Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon
2014-12-10 13:58:20 -05:00
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actors v0.2.3: initial implementation of dried rose 2014-12-09 01:49:10 -05:00
effects v0.2.2b: fixed a bug where the assassin's wound animation would sometimes cause a crash 2014-11-16 00:40:05 -05:00
items v0.2.3: artifact refactoring, pulled some display logic into superclass 2014-12-10 13:58:20 -05:00
levels v0.2.3: fixed a bug with sewer boss levels and the rat king's room 2014-12-09 11:57:43 -05:00
mechanics V0.1.0 Partial Commit 2014-08-03 14:46:22 -04:00
plants v0.2.3: refactored item dropping, added to/refactored drop limiter variables. Health potions are no longer farmable. This needs testing! 2014-12-01 03:28:10 -05:00
scenes v0.2.3: added functionality to freeze particle effects 2014-12-08 01:47:26 -05:00
sprites v0.2.3: tweaked freerunner numbers (gotta go fast!) 2014-12-04 00:56:25 -05:00
ui v0.2.3: fixed various UI bugs 2014-12-08 23:07:43 -05:00
utils V0.1.0 Partial Commit 2014-08-03 14:46:22 -04:00
windows v0.2.3: implemented Unstable Spellbook upgrade logic 2014-11-27 17:14:35 -05:00
Assets.java Merging Source v1.7.2: top-level class changes 2014-10-17 02:16:42 -04:00
Badges.java v0.2.2a: updated TODOs 2014-11-05 16:56:00 -05:00
Bones.java v0.2.3: bones now transfer artifact levels (but they are capped as usual) 2014-11-19 13:20:38 -05:00
Challenges.java Merging Source v1.7.2: top-level class changes 2014-10-17 02:16:42 -04:00
Chrome.java Merging Source v1.7.2: top-level class changes 2014-10-17 02:16:42 -04:00
Dungeon.java v0.2.3: changed how some of the code deals with exception. More visible errors, but better error reporting. These methods should never fail for any reason other than an IOException anyway, so the intent here is that if they do fail for another reason, it is worth one user's game session so that I can get a bug report. 2014-12-02 14:26:34 -05:00
DungeonTilemap.java V0.1.0 Partial Commit 2014-08-03 14:46:22 -04:00
FogOfWar.java V0.1.0 Partial Commit 2014-08-03 14:46:22 -04:00
GamesInProgress.java v0.2.3: changed how some of the code deals with exception. More visible errors, but better error reporting. These methods should never fail for any reason other than an IOException anyway, so the intent here is that if they do fail for another reason, it is worth one user's game session so that I can get a bug report. 2014-12-02 14:26:34 -05:00
Journal.java V0.1.0 Partial Commit 2014-08-03 14:46:22 -04:00
Preferences.java Merging Source v1.7.2: top-level class changes 2014-10-17 02:16:42 -04:00
Rankings.java v0.2.3: changed how some of the code deals with exception. More visible errors, but better error reporting. These methods should never fail for any reason other than an IOException anyway, so the intent here is that if they do fail for another reason, it is worth one user's game session so that I can get a bug report. 2014-12-02 14:26:34 -05:00
ResultDescriptions.java V0.2.0: fixed death interaction with Scroll of Psionic Blast 2014-08-30 02:25:52 -04:00
ShatteredPixelDungeon.java Merging Source v1.7.2: main class changes 2014-10-18 04:55:31 -04:00
Statistics.java V0.1.0 Partial Commit 2014-08-03 14:46:22 -04:00