V0.2.0: Changed artifacts to use upgrade() instead of level++
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@ -92,7 +92,7 @@ public class CapeOfThorns extends Artifact {
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if (exp >= (level+1)*10 && level < levelCap){
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exp -= (level+1)*10;
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level++;
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upgrade();
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GLog.p("Your Cape grows stronger!");
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}
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@ -113,7 +113,7 @@ public class ChaliceOfBlood extends Artifact {
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Dungeon.fail(Utils.format(ResultDescriptions.ITEM, name, Dungeon.depth));
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GLog.n("The Chalice sucks your life essence dry...");
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} else {
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level++;
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upgrade();
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if (level >= 5)
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image = ItemSpriteSheet.ARTIFACT_CHALICE3;
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else if (level >= 3)
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@ -207,7 +207,7 @@ public class CloakOfShadows extends Artifact {
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//max level is 15 (20 charges)
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if (exp >= (level+1)*50 && level < levelCap) {
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level++;
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upgrade();
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chargeCap++;
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exp -= level*50;
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GLog.p("Your Cloak Grows Stronger!");
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@ -172,7 +172,7 @@ public class HornOfPlenty extends Artifact {
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hero.busy();
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hero.spend( TIME_TO_EAT );
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curItem.level += ((Food)item).hornValue;
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curItem.upgrade(((Food)item).hornValue);
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if (curItem.level >= 30){
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curItem.level = 30;
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GLog.p("your horn has consumed all the food it can!");
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@ -67,7 +67,7 @@ public class MasterThievesArmband extends Artifact {
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}
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while(exp >= 500 && level < levelCap) {
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exp -= 500;
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level++;
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upgrade();
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}
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return true;
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}
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@ -126,7 +126,7 @@ public class SandalsOfNature extends Artifact {
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seeds.add(item.name());
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if (seeds.size() >= 5+level){
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seeds.clear();
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//upgrade logic
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upgrade();
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}
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}
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}
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