V0.2.0: fixed two bugs with buff logic.
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@ -39,14 +39,13 @@ public class Drowsy extends Buff {
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if (target instanceof Hero)
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if (target.HP == target.HT) {
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GLog.i("You are too healthy, and resist the urge to sleep.");
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detach();
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} else {
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GLog.i("You fall into a deep magical sleep.");
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Buff.affect(target, MagicalSleep.class);
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detach();
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}
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else
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Buff.affect(target, MagicalSleep.class);
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detach();
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return true;
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} else {
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placed = true;
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@ -34,8 +34,10 @@ public class Regeneration extends Buff {
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}
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ChaliceOfBlood.chaliceRegen regenBuff = Dungeon.hero.buff( ChaliceOfBlood.chaliceRegen.class);
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spend( REGENERATION_DELAY - regenBuff.level() );
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if (regenBuff != null)
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spend( REGENERATION_DELAY - regenBuff.level() );
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else
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spend( REGENERATION_DELAY );
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} else {
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