V0.2.0c : Corrected numerous bugs with Scroll of Lullaby

This commit is contained in:
Evan Debenham 2014-09-22 20:01:58 -04:00
parent eaf2fcf81b
commit 5807c17059
5 changed files with 33 additions and 28 deletions

View File

@ -368,7 +368,7 @@ public abstract class Char extends Actor {
sprite.showStatus( CharSprite.NEGATIVE, "bleeding" );
} else if (buff instanceof Sleep || buff instanceof MagicalSleep) {
} else if (buff instanceof Sleep) {
sprite.idle();
}

View File

@ -17,41 +17,32 @@
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.utils.Random;
public class Drowsy extends Buff {
public static final float STEP = 5f;
private boolean placed = false;
@Override
public int icon() {
return BuffIndicator.DROWSY;
}
@Override
public boolean act(){
if (placed) {
if (target instanceof Hero)
if (target.HP == target.HT) {
GLog.i("You are too healthy, and resist the urge to sleep.");
} else {
GLog.i("You fall into a deep magical sleep.");
Buff.affect(target, MagicalSleep.class);
}
else
Buff.affect(target, MagicalSleep.class);
detach();
return true;
} else {
placed = true;
spend(STEP);
public boolean attachTo( Char target ) {
if (super.attachTo(target)) {
if (cooldown() == 0)
spend(Random.Int(3, 6));
return true;
}
return false;
}
@Override
public boolean act(){
Buff.affect(target, MagicalSleep.class);
detach();
return true;
}
@Override

View File

@ -19,6 +19,7 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
@ -31,6 +32,17 @@ public class MagicalSleep extends Buff {
public boolean attachTo( Char target ) {
if (super.attachTo( target )) {
if (target instanceof Hero)
if (target.HP == target.HT) {
GLog.i("You are too healthy, and resist the urge to sleep.");
detach();
return true;
} else {
GLog.i("You fall into a deep magical sleep.");
}
else if (target instanceof Mob)
((Mob)target).state = Mob.State.SLEEPING;
target.paralysed = true;
return true;
@ -43,6 +55,7 @@ public class MagicalSleep extends Buff {
public boolean act(){
if (target instanceof Hero) {
target.HP = Math.min(target.HP+1, target.HT);
((Hero) target).restoreHealth = true;
if (target.HP == target.HT) {
GLog.p("You wake up feeling refreshed and healthy.");
detach();
@ -55,6 +68,8 @@ public class MagicalSleep extends Buff {
@Override
public void detach() {
target.paralysed = false;
if (target instanceof Hero)
((Hero) target).restoreHealth = false;
super.detach();
}

View File

@ -25,12 +25,10 @@ import com.shatteredpixel.shatteredpixeldungeon.Statistics;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Amok;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.MagicalSleep;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Sleep;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Terror;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
import com.shatteredpixel.shatteredpixeldungeon.effects.Flare;
import com.shatteredpixel.shatteredpixeldungeon.effects.Wound;
import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
@ -298,7 +296,7 @@ public abstract class Mob extends Char {
state = State.HUNTING;
} else if (buff instanceof Terror) {
state = State.FLEEING;
} else if (buff instanceof Sleep || buff instanceof MagicalSleep) {
} else if (buff instanceof Sleep) {
state = State.SLEEPING;
this.sprite().showSleep();
postpone( Sleep.SWS );

View File

@ -336,6 +336,7 @@ public class CharSprite extends MovieClip implements Tweener.Listener, MovieClip
}
emo = new EmoIcon.Sleep( this );
}
idle();
}
public void hideSleep() {