v0.2.3: tied in placeholder spellbook sprite

This commit is contained in:
Evan Debenham 2014-12-01 22:26:49 -05:00
parent 70d18c822a
commit cf8697e4de
2 changed files with 3 additions and 2 deletions
src/com/shatteredpixel/shatteredpixeldungeon

View File

@ -9,6 +9,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.Scroll;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfPsionicBlast;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlot;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
@ -27,7 +28,7 @@ public class UnstableSpellbook extends Artifact {
{
name = "unstable spellbook";
image = 0;
image = ItemSpriteSheet.ARTIFACT_SPELLBOOK;
level = 0;
levelCap = 10;

View File

@ -141,7 +141,7 @@ public class ItemSpriteSheet {
public static final int ARTIFACT_TALISMAN = ROW8+3;
public static final int ARTIFACT_HOURGLASS = ROW8+4;
public static final int ARTIFACT_TOOLKIT = ROW8+5;
public static final int ARTIFACT_SPELLBOOK = ROW8+6;
//Row Nine: Artifacts with Dynamic Images
public static final int ARTIFACT_HORN1 = ROW9+0;