v0.2.3: WIP/placeholder sprites for new items
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Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 19 KiB |
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@ -3,6 +3,7 @@ package com.shatteredpixel.shatteredpixeldungeon.items.artifacts;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlot;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.noosa.audio.Sample;
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@ -18,7 +19,7 @@ public class TimekeepersHourglass extends Artifact {
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{
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name = "timekeeper's hourglass";
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image = 0;
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image = ItemSpriteSheet.ARTIFACT_HOURGLASS;
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level = 0;
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levelCap = 5;
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@ -123,7 +124,7 @@ public class TimekeepersHourglass extends Artifact {
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{
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name = "bag of magic sand";
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image = 0;
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image = ItemSpriteSheet.SANDBAG;
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}
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@Override
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@ -41,18 +41,20 @@ public class ItemSpriteSheet {
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//null warning occupies space 0, should only show up if there's a bug.
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public static final int NULLWARN = ROW1+0;
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public static final int DEWDROP = ROW1+1;
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public static final int PETAL = ROW1+2;
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public static final int SANDBAG = ROW1+3;
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// Heaps (containers)
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public static final int BONES = ROW1+2;
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public static final int REMAINS = ROW1+3;
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public static final int TOMB = ROW1+4;
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public static final int CHEST = ROW1+5;
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public static final int LOCKED_CHEST = ROW1+6;
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public static final int CRYSTAL_CHEST = ROW1+7;
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public static final int BONES = ROW1+4;
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public static final int REMAINS = ROW1+5;
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public static final int TOMB = ROW1+6;
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public static final int CHEST = ROW1+7;
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public static final int LOCKED_CHEST = ROW1+8;
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public static final int CRYSTAL_CHEST = ROW1+9;
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// Placeholders
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public static final int WEAPON = ROW1+8;
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public static final int ARMOR = ROW1+9;
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public static final int RING = ROW1+10;
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public static final int SMTH = ROW1+11;
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public static final int WEAPON = ROW1+10;
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public static final int ARMOR = ROW1+11;
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public static final int RING = ROW1+12;
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public static final int SMTH = ROW1+13;
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//Row Two: Miscellaneous single use items
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public static final int GOLD = ROW2+0;
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@ -137,7 +139,9 @@ public class ItemSpriteSheet {
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public static final int ARTIFACT_ARMBAND = ROW8+1;
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public static final int ARTIFACT_CAPE = ROW8+2;
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public static final int ARTIFACT_TALISMAN = ROW8+3;
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public static final int ARTIFACT_ROSE = ROW8+4;
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public static final int ARTIFACT_HOURGLASS = ROW8+4;
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public static final int ARTIFACT_TOOLKIT = ROW8+5;
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//Row Nine: Artifacts with Dynamic Images
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public static final int ARTIFACT_HORN1 = ROW9+0;
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@ -151,6 +155,9 @@ public class ItemSpriteSheet {
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public static final int ARTIFACT_SHOES = ROW9+8;
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public static final int ARTIFACT_BOOTS = ROW9+9;
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public static final int ARTIFACT_GREAVES = ROW9+10;
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public static final int ARTIFACT_ROSE1 = ROW9+11;
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public static final int ARTIFACT_ROSE2 = ROW9+12;
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public static final int ARTIFACT_ROSE3 = ROW9+13;
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//Row Ten: Scrolls
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public static final int SCROLL_KAUNAN = ROW10+0;
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