v0.2.3: implementation on timekeepers hourglass (almost done!)

This commit is contained in:
Evan Debenham 2014-12-08 17:10:39 -05:00
parent 59df503355
commit 5bf2d72a90
5 changed files with 77 additions and 14 deletions

View File

@ -749,6 +749,10 @@ public class Hero extends Char {
if (hunger != null && !hunger.isStarving()) {
hunger.satisfy( -Hunger.STARVING / 10 );
}
Buff buff = buff(TimekeepersHourglass.timeFreeze.class);
if (buff != null)
buff.detach();
InterlevelScene.mode = InterlevelScene.Mode.DESCEND;
Game.switchScene( InterlevelScene.class );
@ -789,6 +793,10 @@ public class Hero extends Char {
hunger.satisfy( -Hunger.STARVING / 10 );
}
Buff buff = buff(TimekeepersHourglass.timeFreeze.class);
if (buff != null)
buff.detach();
InterlevelScene.mode = InterlevelScene.Mode.ASCEND;
Game.switchScene( InterlevelScene.class );
}

View File

@ -17,14 +17,12 @@
*/
package com.shatteredpixel.shatteredpixeldungeon.items;
import java.util.ArrayList;
import com.watabou.noosa.Game;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.TimekeepersHourglass;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfBlink;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.scenes.InterlevelScene;
@ -32,8 +30,12 @@ import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite.Glowing;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
import com.watabou.noosa.Game;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Bundle;
import java.util.ArrayList;
public class LloydsBeacon extends Item {
private static final String TXT_PREVENTING =
@ -135,6 +137,11 @@ public class LloydsBeacon extends Item {
Dungeon.level.press( returnPos, hero );
Dungeon.observe();
} else {
Buff buff = Dungeon.hero.buff(TimekeepersHourglass.timeFreeze.class);
if (buff != null)
buff.detach();
InterlevelScene.mode = InterlevelScene.Mode.RETURN;
InterlevelScene.returnDepth = returnDepth;
InterlevelScene.returnPos = returnPos;

View File

@ -37,8 +37,8 @@ public class TimekeepersHourglass extends Artifact {
level = 0;
levelCap = 5;
charge = 5+level;
chargeCap = 5+level;
charge = 10+level*2;
chargeCap = 10+level*2;
defaultAction = AC_ACTIVATE;
}
@ -85,6 +85,13 @@ public class TimekeepersHourglass extends Artifact {
super.execute(hero, action);
}
@Override
public void activate(Char ch) {
super.activate(ch);
if (activeBuff != null)
activeBuff.attachTo(ch);
}
@Override
protected ArtifactBuff passiveBuff() {
return new hourglassRecharge();
@ -92,7 +99,7 @@ public class TimekeepersHourglass extends Artifact {
@Override
public Item upgrade() {
chargeCap++;
chargeCap+= 2;
//for artifact transmutation.
while (level+1 > sandBags)
@ -115,12 +122,14 @@ public class TimekeepersHourglass extends Artifact {
//needs to bundle chargecap as it is dynamic.
private static final String CHARGECAP = "chargecap";
private static final String SANDBAGS = "sandbags";
private static final String BUFF = "buff";
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle(bundle);
bundle.put( CHARGECAP, chargeCap );
bundle.put( SANDBAGS, sandBags );
bundle.put( BUFF , activeBuff );
}
@Override
@ -128,13 +137,14 @@ public class TimekeepersHourglass extends Artifact {
super.restoreFromBundle(bundle);
chargeCap = bundle.getInt( CHARGECAP );
sandBags = bundle.getInt( SANDBAGS );
activeBuff = (ArtifactBuff)bundle.get( BUFF );
}
public class hourglassRecharge extends ArtifactBuff {
@Override
public boolean act() {
if (charge < chargeCap) {
partialCharge += 1 / (40f - (chargeCap - charge)*3f);
partialCharge += 1 / (60f - (chargeCap - charge)*2f);
if (partialCharge >= 1) {
partialCharge --;
@ -160,12 +170,13 @@ public class TimekeepersHourglass extends Artifact {
@Override
public boolean attachTo(Char target) {
spend(charge*2);
((Hero)target).spendAndNext(charge*2);
spend(charge);
((Hero)target).spendAndNext(charge);
//shouldn't punish the player for going into stasis frequently
Hunger hunger = target.buff(Hunger.class);
if (hunger != null && !hunger.isStarving())
hunger.satisfy(charge*2);
hunger.satisfy(charge);
charge = 0;
@ -182,10 +193,15 @@ public class TimekeepersHourglass extends Artifact {
detach();
return true;
}
@Override
public void detach() {
super.detach();
Dungeon.observe();
}
}
public class timeFreeze extends ArtifactBuff {
//todo: add visual effects
float partialTime = 0f;
@ -194,7 +210,7 @@ public class TimekeepersHourglass extends Artifact {
public boolean processTime(float time){
partialTime += time;
while (partialTime >= 1){
while (partialTime >= 1f){
partialTime --;
charge --;
}
@ -234,6 +250,32 @@ public class TimekeepersHourglass extends Artifact {
QuickSlot.refresh();
super.detach();
}
private static final String PRESSES = "presses";
private static final String PARTIALTIME = "partialtime";
@Override
public void storeInBundle(Bundle bundle) {
super.storeInBundle(bundle);
int[] values = new int[presses.size()];
for (int i = 0; i < values.length; i ++)
values[i] = presses.get(i);
bundle.put( PRESSES , values );
bundle.put( PARTIALTIME , partialTime );
}
@Override
public void restoreFromBundle(Bundle bundle) {
super.restoreFromBundle(bundle);
int[] values = bundle.getIntArray( PRESSES );
for (int i = 0; i < values.length; i ++)
presses.add(values[i]);
partialTime = bundle.getFloat( PARTIALTIME );
}
}
public static class sandBag extends Item {

View File

@ -847,7 +847,8 @@ public abstract class Level implements Bundlable {
int cx = c.pos % WIDTH;
int cy = c.pos / WIDTH;
boolean sighted = c.buff( Blindness.class ) == null && c.buff( Shadows.class ) == null && c.isAlive();
boolean sighted = c.buff( Blindness.class ) == null && c.buff( Shadows.class ) == null
&& c.buff( TimekeepersHourglass.timeStasis.class ) == null && c.isAlive();
if (sighted) {
ShadowCaster.castShadow( cx, cy, fieldOfView, c.viewDistance );
} else {

View File

@ -17,6 +17,7 @@
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.features;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.TimekeepersHourglass;
import com.watabou.noosa.Camera;
import com.watabou.noosa.Game;
import com.watabou.noosa.audio.Sample;
@ -67,6 +68,10 @@ public class Chasm {
jumpConfirmed = false;
Sample.INSTANCE.play( Assets.SND_FALLING );
Buff buff = Dungeon.hero.buff(TimekeepersHourglass.timeFreeze.class);
if (buff != null)
buff.detach();
if (Dungeon.hero.isAlive()) {
Dungeon.hero.interrupt();