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actors
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v0.2.3: initial implementation of dried rose
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2014-12-09 01:49:10 -05:00 |
effects
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v0.2.2b: fixed a bug where the assassin's wound animation would sometimes cause a crash
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2014-11-16 00:40:05 -05:00 |
items
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v0.2.3: artifact refactoring, pulled some display logic into superclass
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2014-12-10 13:58:20 -05:00 |
levels
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v0.2.3: fixed a bug with sewer boss levels and the rat king's room
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2014-12-09 11:57:43 -05:00 |
mechanics
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V0.1.0 Partial Commit
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2014-08-03 14:46:22 -04:00 |
plants
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v0.2.3: refactored item dropping, added to/refactored drop limiter variables. Health potions are no longer farmable. This needs testing!
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2014-12-01 03:28:10 -05:00 |
scenes
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v0.2.3: added functionality to freeze particle effects
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2014-12-08 01:47:26 -05:00 |
sprites
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v0.2.3: tweaked freerunner numbers (gotta go fast!)
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2014-12-04 00:56:25 -05:00 |
ui
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v0.2.3: fixed various UI bugs
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2014-12-08 23:07:43 -05:00 |
utils
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V0.1.0 Partial Commit
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2014-08-03 14:46:22 -04:00 |
windows
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v0.2.3: implemented Unstable Spellbook upgrade logic
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2014-11-27 17:14:35 -05:00 |
Assets.java
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Merging Source v1.7.2: top-level class changes
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2014-10-17 02:16:42 -04:00 |
Badges.java
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v0.2.2a: updated TODOs
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2014-11-05 16:56:00 -05:00 |
Bones.java
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v0.2.3: bones now transfer artifact levels (but they are capped as usual)
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2014-11-19 13:20:38 -05:00 |
Challenges.java
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Merging Source v1.7.2: top-level class changes
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2014-10-17 02:16:42 -04:00 |
Chrome.java
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Merging Source v1.7.2: top-level class changes
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2014-10-17 02:16:42 -04:00 |
Dungeon.java
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v0.2.3: changed how some of the code deals with exception. More visible errors, but better error reporting. These methods should never fail for any reason other than an IOException anyway, so the intent here is that if they do fail for another reason, it is worth one user's game session so that I can get a bug report.
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2014-12-02 14:26:34 -05:00 |
DungeonTilemap.java
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V0.1.0 Partial Commit
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2014-08-03 14:46:22 -04:00 |
FogOfWar.java
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V0.1.0 Partial Commit
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2014-08-03 14:46:22 -04:00 |
GamesInProgress.java
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v0.2.3: changed how some of the code deals with exception. More visible errors, but better error reporting. These methods should never fail for any reason other than an IOException anyway, so the intent here is that if they do fail for another reason, it is worth one user's game session so that I can get a bug report.
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2014-12-02 14:26:34 -05:00 |
Journal.java
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V0.1.0 Partial Commit
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2014-08-03 14:46:22 -04:00 |
Preferences.java
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Merging Source v1.7.2: top-level class changes
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2014-10-17 02:16:42 -04:00 |
Rankings.java
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v0.2.3: changed how some of the code deals with exception. More visible errors, but better error reporting. These methods should never fail for any reason other than an IOException anyway, so the intent here is that if they do fail for another reason, it is worth one user's game session so that I can get a bug report.
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2014-12-02 14:26:34 -05:00 |
ResultDescriptions.java
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V0.2.0: fixed death interaction with Scroll of Psionic Blast
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2014-08-30 02:25:52 -04:00 |
ShatteredPixelDungeon.java
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Merging Source v1.7.2: main class changes
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2014-10-18 04:55:31 -04:00 |
Statistics.java
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V0.1.0 Partial Commit
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2014-08-03 14:46:22 -04:00 |