V0.2.0: updated sprites, Trinkets renamed to Artifacts(much more fitting).
This commit is contained in:
parent
5e4108510a
commit
56f9333c5c
BIN
assets/items.png
BIN
assets/items.png
Binary file not shown.
Before Width: | Height: | Size: 33 KiB After Width: | Height: | Size: 33 KiB |
|
@ -39,8 +39,8 @@ public class ItemSpriteSheet {
|
|||
|
||||
//Row One: Items which can't be obtained
|
||||
//null warning occupies space 0, should only show up if there's a bug.
|
||||
public static final int NULLWARN = ROW1+0;
|
||||
public static final int DEWDROP = ROW1+1;
|
||||
public static final int NULLWARN = ROW1+0;
|
||||
public static final int DEWDROP = ROW1+1;
|
||||
// Heaps (containers)
|
||||
public static final int BONES = ROW1+2;
|
||||
public static final int TOMB = ROW1+3;
|
||||
|
@ -58,17 +58,18 @@ public class ItemSpriteSheet {
|
|||
public static final int TORCH = ROW2+1;
|
||||
public static final int STYLUS = ROW2+2;
|
||||
public static final int ANKH = ROW2+3;
|
||||
public static final int BEACON = ROW2+4;
|
||||
public static final int MASTERY = ROW2+5;
|
||||
public static final int KIT = ROW2+6;
|
||||
public static final int AMULET = ROW2+7;
|
||||
// Keys
|
||||
public static final int IRON_KEY = ROW2+8;
|
||||
public static final int GOLDEN_KEY = ROW2+9;
|
||||
public static final int SKELETON_KEY = ROW2+10;
|
||||
public static final int IRON_KEY = ROW2+4;
|
||||
public static final int GOLDEN_KEY = ROW2+5;
|
||||
public static final int SKELETON_KEY = ROW2+6;
|
||||
//Boss Rewards
|
||||
public static final int BEACON = ROW2+7;
|
||||
public static final int MASTERY = ROW2+8;
|
||||
public static final int KIT = ROW2+9;
|
||||
public static final int AMULET = ROW2+10;
|
||||
|
||||
//Row Three: Melee weapons
|
||||
public static final int KNUCKLEDUSTER = ROW3+0;
|
||||
public static final int KNUCKLEDUSTER = ROW8+1;
|
||||
public static final int DAGGER = ROW3+1;
|
||||
public static final int SHORT_SWORD = ROW3+2;
|
||||
public static final int QUARTERSTAFF = ROW3+3;
|
||||
|
@ -129,9 +130,15 @@ public class ItemSpriteSheet {
|
|||
public static final int RING_AGATE = ROW7+10;
|
||||
public static final int RING_DIAMOND = ROW7+11;
|
||||
|
||||
//Row Eight: Trinkets
|
||||
public static final int TRINKET_CLOAK = ROW8+0;
|
||||
public static final int TRINKET_HORN = ROW8+1;
|
||||
//Row Eight: Artifacts
|
||||
//ssssshhh....
|
||||
public static final int ARTIFACT_CLOAK = ROW8+0;
|
||||
public static final int ARTIFACT_HORN = ROW8+1;
|
||||
public static final int ARTIFACT_CHALICE = 0;
|
||||
public static final int ARTIFACT_SANDALS = 0;
|
||||
public static final int ARTIFACT_ARMBAND = 0;
|
||||
public static final int ARTIFACT_CAPE = 0;
|
||||
public static final int ARTIFACT_TALISMAN = 0;
|
||||
|
||||
//Row Nine: Scrolls
|
||||
public static final int SCROLL_KAUNAN = ROW9+0;
|
||||
|
|
Loading…
Reference in New Issue
Block a user