V0.2.0: finished mapping new spritesheet
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assets/items.png
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assets/items.png
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Before Width: | Height: | Size: 31 KiB After Width: | Height: | Size: 32 KiB |
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@ -37,9 +37,35 @@ public class ItemSpriteSheet {
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private static final int ROW15 = 14*16;
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private static final int ROW16 = 15*16;
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//Row One: Items which can't be obtained (inc. placeholders)
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//Row One: Items which can't be obtained
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//null warning occupies space 0, should only show up if there's a bug.
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public static final int NULLWARN = ROW1+0;
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public static final int DEWDROP = ROW1+1;
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// Heaps (containers)
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public static final int BONES = ROW1+2;
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public static final int TOMB = ROW1+3;
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public static final int CHEST = ROW1+4;
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public static final int LOCKED_CHEST = ROW1+5;
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public static final int CRYSTAL_CHEST = ROW1+6;
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// Placeholders
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public static final int WEAPON = ROW1+7;
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public static final int ARMOR = ROW1+8;
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public static final int RING = ROW1+9;
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public static final int SMTH = ROW1+10;
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//Row Two: Miscellaneous single use items
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public static final int GOLD = ROW2+0;
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public static final int TORCH = ROW2+1;
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public static final int STYLUS = ROW2+2;
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public static final int ANKH = ROW2+3;
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public static final int BEACON = ROW2+4;
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public static final int MASTERY = ROW2+5;
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public static final int KIT = ROW2+6;
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public static final int AMULET = ROW2+7;
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// Keys
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public static final int IRON_KEY = ROW2+8;
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public static final int GOLDEN_KEY = ROW2+9;
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public static final int SKELETON_KEY = ROW2+10;
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//Row Three: Melee weapons
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public static final int KNUCKLEDUSTER = ROW3+0;
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@ -64,164 +90,113 @@ public class ItemSpriteSheet {
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public static final int TOMAHAWK = ROW4+6;
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//Row Five: Armors
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public static final int ARMOR_CLOTH = ROW5+0;
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public static final int ARMOR_LEATHER = ROW5+1;
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public static final int ARMOR_MAIL = ROW5+2;
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public static final int ARMOR_SCALE = ROW5+3;
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public static final int ARMOR_PLATE = ROW5+4;
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public static final int ARMOR_WARRIOR = ROW5+5;
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public static final int ARMOR_MAGE = ROW5+6;
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public static final int ARMOR_ROGUE = ROW5+7;
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public static final int ARMOR_HUNTRESS = ROW5+8;
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//Row Six: Wands
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public static final int WAND_MAGIC_MISSILE = ROW6+0;
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public static final int WAND_HOLLY = ROW6+1;
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public static final int WAND_YEW = ROW6+2;
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public static final int WAND_EBONY = ROW6+3;
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public static final int WAND_CHERRY = ROW6+4;
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public static final int WAND_TEAK = ROW6+5;
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public static final int WAND_ROWAN = ROW6+6;
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public static final int WAND_WILLOW = ROW6+7;
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public static final int WAND_MAHOGANY = ROW6+8;
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public static final int WAND_BAMBOO = ROW6+9;
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public static final int WAND_PURPLEHEART = ROW6+10;
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public static final int WAND_OAK = ROW6+11;
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public static final int WAND_BIRCH = ROW6+12;
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//Row Seven: Rings
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public static final int RING_GARNET = ROW7+0;
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public static final int RING_RUBY = ROW7+1;
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public static final int RING_TOPAZ = ROW7+2;
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public static final int RING_EMERALD = ROW7+3;
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public static final int RING_ONYX = ROW7+4;
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public static final int RING_OPAL = ROW7+5;
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public static final int RING_TOURMALINE = ROW7+6;
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public static final int RING_SAPPHIRE = ROW7+7;
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public static final int RING_AMETHYST = ROW7+8;
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public static final int RING_QUARTZ = ROW7+9;
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public static final int RING_AGATE = ROW7+10;
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public static final int RING_DIAMOND = ROW7+11;
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//Row Eight: Trinkets
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//ssshhh...
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//Row Nine: Scrolls
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public static final int SCROLL_KAUNAN = ROW9+0;
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public static final int SCROLL_SOWILO = ROW9+1;
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public static final int SCROLL_LAGUZ = ROW9+2;
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public static final int SCROLL_YNGVI = ROW9+3;
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public static final int SCROLL_GYFU = ROW9+4;
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public static final int SCROLL_RAIDO = ROW9+5;
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public static final int SCROLL_ISAZ = ROW9+6;
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public static final int SCROLL_MANNAZ = ROW9+7;
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public static final int SCROLL_NAUDIZ = ROW9+8;
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public static final int SCROLL_BERKANAN = ROW9+9;
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public static final int SCROLL_ODAL = ROW9+10;
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public static final int SCROLL_TIWAZ = ROW9+11;
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//Row Ten: Potions
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public static final int POTION_CRIMSON = ROW10+0;
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public static final int POTION_AMBER = ROW10+1;
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public static final int POTION_GOLDEN = ROW10+2;
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public static final int POTION_JADE = ROW10+3;
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public static final int POTION_TURQUOISE = ROW10+4;
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public static final int POTION_AZURE = ROW10+5;
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public static final int POTION_INDIGO = ROW10+6;
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public static final int POTION_MAGENTA = ROW10+7;
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public static final int POTION_BISTRE = ROW10+8;
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public static final int POTION_CHARCOAL = ROW10+9;
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public static final int POTION_SILVER = ROW10+10;
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public static final int POTION_IVORY = ROW10+11;
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//Row Eleven: Seeds
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public static final int SEED_ROTBERRY = ROW11+0;
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public static final int SEED_FIREBLOOM = ROW11+1;
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public static final int SEED_BLINDWEED = ROW11+2;
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public static final int SEED_SUNGRASS = ROW11+3;
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public static final int SEED_ICECAP = ROW11+4;
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public static final int SEED_SORROWMOSS = ROW11+5;
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public static final int SEED_EARTHROOT = ROW11+6;
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public static final int SEED_FADELEAF = ROW11+7;
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public static final int SEED_BLANDFRUIT = ROW11+8;
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//Row Twelve: Food
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public static final int MEAT = ROW12+0;
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public static final int STEAK = ROW12+1;
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public static final int OVERPRICED = ROW12+2;
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public static final int CARPACCIO = ROW12+3;
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public static final int BLANDFRUIT = ROW12+4;
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public static final int RATION = ROW12+5;
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public static final int PASTY = ROW12+6;
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//Row Thirteen: Quest Items
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public static final int ROSE = ROW13+0;
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public static final int SKULL = ROW13+1;
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public static final int DUST = ROW13+2;
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public static final int PICKAXE = ROW13+3;
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public static final int ORE = ROW13+4;
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public static final int TOKEN = ROW13+5;
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//Row Fourteen: Containers/Bags
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public static final int VIAL = ROW14+0;
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public static final int POUCH = ROW14+1;
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public static final int HOLDER = ROW14+2;
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public static final int BANDOLIER = ROW14+3;
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public static final int HOLSTER = ROW14+4;=
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//Row Fifteen: Unused
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//Row Sixteen: Unused
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// Placeholders
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public static final int WEAPON = 5;
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public static final int ARMOR = 6;
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public static final int RING = 7;
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public static final int SMTH = 127;
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// Keys
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public static final int SKELETON_KEY = 8;
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public static final int IRON_KEY = 9;
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public static final int GOLDEN_KEY = 10;
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// Missile weapons
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// Armors
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public static final int ARMOR_CLOTH = 24;
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public static final int ARMOR_LEATHER = 25;
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public static final int ARMOR_MAIL = 26;
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public static final int ARMOR_SCALE = 27;
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public static final int ARMOR_PLATE = 28;
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public static final int ARMOR_ROGUE = 96;
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public static final int ARMOR_WARRIOR = 97;
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public static final int ARMOR_MAGE = 98;
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public static final int ARMOR_HUNTRESS = 99;
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// Wands
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public static final int WAND_MAGIC_MISSILE = 3;
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public static final int WAND_HOLLY = 48;
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public static final int WAND_YEW = 49;
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public static final int WAND_EBONY = 50;
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public static final int WAND_CHERRY = 51;
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public static final int WAND_TEAK = 52;
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public static final int WAND_ROWAN = 53;
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public static final int WAND_WILLOW = 54;
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public static final int WAND_MAHOGANY = 55;
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public static final int WAND_BAMBOO = 68;
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public static final int WAND_PURPLEHEART = 69;
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public static final int WAND_OAK = 70;
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public static final int WAND_BIRCH = 71;
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// Rings
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public static final int RING_DIAMOND = 32;
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public static final int RING_OPAL = 33;
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public static final int RING_GARNET = 34;
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public static final int RING_RUBY = 35;
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public static final int RING_AMETHYST = 36;
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public static final int RING_TOPAZ = 37;
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public static final int RING_ONYX = 38;
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public static final int RING_TOURMALINE = 39;
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public static final int RING_EMERALD = 72;
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public static final int RING_SAPPHIRE = 73;
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public static final int RING_QUARTZ = 74;
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public static final int RING_AGATE = 75;
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// Potions
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public static final int POTION_TURQUOISE = 56;
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public static final int POTION_CRIMSON = 57;
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public static final int POTION_AZURE = 58;
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public static final int POTION_JADE = 59;
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public static final int POTION_GOLDEN = 60;
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public static final int POTION_MAGENTA = 61;
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public static final int POTION_CHARCOAL = 62;
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public static final int POTION_IVORY = 63;
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public static final int POTION_AMBER = 64;
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public static final int POTION_BISTRE = 65;
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public static final int POTION_INDIGO = 66;
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public static final int POTION_SILVER = 67;
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// Scrolls
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public static final int SCROLL_KAUNAN = 40;
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public static final int SCROLL_SOWILO = 41;
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public static final int SCROLL_LAGUZ = 42;
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public static final int SCROLL_YNGVI = 43;
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public static final int SCROLL_GYFU = 44;
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public static final int SCROLL_RAIDO = 45;
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public static final int SCROLL_ISAZ = 46;
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public static final int SCROLL_MANNAZ = 47;
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public static final int SCROLL_NAUDIZ = 76;
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public static final int SCROLL_BERKANAN = 77;
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public static final int SCROLL_ODAL = 78;
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public static final int SCROLL_TIWAZ = 79;
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// Seeds
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public static final int SEED_FIREBLOOM = 88;
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public static final int SEED_ICECAP = 89;
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public static final int SEED_SORROWMOSS = 90;
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public static final int SEED_BLINDWEED = 91;
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public static final int SEED_SUNGRASS = 92;
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public static final int SEED_EARTHROOT = 93;
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public static final int SEED_FADELEAF = 94;
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public static final int SEED_ROTBERRY = 95;
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public static final int SEED_BLANDFRUIT = 118;
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// Quest items
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public static final int ROSE = 100;
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public static final int PICKAXE = 101;
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public static final int ORE = 102;
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public static final int SKULL = 103;
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public static final int DUST = 121;
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public static final int TOKEN = 122;
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// Heaps (containers)
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public static final int BONES = 0;
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public static final int CHEST = 11;
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public static final int LOCKED_CHEST = 12;
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public static final int TOMB = 13;
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public static final int CRYSTAL_CHEST = 105;
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// Food
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public static final int RATION = 4;
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public static final int PASTY = 112;
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public static final int MEAT = 113;
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public static final int STEAK = 114;
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public static final int OVERPRICED = 115;
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public static final int CARPACCIO = 116;
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public static final int BLANDFRUIT = 117;
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// Bags
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public static final int POUCH = 83;
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public static final int HOLDER = 104;
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public static final int HOLSTER = 111;
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// Misc
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public static final int ANKH = 1;
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public static final int GOLD = 14;
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public static final int STYLUS = 80;
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public static final int DEWDROP = 81;
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public static final int MASTERY = 82;
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public static final int TORCH = 84;
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public static final int BEACON = 85;
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public static final int KIT = 86;
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public static final int AMULET = 87;
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public static final int VIAL = 120;
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}
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