v0.2.3: artifacts are now unique, also have better interaction with remains

This commit is contained in:
Evan Debenham 2014-11-18 21:04:59 -05:00
parent e58df1bc9c
commit 567f80a689
3 changed files with 102 additions and 3 deletions

View File

@ -18,8 +18,10 @@
package com.shatteredpixel.shatteredpixeldungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
import com.shatteredpixel.shatteredpixeldungeon.items.Gold;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.Artifact;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.MissileWeapon;
import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlot;
import com.watabou.noosa.Game;
@ -143,6 +145,22 @@ public class Bones {
if (depth == Dungeon.depth && Dungeon.challenges == 0) {
Game.instance.deleteFile( BONES_FILE );
depth = 0;
if (item instanceof Artifact){
if (Generator.removeArtifact((Artifact)item)) {
try {
item = item.getClass().newInstance();
item.cursed = true;
item.cursedKnown = true;
return item;
} catch (Exception e) {
return new Gold(Random.NormalIntRange(150, 250));
}
} else {
return new Gold(Random.NormalIntRange(150, 250));
}
}
if (item.isUpgradable()) {
item.cursed = true;

View File

@ -29,6 +29,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ConfusionGas;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Fire;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ParalyticGas;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas;
import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfLevitation;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfLiquidFlame;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfParalyticGas;
@ -160,6 +161,8 @@ public class Dungeon {
challenges = ShatteredPixelDungeon.challenges();
Generator.initArtifacts();
Actor.clear();
PathFinder.setMapSize( Level.WIDTH, Level.HEIGHT );
@ -484,6 +487,7 @@ public class Dungeon {
Statistics.storeInBundle( bundle );
Journal.storeInBundle( bundle );
Generator.storeInBundle( bundle );
if (quickslot instanceof Class) {
bundle.put( QUICKSLOT, ((Class<?>)quickslot).getName() );
@ -619,6 +623,7 @@ public class Dungeon {
Statistics.restoreFromBundle( bundle );
Journal.restoreFromBundle( bundle );
Generator.restoreFromBundle( bundle );
}
public static Level loadLevel( HeroClass cl ) throws IOException {

View File

@ -17,8 +17,6 @@
*/
package com.shatteredpixel.shatteredpixeldungeon.items;
import java.util.HashMap;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Wandmaker.Rotberry;
@ -36,8 +34,13 @@ import com.shatteredpixel.shatteredpixeldungeon.items.weapon.*;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.*;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.*;
import com.shatteredpixel.shatteredpixeldungeon.plants.*;
import com.watabou.utils.Bundle;
import com.watabou.utils.Random;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
public class Generator {
public static enum Category {
@ -47,7 +50,7 @@ public class Generator {
SCROLL ( 400, Scroll.class ),
WAND ( 40, Wand.class ),
RING ( 15, Ring.class ),
ARTIFACT( 20, Artifact.class),
ARTIFACT( 20, Artifact.class),
SEED ( 50, Plant.Seed.class ),
FOOD ( 0, Food.class ),
GOLD ( 500, Gold.class );
@ -222,6 +225,10 @@ public class Generator {
return randomArmor();
case WEAPON:
return randomWeapon();
case ARTIFACT:
Item item = randomArtifact();
//if we're out of artifacts, return a ring instead.
return item != null ? item : random(Category.RING);
default:
return ((Item)cat.classes[Random.chances( cat.probs )].newInstance()).random();
}
@ -290,4 +297,73 @@ public class Generator {
return null;
}
}
//enforces uniqueness of artifacts throughout a run.
public static Artifact randomArtifact() {
try {
Category cat = Category.ARTIFACT;
int i = Random.chances( cat.probs );
//if no artifacts are left, return null
if (i == -1){
return null;
}
Artifact artifact = (Artifact)cat.classes[i].newInstance();
//remove the chance of spawning this artifact.
cat.probs[i] = 0;
spawnedArtifacts.add(cat.classes[i].getSimpleName());
return artifact;
} catch (Exception e) {
return null;
}
}
public static boolean removeArtifact(Artifact artifact) {
if (spawnedArtifacts.contains(artifact.getClass().getSimpleName()))
return false;
Category cat = Category.ARTIFACT;
for (int i = 0; i < cat.classes.length; i++)
if (cat.classes[i].equals(artifact.getClass())) {
cat.probs[i] = 0;
spawnedArtifacts.add(artifact.getClass().getSimpleName());
return true;
}
return false;
}
//resets artifact probabilities, for new dungeons
public static void initArtifacts() {
Category.ARTIFACT.probs = new float[]{ 0, 1, 1, 1, 0, 1, 1 };
spawnedArtifacts = new ArrayList<String>();
}
private static ArrayList<String> spawnedArtifacts = new ArrayList<String>();
private static final String ARTIFACTS = "artifacts";
//used to store information on which artifacts have been spawned.
public static void storeInBundle(Bundle bundle) {
bundle.put( ARTIFACTS, spawnedArtifacts.toArray(new String[spawnedArtifacts.size()]));
}
public static void restoreFromBundle(Bundle bundle) {
initArtifacts();
if (bundle.contains(ARTIFACTS)) {
Collections.addAll(spawnedArtifacts, bundle.getStringArray(ARTIFACTS));
Category cat = Category.ARTIFACT;
for (String artifact : spawnedArtifacts)
for (int i = 0; i < cat.classes.length; i++)
if (cat.classes[i].getSimpleName().equals(artifact))
cat.probs[i] = 0;
}
}
}