05:00
Evan Debenham
f59fc8c304
v0.2.3: refactored levelling on some artifacts
2014-11-19 10:56:26 -05:00
Evan Debenham
c4b2c9ab4b
v0.2.3: corrected identified state of starting cloak
2014-11-19 01:43:05 -05:00
Evan Debenham
817da5a778
v0.2.3: removed unintended tester code.
2014-11-19 01:40:42 -05:00
Evan Debenham
0ba2ca4302
v0.2.3: artifacts can now be cursed (couple rough edges to smooth out)
2014-11-19 01:36:36 -05:00
Evan Debenham
268435d390
v0.2.3: artifacts can now be transmuted (levels are not transferred, will decide on this later)
2014-11-18 21:21:23 -05:00
Evan Debenham
567f80a689
v0.2.3: artifacts are now unique, also have better interaction with remains
2014-11-18 21:04:59 -05:00
Evan Debenham
e58df1bc9c
v0.2.2b: final commit
2014-11-16 17:58:40 -05:00
Evan Debenham
4ad2f689bd
v0.2.2b: fixed a bug where the assassin's wound animation would sometimes cause a crash
2014-11-16 00:40:05 -05:00
Evan Debenham
402f61aa76
v0.2.2b: added in a warning relating to an OS issue for android L users
2014-11-15 20:58:42 -05:00
Evan Debenham
1febc6b7e3
v0.2.2b: changed how interlevelscene deals with exceptions
2014-11-15 20:52:02 -05:00
Evan Debenham
4d4959c40d
v0.2.2b: fixed a bug with challenges and dropped items
2014-11-15 20:49:33 -05:00
Evan Debenham
9943f5da90
v0.2.2b: fixed interaction between challenges and bones
2014-11-15 18:45:21 -05:00
Evan Debenham
1703c7108d
v0.2.2b: fixed a bug with the piercing enchant
2014-11-14 17:35:50 -05:00
Evan Debenham
c4b55ae70b
v0.2.2b: updated boomerang text to include weightstone properties
2014-11-14 17:35:14 -05:00
Evan Debenham
22a639dd4f
v0.2.2b: removed traps from Sewer Boss level
2014-11-14 11:51:00 -05:00
Evan Debenham
127c74696a
v0.2.2a: real, honest to goodness, final commit. removed unintended tester code.
2014-11-05 21:52:05 -05:00
Evan Debenham
dc86095e27
v0.2.2a: real final commit, small tweaks to welcome scene
2014-11-05 21:48:56 -05:00
Evan Debenham
eb0cb63552
v0.2.2a: final commit
2014-11-05 21:35:47 -05:00
Evan Debenham
55ea2dbcab
v0.2.2a: reverted some changes to study rooms, corrected an error.
2014-11-05 20:05:12 -05:00
Evan Debenham
b68db3bb73
v0.2.2a: updated TODOs
2014-11-05 16:56:00 -05:00
Evan Debenham
d560a6e2d3
v0.2.2a: made the study room type a bit more interesting.
2014-11-05 16:51:37 -05:00
Evan Debenham
dc4232de2a
v0.2.2a: refactored and tweaked placement of key items in rooms.
2014-11-05 16:50:08 -05:00
Evan Debenham
fd81d67616
v0.2.2a: fixed a bug with plants and grass stacking on level gen (they are no longer able to)
2014-11-05 14:37:44 -05:00
Evan Debenham
dfda4a53c2
v0.2.2a: tweaked level and hero gen logic for certain challenges
2014-11-05 14:18:18 -05:00
Evan Debenham
80819f1c7a
v0.2.2a: fixed a bug where winning the game above depth 26 would result in a deflated score.
2014-11-05 09:46:14 -05:00
Evan Debenham
48b1721bd8
v0.2.2a: fixed a bug which prevented a new game from being started in some cases.
2014-11-05 09:42:41 -05:00
Evan Debenham
a43c65bb52
v0.2.2: Final plant tweaks (inc. new dreamfoil sprite)
2014-11-03 22:52:37 -05:00
Evan Debenham
27bf458496
v0.2.2: tweaked key depth display
2014-11-03 20:39:19 -05:00
Evan Debenham
49bbbbf39e
v0.2.2: updated welcome scene
2014-11-03 17:38:32 -05:00
Evan Debenham
e4ac692b5c
v0.2.2: bones system no longer triggers on a run with challenges
2014-11-03 15:03:43 -05:00
Evan Debenham
4415f36e76
v0.2.2: clarified ring descriptions, 'cursed' is now 'degraded'
2014-11-03 13:45:12 -05:00
Evan Debenham
1d5b7929be
v0.2.2: increased seed requirement on sandals of nature (to balance with new seeds)
2014-11-03 11:52:04 -05:00
Evan Debenham
6276daf3bc
v0.2.2: updated description and behaviour of dreamfoil, updated frozen carpaccio to match.
2014-11-03 11:50:04 -05:00
Evan Debenham
eeca1cb7db
v0.2.2: fixed a bug with the ankh
2014-11-02 19:39:16 -05:00
Evan Debenham
ad597172ce
v0.2.2: tweaked great crab animation speed
2014-11-01 22:38:06 -04:00
Evan Debenham
cd124d2320
v0.2.2: fixed a couple bugs with keys and stackable items
2014-11-01 17:14:49 -04:00
Evan Debenham
0ce2754de9
v0.2.2: WIP sprite for stormvine
2014-10-31 16:08:29 -04:00
Evan Debenham
f26f312dfd
v0.2.2: fixed a wand charging exploit (again)
2014-10-31 01:41:19 -04:00
Evan Debenham
290bfca157
v0.2.2: gas changes
2014-10-30 21:17:44 -04:00
Evan Debenham
9170e6b11a
v0.2.2: corrected merging conflict (note to self: pull before you push from a different machine moron)
2014-10-30 20:55:40 -04:00
Evan Debenham
bea33b33b1
v0.2.2: small tweaks/fixes to heroes remains
2014-10-30 20:53:45 -04:00
Evan Debenham
9d19a785ba
Merge remote-tracking branch 'origin/master'
...
Conflicts:
src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/ConfusionGas.java
2014-10-30 20:00:53 -04:00
Evan Debenham
c23191575e
v0.2.2: tweaked confusion gas duration (notably less 'you feel dizzy' spam)
2014-10-30 16:31:45 -04:00
Evan Debenham
3df12ebf2d
v0.2.2: tweaked spacing on blob cell info
2014-10-30 16:30:59 -04:00
Evan Debenham
66c1cad9a9
v0.2.2: improved stormvine description
2014-10-30 16:27:41 -04:00
Evan Debenham
2a78053176
v0.2.2: better dreamfoil interaction with the hero
2014-10-30 14:34:34 -04:00
Evan Debenham
403fe0e026
v0.2.2: corrected sleep immunity interaction with magical sleep/drowsy
2014-10-30 13:50:39 -04:00
Evan Debenham
55b920f9bb
v0.2.2: further tweaks to heroes remains system
2014-10-30 11:16:19 -04:00
Evan Debenham
462f4c9d8b
v0.2.2: gave heroes remains a unique heap type & sprite
2014-10-30 10:02:25 -04:00
Evan Debenham
e02222495c
v0.2.2: refactored immunity to gasses
2014-10-29 22:19:52 -04:00
Evan Debenham
6810d0adef
v0.2.2: modified weightstone speed logic, now factors itself in before ring of furor.
2014-10-29 16:09:26 -04:00
Evan Debenham
a17c141738
v0.2.2: fixed a bug with multiple ankhs in both blessed and unblessed states
2014-10-29 16:00:21 -04:00
Evan Debenham
063dc55933
v0.2.2: corrected some errors in blandfruit
2014-10-27 17:24:45 -04:00
Evan Debenham
f4f1f9f930
v0.2.2: refactored fetid rat immunity to stench gas
2014-10-27 10:34:15 -04:00
Evan Debenham
a0be7b2188
v0.2.2: added new gasses to GasesImmunity buff
2014-10-27 10:28:10 -04:00
Evan Debenham
c7b63271aa
v0.2.2: reworked weightstone
2014-10-26 17:30:23 -04:00
Evan Debenham
a1fd965145
v0.2.2: tied new seeds into item generator
2014-10-26 04:27:07 -04:00
Evan Debenham
d257d28414
v0.2.2: Implemented new potion of levitation functionality into falling potions
2014-10-26 04:21:39 -04:00
Evan Debenham
04c315cfaa
v0.2.2: Implemented new seeds into Blandfruit
2014-10-26 04:19:35 -04:00
Evan Debenham
c10f9b290c
v0.2.2: tweaked the behaviour of some of the sewer quest bosses
2014-10-26 02:18:21 -04:00
Evan Debenham
50cb7c59a2
v0.2.2: potion of levitation buffed, now creates cloud of confusion gas.
2014-10-26 01:21:04 -04:00
Evan Debenham
8d00feb289
v0.2.2: added descriptions and placeholder sprites for new plants
2014-10-26 01:03:00 -04:00
Evan Debenham
bd4405a805
v0.2.2: fixed a visual sync bug with bones system
2014-10-25 14:11:46 -04:00
Evan Debenham
2d176b4b62
v0.2.2: fixed a bug with the ghost quest.
2014-10-25 14:11:08 -04:00
Evan Debenham
161b444d67
v0.2.2: corrected casting errors in javac compiler
2014-10-24 22:13:31 -04:00
Evan Debenham
7648e8fc17
v0.2.2: added new plants (very rough, many details to add)
2014-10-24 15:54:49 -04:00
Evan Debenham
fa53d78809
v0.2.2: overhauled bones system(heroes remains). Fairly tentative, needs to be tested.
2014-10-22 17:11:30 -04:00
Evan Debenham
e10cdb3747
v0.2.2: Corrected item slot display for keys
2014-10-21 22:30:54 -04:00
Evan Debenham
3706092e7b
v0.2.2: falling items now appear on the next depth (potions shatter)
2014-10-21 20:47:40 -04:00
Evan Debenham
29a323ebcf
Merge branch 'v0.2.1' of https://github.com/00-Evan/shattered-pixel-dungeon
...
Changes in v0.2.1c
Conflicts:
src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Ghost.java
Additionally:
Improved challenge characteristics (now armor challenge removes the reward menu button, rather than giving cloth armor)
2014-10-21 09:53:56 -04:00
Evan Debenham
1592ceb6d8
Merge branch 'v0.2.1' of https://github.com/00-Evan/shattered-pixel-dungeon
...
Changes in v0.2.1c
Conflicts:
src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Ghost.java
Additionally:
Improved challenge characteristics (now armor challenge removes the reward menu button, rather than giving cloth armor)
2014-10-21 09:52:56 -04:00
Evan Debenham
b4d4e6a4d6
v0.2.1c: final commit
2014-10-21 02:31:21 -04:00
Evan Debenham
1198c96a53
v0.2.1c: final balance tweaks, tweaked Goo clarity
2014-10-21 02:00:53 -04:00
Evan Debenham
cc0a3ad412
Merging Source v1.7.2: final commit, assuming there are no bugs. Now to work on v0.2.2
2014-10-21 00:51:09 -04:00
Evan Debenham
f352efded2
Merging Source v1.7.2: corrected sleeping typo
2014-10-21 00:41:44 -04:00
Evan Debenham
13afc9df8d
Merging Source v1.7.2: item changes
2014-10-21 00:38:15 -04:00
Evan Debenham
4a49763309
Merging Source v1.7.2: actor changes
2014-10-20 23:51:15 -04:00
Evan Debenham
724338b57f
Merging Source v1.7.2: effects changes
2014-10-20 23:00:20 -04:00
Evan Debenham
1e62a6bd88
Merging Source v1.7.2: level changes
2014-10-20 22:55:37 -04:00
Evan Debenham
e2b877b6b9
Merging Source v1.7.2: plant changes
2014-10-20 22:38:13 -04:00
Evan Debenham
9f49d115d2
Merging Source v1.7.2: sprite changes
2014-10-20 20:12:43 -04:00
Evan Debenham
0ae4285220
V0.2.1c: further sewer quest rebalancing, changed text
2014-10-20 16:59:02 -04:00
Evan Debenham
33db534e25
Merging Source v1.7.2: window changes
2014-10-20 03:24:59 -04:00
Evan Debenham
735af276c8
Merging Source v1.7.2: UI changes
2014-10-18 21:30:38 -04:00
Evan Debenham
9f9e117c95
Merging Source v1.7.2: scene changes
2014-10-18 04:59:03 -04:00
Evan Debenham
c976144fdf
Merging Source v1.7.2: main class changes
2014-10-18 04:55:31 -04:00
Evan Debenham
2faaa4b865
V0.2.1c: Tentative rebalance to sewer quest bosses
2014-10-17 14:47:14 -04:00
Evan Debenham
92a17f392e
Merging Source v1.7.2: top-level class changes
2014-10-17 02:16:42 -04:00
Evan Debenham
f229ede8ee
V0.2.1b: final commit
2014-10-14 20:24:22 -04:00
Evan Debenham
e8bf75e69a
V0.2.1b: reduced the Gnoll Trickster's power a little bit.
2014-10-14 20:08:23 -04:00
Evan Debenham
21da2b392a
V0.2.1b: backed out of changes window, for now
2014-10-14 20:06:23 -04:00
Evan Debenham
3a69679a71
V0.2.1b: spelling + syntax errors
2014-10-14 19:35:35 -04:00
Evan Debenham
21bfecb69f
V0.2.1b: WIP changes windows
2014-10-14 18:04:48 -04:00
Evan Debenham
02e54f1440
V0.2.1b: Corrected sprite errors in sad ghost window
2014-10-14 16:16:18 -04:00
Evan Debenham
fff98d8bd1
V0.2.1b: Corrected bug with wandmaker and corpse dust.
2014-10-14 14:59:28 -04:00
Evan Debenham
1eb0136dab
V0.2.1 : HOTFIX commit, final commit.
2014-10-13 23:17:06 -04:00
Evan Debenham
6cd16e7f20
V0.2.1a: corrected a typo (might as well while i'm here)
2014-10-13 23:09:41 -04:00
Evan Debenham
be836db8a1
V0.2.1a: HOTFIX commit, corrected sewer boss map generation issue (note to self - a character should never under any circumstances be able to walk into the outer ring of the map)
2014-10-13 23:07:57 -04:00
Evan Debenham
054b8135db
V0.2.1 : final commit!
2014-10-13 18:24:30 -04:00
Evan Debenham
e2e9a25050
V0.2.1 : Finalized visuals for Gnoll Trickster
2014-10-13 17:04:15 -04:00
Evan Debenham
19aa1c3f1a
V0.2.1 : Reworked several of the new texts.
2014-10-13 16:46:23 -04:00
Evan Debenham
0b8b28d37a
V0.2.1 : Removed now unused quest items (rat skull gets to stick around a few versions to help old saves)
2014-10-13 15:07:54 -04:00
Evan Debenham
bada599913
V0.2.1 : adjusted quest logic, should elegantly handle old quests now.
2014-10-13 14:45:35 -04:00
Evan Debenham
01fa54eb38
V0.2.1 : Ankh now actually only resets the level when it is locked
2014-10-13 13:28:15 -04:00
Evan Debenham
e72df0f32a
V0.2.1 : Tweaks to ghost boss coding/mechanics
2014-10-13 04:20:04 -04:00
Evan Debenham
2955d830ef
V0.2.1 : Improved Great Crab logic, made item generation from ghost slightly more generous.
2014-10-13 03:30:21 -04:00
Evan Debenham
0e0faecc25
V0.2.1 : Unblessed Ankh will now only reset a boss level when the level is locked.
2014-10-13 03:19:35 -04:00
Evan Debenham
dd2ddf6f81
V0.2.1 : Overhauled Goo's arena, now much more positioning possible.
2014-10-13 02:50:54 -04:00
Evan Debenham
e6b8732f90
V0.2.1 : reintroduced welcome string error (I can't bring myself to remove it)
2014-10-12 19:27:34 -04:00
Evan Debenham
38c80c1038
V0.2.1 : made it SUPER CLEAR the dew vial no longer revives
2014-10-12 16:40:07 -04:00
Evan Debenham
56708b36aa
V0.2.1 : Fixed a bug involving Ring of Tenacity (now rounds damage up, mainly so that hunger still hurts)
2014-10-12 00:24:37 -04:00
Evan Debenham
ad32c4d984
V0.2.1 : Added alternate title text to appropriate locations for Sub-Reddit modding distinctions. Standardized alternate text color int global variable. Added hero icon to hero display. make about scene flare less flashy.
2014-10-12 00:03:23 -04:00
Evan Debenham
12e2f13808
V0.2.1 : reduced self-damage on Scroll of Psionic Blast
2014-10-11 17:02:10 -04:00
Evan Debenham
8d6207dec0
V0.2.1 : actually reduced damage from Chalice of Blood (v0.2.0a fix only reduced calc for warning, D'OH!)
2014-10-11 16:59:16 -04:00
Evan Debenham
8525e8db89
V0.2.1 : Improved Fet Rat sprite & particles
2014-10-11 16:46:52 -04:00
Evan Debenham
02a20b083b
V0.2.1: Updated sewer character descriptions
2014-10-10 17:46:41 -04:00
Evan Debenham
850470ef27
V0.2.1: Updated story messages for the sewers.
2014-10-10 17:22:54 -04:00
Evan Debenham
900cc15278
V0.2.1: Updated tip messages for the sewers.
2014-10-10 16:32:24 -04:00
Evan Debenham
5fe31fb7d9
V0.2.1: Added descriptions to gnoll trickster and great crab.
2014-10-09 18:16:12 -04:00
Evan Debenham
4c102eb3f3
V0.2.1: tweaked some code in gnoll trickster and great crab.
2014-10-09 16:04:15 -04:00
Evan Debenham
cb381c1cbb
V0.2.1 : power reduction to the Gnoll Trickster
2014-10-09 01:53:08 -04:00
Evan Debenham
b048a3b242
V0.2.1 : WIP sprites for new quest bosses, plus a small Fetid Rat tweak.
2014-10-09 01:15:37 -04:00
Evan Debenham
e3da42ab34
V0.2.1 : Small tweaks
2014-10-09 00:50:21 -04:00
Evan Debenham
8f4e1ee1f0
V0.2.1 : New sprite for Fetid Rat (still has nothing on the Rat King of course)
2014-10-09 00:18:43 -04:00
Evan Debenham
3d19573f66
V0.2.1 : Corrected errors in new Stench blob.
2014-10-09 00:16:42 -04:00
Evan Debenham
41707f3db7
V0.2.1 : Fixed a crash bug with Scroll of Rage
2014-10-09 00:15:34 -04:00
Evan Debenham
b7a81ff2aa
V0.2.1: added new stench particles to Fetid Rat sprite.
2014-10-08 17:41:03 -04:00
Evan Debenham
f371f7836e
V0.2.1: Rebalanced & mechanically tweaked quest bosses.
2014-10-08 17:40:40 -04:00
Evan Debenham
d8208e5423
V0.2.1: Added new blob effect for Fetid Rat
2014-10-08 16:00:18 -04:00
Evan Debenham
bba30b473f
V0.2.1 : Implemented more of new quest boss texts
2014-10-08 02:15:01 -04:00
Evan Debenham
6ba6a54a91
V0.2.1: Updated quest dialog & descriptions, more pending
2014-10-07 17:15:00 -04:00
Evan Debenham
c39762c9ed
V0.2.1: Using a blessed ankh now properly adds to the ankhs used statistic.
2014-10-07 10:47:35 -04:00
Evan Debenham
baf258fe3a
V0.2.1: Corrected class declarations, now static.
2014-10-07 09:58:46 -04:00
Evan Debenham
80e1cb747e
V0.2.1 : modified level transition messages again
2014-10-06 21:54:06 -04:00
Evan Debenham
6200a9c183
V0.2.1 : Updated floor transition messages/sounds
2014-10-06 21:53:13 -04:00
Evan Debenham
dbc2a44911
V0.2.1 : Game now saves on every floor transition (should make crashes much less disastrous)
2014-10-06 21:52:43 -04:00
Evan Debenham
a50b58e687
V0.2.1 : Wand of Teleportation can no longer teleport NPCs.
2014-10-06 19:48:19 -04:00
Evan Debenham
c8bbeea53b
V0.2.1: Fixed a bug with Ring of Might overhealing the player.
2014-10-06 16:54:26 -04:00
Evan Debenham
498cfacb39
V0.2.1: DM-300 is now immune to terror (fixes unintended fear-heal behaviour)
2014-10-06 16:52:04 -04:00
Evan Debenham
6b72f83ccd
V0.2.1 : Updated Goo particle effects again, small tweak
2014-10-04 02:53:17 -04:00
Evan Debenham
d3af7bb854
V0.2.1 : Removed rose quest logic from sewer mobs
2014-10-03 22:18:23 -04:00
Evan Debenham
4c49f647cc
V0.2.1: Overhauled ghost quest, needs testing.
2014-10-03 18:01:19 -04:00
Evan Debenham
6c818ec0b1
V0.2.1: Corrected bug involving failed item placement with Wandmaker quest (bug is also present with ghost, will be fixed in ghost quest overhaul shortly)
2014-10-03 15:56:47 -04:00
Evan Debenham
ba8d158ba7
V0.2.1: Updated generator exception handling to always be internal.
2014-10-03 14:55:47 -04:00
Evan Debenham
960f39b56b
Merge remote-tracking branch 'origin/master'
2014-10-03 14:00:25 -04:00
Evan Debenham
1c40c23a72
V0.2.1: Added support for specifying target strength in weapon/armor generation.
2014-10-03 14:00:07 -04:00
Evan Debenham
d8e936ea97
V0.2.1 : Updated Goo particle effects (much better now)
2014-10-02 22:31:36 -04:00
Evan Debenham
2b5c563b8f
V0.2.1: First commit of new quest monsters, needs significant refining.
2014-10-02 17:22:56 -04:00
Evan Debenham
c66cc2fc46
V0.2.1: Crystal Chests no longer show their contents in the loot indicator.
2014-10-02 14:14:21 -04:00
Evan Debenham
346f5b4e88
V0.2.1 : Added particle effects to Goo
2014-10-02 00:31:44 -04:00
Evan Debenham
13cf972982
V0.2.1 : Clarified actor order of behaviour
2014-10-02 00:31:25 -04:00
Evan Debenham
d0227aebc8
V0.2.1 : Added new level neighbour arrays
2014-10-02 00:29:59 -04:00
Evan Debenham
1c48866338
V0.2.1 : Initial Improvements to Goo's sprite
2014-09-29 01:16:40 -04:00
Evan Debenham
a22de3817b
V0.2.0c : Updated Welcome Scene
2014-09-22 20:40:12 -04:00
Evan Debenham
4f4a873210
V0.2.0c : Updated Dew Vial description
2014-09-22 20:28:00 -04:00
Evan Debenham
5d23a20cd6
V0.2.0c : Fixed a bug with cloak of shadows and rankings.
2014-09-22 20:23:42 -04:00
Evan Debenham
5807c17059
V0.2.0c : Corrected numerous bugs with Scroll of Lullaby
2014-09-22 20:01:58 -04:00
Evan Debenham
eaf2fcf81b
Merge remote-tracking branch 'origin/master'
2014-09-22 19:27:33 -04:00
Evan Debenham
a1954c3d33
V0.2.0c : Removed unused import from HighGrass
2014-09-22 19:26:53 -04:00
Evan Debenham
9c059712a7
V0.2.0c: Updated Welcome Scene
2014-09-22 17:34:22 -04:00
Evan Debenham
c8d54bf384
V0.2.0c: Corrected signpost message relating to the ankh
2014-09-22 17:22:28 -04:00
Evan Debenham
2198e5e3b7
V0.2.0c : Reduced Horn of Plenty scaling slightly
2014-09-21 23:57:50 -04:00
Evan Debenham
8febc963e5
V0.2.0c : Added nullchecks to heaps and level heap placement on load.
2014-09-21 22:34:06 -04:00
Evan Debenham
a1f6065b46
V0.2.0c : Increased seed pouch capacity
2014-09-21 16:45:45 -04:00
Evan Debenham
bf50d67912
V0.2.0c : corrected rotberry seed pickup behaviour
2014-09-21 16:38:14 -04:00
Evan Debenham
8aa2b5c8a2
V0.2.0c : Fixed Ring of Might behaviour
2014-09-21 16:35:01 -04:00
Evan Debenham
20686b5ba0
V0.2.0c : correct typo in generator
2014-09-21 16:10:10 -04:00
Evan Debenham
f8d76da5a8
V0.2.0c : made Blandfruit stackable
2014-09-18 21:27:45 -04:00
Evan Debenham
2d42627940
V0.2.0b: Updated Welcome Scene
2014-09-17 19:26:26 -04:00
Evan Debenham
23697978de
V0.2.0b: Updated the description of Chalice of Blood
2014-09-17 19:01:33 -04:00
Evan Debenham
f29b00bf99
V0.2.0b: Corrected artifact sale value
2014-09-17 18:53:04 -04:00
Evan Debenham
c5a15a0441
V0.2.0b: Clarified Blandfruit description, buffed Blandfruit horn value
2014-09-17 16:47:22 -04:00
Evan Debenham
82d90b90f1
V0.2.0b: Fixed a bug with loading saves
2014-09-17 16:17:29 -04:00
Evan Debenham
5878352dc8
V0.2.0a: corrected URL, real final commit
2014-09-16 20:56:37 -04:00
Evan Debenham
689f71621a
V0.2.0a: Final Commit
2014-09-16 20:54:42 -04:00
Evan Debenham
9dbfa2f76e
V0.2.0a: Reverted Talisman EXP change, fixed a Talisman bug.
2014-09-16 20:42:51 -04:00
Evan Debenham
0e5b4604b6
V0.2.0a: Made Artifacts sellable, buffed ring sale price (as they are stronger now)
2014-09-16 20:32:10 -04:00
Evan Debenham
3c88994561
V0.2.0a: Made Artifacts and Rings a little bit rarer
2014-09-16 20:27:39 -04:00
Evan Debenham
f012cddc4a
V0.2.0a: Made Talisman of Foresight a bit easier to level
2014-09-16 20:23:49 -04:00
Evan Debenham
11b289f4d1
V0.2.0a: Some rebalancing on Chalice of Blood
2014-09-16 20:22:57 -04:00
Evan Debenham
a02a5f2c0d
V0.2.0a: Fixed crashing on deleted items when loading saves.
2014-09-16 20:04:37 -04:00
Evan Debenham
b8080a9dbe
V0.2.0a: Fixed a Bug with Sandals of Nature
2014-09-16 19:15:59 -04:00
Evan Debenham
28bc72153b
V0.2.0: Fixed a bug with Cape of Thorns
2014-09-16 19:13:28 -04:00
Evan Debenham
93b7d2ea3f
V0.2.0: final commit!
2014-09-15 20:30:10 -04:00
Evan Debenham
f0c00d8961
V0.2.0: cleaned up Chalice of Blood visuals
2014-09-15 20:22:54 -04:00
Evan Debenham
9444554f79
V0.2.0: Added shading to talisman of foresight, tweaked Greaves of nature sprite, updated logo (still temp)
2014-09-15 20:17:24 -04:00
Evan Debenham
94825656f5
V0.2.0: tested artifacts, tweaked descriptions.
2014-09-15 19:51:21 -04:00
Evan Debenham
c4def3b0e5
V0.2.0: made asassin damage bonus more consistent, but lower overall (to balance with having cloak)
2014-09-15 17:27:54 -04:00
Evan Debenham
3b1ef686ba
V0.2.0: Added polish to artifacts
2014-09-15 16:53:20 -04:00
Evan Debenham
7ef7f1715a
V0.2.0: Made randomly generated rings cap at +2 (rings are much stronger on average now, this helps balance & encourage investing in rings)
2014-09-15 16:38:31 -04:00
Evan Debenham
c9d29b719b
V0.2.0: reduced charging amount on talisman of foresight when finding things.
2014-09-15 13:33:15 -04:00
Evan Debenham
3885a0f039
V0.2.0: Chalice of Blood now caps at level 10, up from 8. Updated Regen buff logic to account for a level 10 chalice
2014-09-15 09:43:57 -04:00
Evan Debenham
4dcb086ea8
V0.2.0: Corrected a bug with Ring of Wealth functionality (< instead of >, i'm dumb =S)
2014-09-15 09:23:58 -04:00
Evan Debenham
a15fc5a0a5
V0.2.0: Created Sprite & buff icons for the Talisman of Foresight, sprite still needs shading.
2014-09-15 02:31:40 -04:00
Evan Debenham
06dbf11823
V0.2.0: Corrected artifacts triggering the levelled item badge.
2014-09-15 01:34:34 -04:00
Evan Debenham
eb42461b03
V0.2.0: implemented Sandals of nature sprite, Sandals final form now named greaves (was leggings)
2014-09-15 01:34:01 -04:00
Evan Debenham
d5acee95a6
V0.2.0: corrected initial charge value on Talisman of Foresight
2014-09-14 20:53:16 -04:00
Evan Debenham
ad8d15b483
V0.2.0: Tied artifact drops into rooms
2014-09-14 20:43:13 -04:00
Evan Debenham
56c1995bff
V0.2.0: changed default rouge quickslot & description.
2014-09-14 19:47:10 -04:00
Evan Debenham
3c4ba9d019
V0.2.0: updated TODOs
2014-09-14 19:45:28 -04:00
Evan Debenham
63696cb502
V0.2.0: Added last bit of Ring of Wealth logic
2014-09-14 19:40:59 -04:00
Evan Debenham
efef1e65c9
V0.2.0: Added Artifacts to generator drop logic.
2014-09-14 19:40:04 -04:00
Evan Debenham
d1700407c8
V0.2.0: Buffed ring of Wealth a bit
2014-09-14 19:39:26 -04:00
Evan Debenham
96d5f1000f
V0.2.0: Fully implemented Ring of Wealth
2014-09-14 19:31:31 -04:00
Evan Debenham
6e9cc9dd69
V0.2.0: Fully implemented Talisman of Foresight
2014-09-14 18:38:23 -04:00
Evan Debenham
f4e5060041
V0.2.0: Corrected some misc. item buff detach logic
2014-09-14 04:36:05 -04:00
Evan Debenham
827bbac105
V0.2.0: Corrected missile logic with Ring of Sharpshooting
2014-09-14 02:11:06 -04:00
Evan Debenham
b60478233d
V0.2.0: Implemented further Sandal logic, small tweak to horn logic.
2014-09-13 20:42:37 -04:00
Evan Debenham
2070bffb0e
V0.2.0: reverted earthroot shake change from previous version
2014-09-13 17:37:08 -04:00
Evan Debenham
7abb24f723
V0.2.0: Changed artifacts to use upgrade() instead of level++
2014-09-13 17:34:50 -04:00
Evan Debenham
2021373e3e
V0.2.0: Swarm of flies made slightly stronger, and they drop health potions less often. Yeah that's right, I just hard nerfed the best way to farm HP in the game, what now!?
2014-09-12 15:52:36 -04:00
Evan Debenham
2e85c6cf33
V0.2.0: Buffed Ring of Elements, resistance and duration factors increased
2014-09-12 14:43:03 -04:00
Evan Debenham
69b7e5a9fc
V0.2.0: implemented ring of Furor, light Sharpshooting refactor
2014-09-12 14:16:39 -04:00
Evan Debenham
04b1ace7a7
V0.2.0: refactored/corrected Ring of Sharpshooting logic
2014-09-12 11:07:27 -04:00
Evan Debenham
5eea9c6cfc
V0.2.0: Corrected a bug with boomerang and Ring of Sharpshooting
2014-09-12 10:55:30 -04:00
Evan Debenham
b3069feee9
V0.2.0: Added Horn of Plenty Sprite Switching
2014-09-12 00:47:25 -04:00
Evan Debenham
c015902f83
V0.2.0: Updated TODOs
2014-09-12 00:18:19 -04:00
Evan Debenham
149d199422
V0.2.0: Fixed a bug in EarthRoot
2014-09-12 00:15:40 -04:00
Evan Debenham
1615f5e502
V0.2.0: Corrected Ring of Force implementation
2014-09-11 19:57:05 -04:00
Evan Debenham
110631ea77
V0.2.0: Implemented Ring of Tenacity
2014-09-11 16:45:19 -04:00
Evan Debenham
2ad10e7168
V0.2.0: Implemented Ring of Sharpshooting
2014-09-11 15:33:46 -04:00
Evan Debenham
902b2a096f
V0.2.0: Implemented Ring of Might
2014-09-11 11:13:25 -04:00
Evan Debenham
cbb7d8b130
Merge remote-tracking branch 'origin/master'
2014-09-11 10:52:34 -04:00
Evan Debenham
c4c6372d2a
V0.2.0: Tied Ring of Force into game logic.
2014-09-11 10:51:57 -04:00
Evan Debenham
9c8ab0ccc9
V0.2.0: Updated TODOs
2014-09-11 00:48:13 -04:00
Evan Debenham
69e82d475d
V0.2.0: Corrected a bug from the source involving free hits on game loads
2014-09-10 21:38:59 -04:00
Evan Debenham
cce6e8dfa0
V0.2.0: returned spend override to hero class (does nothing, needed for access level, has to be public, super is protected).
2014-09-10 20:05:06 -04:00
Evan Debenham
fb5735b2c7
V0.2.0: Lightly buffed new ring of accuracy, removed old ring of accuracy implementation (it was giving both its old and new effect, oops)
2014-09-10 17:29:00 -04:00
Evan Debenham
ed86176362
V0.2.0: Added classes for 6 (yes 6!) new rings, tied into item handler/generator. Still need implementation.
2014-09-10 17:20:33 -04:00
Evan Debenham
255c98b148
V0.2.0: renamed Ring of Power to Ring of Magic
2014-09-10 15:50:28 -04:00
Evan Debenham
4ded3553b8
V0.2.0: updated aliases
2014-09-10 15:30:07 -04:00
Evan Debenham
ec16f3995c
V0.2.0: Deleted all seven unused rings (each one is replaced by an artifact)
2014-09-10 15:29:42 -04:00
Evan Debenham
2667f1bbf5
V0.2.0: Deleted all seven unused rings (each one is replaced by an artifact)
2014-09-10 15:01:08 -04:00
Evan Debenham
5684fe2367
V0.2.0: broke Ring of Evasion's kneecaps (nerfed it), now requires player to stand still for best effect, scaling factor now 15%(down from 20%)
2014-09-10 14:27:11 -04:00
Evan Debenham
e414777568
V0.2.0: Corrected a typo in ring of haste
2014-09-10 11:42:53 -04:00
Evan Debenham
17b71d183c
V0.2.0: reworked Ring of Accuracy, now reduces enemy evasion instead of attack accuracy.
2014-09-10 11:41:35 -04:00
Evan Debenham
ae271a7f4a
Merge remote-tracking branch 'origin/master'
2014-09-10 10:35:07 -04:00
Evan Debenham
1828209594
V0.2.0: reworked Ring of Haste, now only increases movement speed.
2014-09-10 10:34:43 -04:00
Evan Debenham
e465e1751c
V0.2.0: Updated About Scene
2014-09-09 01:05:53 -04:00
Evan Debenham
3c875390ef
V0.2.0: corrected back button functionality on Welcome Scene
2014-09-09 00:14:57 -04:00
Evan Debenham
ba636007c2
V0.2.0: improved bundling on several artifacts.
2014-09-08 17:35:44 -04:00
Evan Debenham
80467934f7
V0.2.0: added Talisman of Foresight
2014-09-08 17:15:47 -04:00
Evan Debenham
e8b3365f08
V0.2.0: Initial implementation for Sandals of Nature
2014-09-08 15:41:09 -04:00
Evan Debenham
33a6533d08
V0.2.0: Tiny correction in Horn of Plenty
2014-09-08 10:42:07 -04:00
Evan Debenham
0c06bd0719
V0.2.0: Corrected a logic flaw in earthroot buff
2014-09-08 09:35:26 -04:00
Evan Debenham
20b59a372d
V0.2.0: ...further corrected Chalice Logic & artifact logic
2014-09-08 01:12:36 -04:00
Evan Debenham
b91ed818ce
V0.2.0: corrected Chalice Logic
2014-09-08 01:08:46 -04:00
Evan Debenham
aa591d7c71
V0.2.0: correct string mismatch
2014-09-08 01:06:24 -04:00
Evan Debenham
14ff09373b
V0.2.0: Various artifact logic/sprite changes
2014-09-08 01:01:34 -04:00
Evan Debenham
5e038f5c5d
V0.2.0: Lots of Armband implementation
2014-09-07 17:13:52 -04:00
Evan Debenham
1338cabf67
V0.2.0: removed an unnecessary Curly Brace.
2014-09-05 17:30:41 -04:00
Evan Debenham
ff560b46a3
V0.2.0: further implemented armband, not yet tied to game logic.
2014-09-05 17:27:18 -04:00
Evan Debenham
e650767d29
V0.2.0: Partially implemented armband.
2014-09-05 16:29:57 -04:00
Evan Debenham
0f9854d40a
V0.2.0: further improved Blandfruit info string construction.
2014-09-05 10:10:38 -04:00
Evan Debenham
075d7db790
V0.2.0: updated icons, added shattered pixel logo.
2014-09-04 23:49:16 -04:00
Evan Debenham
f4d2d8783c
V0.2.0: Cape of Thorns bugfixes, numbers tweaking.
2014-09-04 02:34:41 -04:00
Evan Debenham
29ed3a0f40
V0.2.0: Crazed Bandit now stronger & much more likely to drop armband
2014-09-03 17:19:27 -04:00
Evan Debenham
eab87af82c
V0.2.0: Created Master Thieves' Armband & tied into drop logic.
2014-09-03 17:18:30 -04:00
Evan Debenham
bdc0c29882
V0.2.0: updated Cape of Thorns ToString()
2014-09-03 17:13:54 -04:00
Evan Debenham
dcebda3214
V0.2.0: Removed ring of thorns from game logic, tied in cape.
2014-09-03 14:50:56 -04:00
Evan Debenham
33b015a25e
V0.2.0: Added Cape of Thorns
2014-09-03 14:39:15 -04:00
Evan Debenham
93b5fe3eb6
V0.2.0: fully implemented charging chalice
2014-09-03 10:38:02 -04:00
Evan Debenham
e00291b675
V0.2.0: corrected spelling/sentence structure
2014-09-02 11:38:48 -04:00
Evan Debenham
0347fafd2e
V0.2.0: Added a welcome/update screen
2014-09-02 01:51:25 -04:00
Evan Debenham
e731f6f71d
V0.2.0: Fixed a bug with the item sprite sheet and hard-coded values(ooh, another PC-classes tweak)
2014-08-31 03:42:31 -04:00
Evan Debenham
9034325963
V0.2.0: Implemented artifact level display
2014-08-30 19:30:35 -04:00
Evan Debenham
4721a9476c
V0.2.0: Cloak of Shadows now properly stores exp over save/load
2014-08-30 18:27:57 -04:00
Evan Debenham
b3b39bdbb2
V0.2.0: added death interaction with Chalice of Blood
2014-08-30 02:30:43 -04:00
Evan Debenham
9cf86c5f93
V0.2.0: fixed a nullpointer bug
2014-08-30 02:26:21 -04:00
Evan Debenham
7301b5a751
V0.2.0: fixed death interaction with Scroll of Psionic Blast
2014-08-30 02:25:52 -04:00
Evan Debenham
9224f1539a
V0.2.0: fixed two bugs with buff logic.
2014-08-29 19:32:30 -04:00
Evan Debenham
41d0ca00da
V0.2.0: Partially implemented Chalice of Blood, needs testing/refining
2014-08-29 15:19:35 -04:00
Evan Debenham
d84ed470cd
V0.2.0: Cleaned up equip code(pending integration with KindOfMisc super)
2014-08-29 13:54:28 -04:00
Evan Debenham
72be421d93
V0.2.0: fixed a logic flaw with cloak of shadows recharge.
2014-08-29 00:57:23 -04:00
Evan Debenham
3cdc3885a0
V0.2.0: Cleaned up string stuff in Blandfruit
2014-08-28 16:56:07 -04:00
Evan Debenham
116d2b501f
V0.2.0: Horn of Plenty number tweaking
2014-08-28 16:37:16 -04:00
Evan Debenham
8733e99e03
V0.2.0: normalized Cloak of Shadows starting level (should start at level = 0)
2014-08-28 16:23:28 -04:00
Evan Debenham
605ec62223
V0.2.0: minor bugfix in sungrass.
2014-08-28 09:54:27 -04:00
Evan Debenham
871e00f597
V0.2.0: bugfix/light class restructure
2014-08-28 00:29:29 -04:00
Evan Debenham
d1fae63918
V0.2.0: fixed another bug, number tweaking, display clarity.
2014-08-28 00:28:32 -04:00
Evan Debenham
fba96fe4cc
V0.2.0: created Chalice of Blood class
2014-08-27 17:00:08 -04:00
Evan Debenham
8c2f004a53
V0.2.0: Cloak of Shadows balance tweaking
2014-08-27 16:34:24 -04:00
Evan Debenham
b54680f78b
V0.2.0: Implemented storing food in Horn of Plenty (needs testing)
2014-08-27 11:44:25 -04:00
Evan Debenham
f033a2b872
V0.2.0: fixed a save/load issue with Cloak of Shadows
2014-08-27 01:43:13 -04:00
Evan Debenham
b436df4682
V0.2.0: Cloak of Shadows implemented, just needs polish & number tweaking
2014-08-27 00:54:19 -04:00
Evan Debenham
3c471b3e19
V0.2.0: Tweaked behaviour relating to order of actions, fixes a bug: when a buff is first attached it randomly acts twice instead of once.
2014-08-27 00:53:22 -04:00
Evan Debenham
9231e99838
V0.2.0: Partially implemented Horn of Plenty.
2014-08-26 16:52:18 -04:00
Evan Debenham
2f6f42c946
V0.2.0: cleaned artifact class structure, improved cloak.
2014-08-26 16:51:46 -04:00
Evan Debenham
fdfae8e215
V0.2.0: added safety checks for invisibility (fixes bug with new item).
2014-08-26 09:58:14 -04:00
Evan Debenham
ac16a38c15
V0.2.0: corrected small spritesheet issue
2014-08-26 09:57:41 -04:00
Evan Debenham
55910d3552
Rename CloakofShadows.java to CloakOfShadows.java
2014-08-26 09:16:47 -04:00
Evan Debenham
92e664472b
V0.2.0: Refined Cloak of Shadows implementation, almost done.
2014-08-26 01:19:17 -04:00
Evan Debenham
c8ffb41754
V0.2.0: cleaned up tiny bit of anhk code.
2014-08-25 17:09:58 -04:00
Evan Debenham
62d5ccebbd
V0.2.0: Partially implemented Cloak of Shadows
2014-08-25 17:09:40 -04:00
Evan Debenham
2fad9b3af0
V0.2.0: see previous commit
2014-08-24 23:59:22 -04:00
Evan Debenham
c96c3c5bed
V0.2.0: updated sprites, reworked some class hierarchies (probably adds some bugs!)
2014-08-24 23:55:10 -04:00
Evan Debenham
56f9333c5c
V0.2.0: updated sprites, Trinkets renamed to Artifacts(much more fitting).
2014-08-22 02:21:38 -04:00
Evan Debenham
5e4108510a
V0.2.0: made Blandfruit seeds significantly less rare.
2014-08-21 01:35:16 -04:00
Evan Debenham
217495bc6e
V0.2.0: more sprite work
2014-08-21 01:28:05 -04:00
Evan Debenham
0b3a3a3730
V0.2.0: fixed a badge bug in Potion of Might
2014-08-20 09:26:44 -04:00
Evan Debenham
13a9a73203
V0.2.0: cleaned import, removed temp file
2014-08-19 20:42:21 -04:00
Evan Debenham
d996b16a4a
V0.2.0: made missile throw animation 'if statement' dynamic
2014-08-19 20:02:57 -04:00
Evan Debenham
0510e579b8
V0.2.0: finished mapping new spritesheet
2014-08-19 17:21:12 -04:00
Evan Debenham
449e8422ba
V0.2.0: finished mapping new spritesheet
2014-08-19 17:20:48 -04:00
Evan Debenham
3356eb019f
V0.2.0: fixed ankhs stacking (doy...)
2014-08-19 14:15:31 -04:00
Evan Debenham
c8d5b7a53c
V0.2.0: reworking item sprite sheet for more space (itemsold is temp)
2014-08-19 01:23:15 -04:00
Evan Debenham
f86b05e4b6
V0.1.1a: final commit, HOTFIX
2014-08-16 16:17:47 -04:00
Evan Debenham
3ce1347e52
V0.1.1a: corrected Ankh not saving state (forgot to implement, doy..)
2014-08-16 16:16:32 -04:00
Evan Debenham
af01b4e3e8
V0.1.1: Final Commit
2014-08-15 23:51:33 -04:00
Evan Debenham
fb115114f4
V0.1.1: updated sprites, added seed to generator, fixed (hopefully) all bugs
2014-08-15 22:48:02 -04:00
Evan Debenham
7403aa8359
V0.1.1: cleaned up TODOs
2014-08-15 09:21:15 -04:00
Evan Debenham
8c8ccf8db4
V0.1.1: fixed a bug involving throwing blandfruit (need to test)
2014-08-15 09:20:15 -04:00
Evan Debenham
ef59fd8536
Merge remote-tracking branch 'origin/master'
2014-08-15 09:11:47 -04:00
Evan Debenham
8244010821
V0.1.1: cleaned up drowsy messages
2014-08-15 00:41:16 -04:00
Evan Debenham
faa9140e05
V0.1.1: fixed bugs and cleaned up some effects.
2014-08-14 22:26:58 -04:00
Evan Debenham
40f2ea2529
V0.1.1: Blandfruit implemented. All functional parts of V0.1.1 completed, need cleanup & testing
2014-08-14 17:27:54 -04:00
Evan Debenham
94591b7d32
Rename BlandFruit.java to Blandfruit.java
2014-08-14 01:34:16 -04:00
Evan Debenham
a7caea1598
V0.1.1: Blandfruit now half implemented, almost finished...
2014-08-14 01:31:39 -04:00
Evan Debenham
ffa746be18
V0.1.1: more partial Blandfruit coding
2014-08-13 17:18:35 -04:00
Evan Debenham
5c1526e430
V0.1.1: more work on lullaby.
2014-08-13 00:26:16 -04:00
Evan Debenham
52abd25647
V0.1.1: title scene modified, source version made brighter
2014-08-13 00:26:00 -04:00
Evan Debenham
1fc6bf5b92
V0.1.1: more work on blandfruit, still not implemented
2014-08-13 00:25:40 -04:00
Evan Debenham
230f814736
V0.1.1: wand exploit fix (also in PD v1.7.2)
2014-08-13 00:24:59 -04:00
Evan Debenham
cf208422d8
V0.1.1: Ankh/dew vial changes
2014-08-13 00:24:18 -04:00
Evan Debenham
6a1f093d1e
Merge remote-tracking branch 'origin/master'
2014-08-12 19:00:26 -04:00
Evan Debenham
ad87d1520c
V0.1.1: BlandFruit partially coded, not implemented.
2014-08-12 16:59:12 -04:00
Evan Debenham
2fd0967619
Merge remote-tracking branch 'origin/master'
2014-08-11 19:18:14 -04:00
Evan Debenham
f137fedaff
V0.1.1: changed versioning in title to make source code version clear
2014-08-11 17:39:03 -04:00
Evan Debenham
4f56f63053
V0.1.1: overhauled scroll of lullaby pt. 1 (currently untested)
2014-08-11 17:17:05 -04:00
Evan Debenham
a7e1455cff
V0.1.1: cleaned up imports in frost debuff
2014-08-11 13:32:44 -04:00
Evan Debenham
b3be2a9437
V0.1.1: Corrected a typo in Icecap's description
2014-08-08 23:14:37 -04:00
Evan Debenham
061ac21b3d
V0.1.1: rebalanced Scroll of Psionic Blast again, penalties are more short term.
2014-08-08 21:53:08 -04:00
Evan Debenham
95bbff2258
V0.1.1: modified exception handling for bones file
2014-08-08 19:02:10 -04:00
Evan Debenham
9a60bbb51e
V0.1.1: rebalanced sungrass again, fixed save bug with sungrass
2014-08-08 18:58:02 -04:00
Evan Debenham
c5e8ffea91
V0.1.0 Final Commit
...
Full changelist:
Seeds:
-Blindweed buffed, now cripples as well as blinds
-Sungrass nerfed, heal scales up over time, total heal reduced by combat
-Earthroot nerfed, absorb is now 50%, total shield unchanged
-Icecap buffed, freeze effect now much stronger in water.
Potions:
-Purity buffed, immunity increased to 10 turns, clear effect radius increased
-Frost buffed, freeze effect now much stronger in water.
Scrolls:
-Psionic blast reworked, now rarer, more risky, & much stronger.
-Challenge renamed to Rage, buffed, now amoks nearby enemies
Scroll of Lullaby will be buffed next patch
Etc.:
-Internal android packaging changed, IDs as new program.
-Descriptions updated
-Rough mod indicator added to rankings
2014-08-04 22:34:26 -04:00
Evan Debenham
36b4b82454
V0.1.0 updated potions
...
potion of frost buffed, now stronger in water & hurts fire elementals
potion of purity buffed, gas immunity significantly longer
2014-08-03 17:42:12 -04:00
Evan Debenham
bfe4a59e08
V0.1.0: rebalanced Scroll of Psionic Blast
...
-Scroll is now more powerful and dangerous, more rare
-Only bosses can resist psionic blast now, Yog is immune
2014-08-03 16:57:20 -04:00
Evan Debenham
aed303672a
V0.1.0 Partial Commit
...
changed package and application names to differentiate from main PD
release
2014-08-03 14:46:22 -04:00