V0.2.1 : Added new level neighbour arrays
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@ -85,6 +85,20 @@ public abstract class Level implements Bundlable {
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public static final int[] NEIGHBOURS4 = {-WIDTH, +1, +WIDTH, -1};
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public static final int[] NEIGHBOURS8 = {+1, -1, +WIDTH, -WIDTH, +1+WIDTH, +1-WIDTH, -1+WIDTH, -1-WIDTH};
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public static final int[] NEIGHBOURS9 = {0, +1, -1, +WIDTH, -WIDTH, +1+WIDTH, +1-WIDTH, -1+WIDTH, -1-WIDTH};
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//Note that use of these without checking values is unsafe, mobs can be within 2 tiles of the
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//edge of the map, unsafe use in that cause will cause an array out of bounds exception.
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public static final int[] NEIGHBOURS8DIST2 = {+2+2*WIDTH, +1+2*WIDTH, 2*WIDTH, -1+2*WIDTH, -2+2*WIDTH,
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+2+WIDTH, +1+WIDTH, +WIDTH, -1+WIDTH, -2+WIDTH,
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+2, +1, -1, -2,
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+2-WIDTH, +1-WIDTH, -WIDTH, -1-WIDTH, -2-WIDTH,
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+2-2*WIDTH, +1-2*WIDTH, -2*WIDTH, -1-2*WIDTH, -2-2*WIDTH};
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public static final int[] NEIGHBOURS9DIST2 = {+2+2*WIDTH, +1+2*WIDTH, 2*WIDTH, -1+2*WIDTH, -2+2*WIDTH,
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+2+WIDTH, +1+WIDTH, +WIDTH, -1+WIDTH, -2+WIDTH,
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+2, +1, 0, -1, -2,
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+2-WIDTH, +1-WIDTH, -WIDTH, -1-WIDTH, -2-WIDTH,
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+2-2*WIDTH, +1-2*WIDTH, -2*WIDTH, -1-2*WIDTH, -2-2*WIDTH};
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protected static final float TIME_TO_RESPAWN = 50;
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