v0.2.2a: real final commit, small tweaks to welcome scene
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eb0cb63552
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@ -26,8 +26,8 @@ public class WelcomeScene extends PixelScene {
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"Happy Dungeoneering!";
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private static final String TXT_LastVer =
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"This update brings improvements from the Pixel Dungeon source, and various small improvements.\n\n" +
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"There are now two new plants, look out for dreamfoil and stormvine! potion of levitation has been buffed as well.\n\n" +
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"This update brings improvements from the Pixel Dungeon source, and various small tweaks.\n\n" +
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"There are now two new plants, look out for dreamfoil and stormvine! Potions of levitation has been buffed as well.\n\n" +
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"The heroes remains system has been reworked to be more helpful and less exploitable.\n\n" +
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"Weightstones have been added, but they are reworked from the base game.\n\n" +
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"There are various other small tweaks and improvements, for example, falling items will now appear on the next depth!";
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@ -38,8 +38,8 @@ public class WelcomeScene extends PixelScene {
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"level generation.\n\nHappy Dungeoneering!";
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private static final String TXT_Future =
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"It seems that your current saves are from a future version of Shattered Pixel Dungeon.\n\n"+
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"You have either been messing around with backup software, or something has gone buggy.\n\n"+
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"It seems that your current saves are from a future version of Shattered Pixel Dungeon!\n\n"+
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"Either you're messing around with older versions of the app, or something has gone buggy.\n\n"+
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"Regardless, tread with caution! Your saves may contain things which don't exist in this version, "+
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"this could cause some very weird errors to occur.";
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@ -49,7 +49,7 @@ public class WelcomeScene extends PixelScene {
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public void create() {
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super.create();
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int gameversion = ShatteredPixelDungeon.version();
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final int gameversion = ShatteredPixelDungeon.version();
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BitmapTextMultiline text;
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BitmapTextMultiline title;
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@ -95,7 +95,8 @@ public class WelcomeScene extends PixelScene {
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RedButton okay = new RedButton("Okay!") {
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@Override
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protected void onClick() {
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ShatteredPixelDungeon.version(Game.versionCode);
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if (gameversion <= Game.versionCode)
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ShatteredPixelDungeon.version(Game.versionCode);
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Game.switchScene(TitleScene.class);
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}
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};
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