V0.2.1: First commit of new quest monsters, needs significant refining.
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@ -19,6 +19,20 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs;
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import java.util.HashSet;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Fire;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Bleeding;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Cripple;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Ooze;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Crab;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Gnoll;
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import com.shatteredpixel.shatteredpixeldungeon.items.Gold;
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import com.shatteredpixel.shatteredpixeldungeon.items.food.MysteryMeat;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.CurareDart;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.CrabSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.GnollSprite;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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@ -339,16 +353,15 @@ public class Ghost extends Mob.NPC {
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name = "fetid rat";
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spriteClass = FetidRatSprite.class;
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HP = HT = 15;
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defenseSkill = 5;
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HP = HT = 20;
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defenseSkill = 4;
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EXP = 0;
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maxLvl = 5;
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EXP = 4;
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}
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@Override
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public int damageRoll() {
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return Random.NormalIntRange( 2, 6 );
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return Random.NormalIntRange( 1, 4 );
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}
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@Override
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@ -360,6 +373,15 @@ public class Ghost extends Mob.NPC {
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public int dr() {
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return 2;
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}
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@Override
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public int attackProc( Char enemy, int damage ) {
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if (Random.Int( 3 ) == 0) {
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Buff.affect(enemy, Ooze.class);
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}
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return damage;
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}
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@Override
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public int defenseProc( Char enemy, int damage ) {
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@ -392,4 +414,99 @@ public class Ghost extends Mob.NPC {
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return IMMUNITIES;
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}
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}
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public class GnollTrickster extends Gnoll {
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{
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name = "gnoll trickster";
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spriteClass = GnollSprite.class;
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HP = HT = 20;
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defenseSkill = 4;
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EXP = 5;
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loot = Generator.random(CurareDart.class);
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lootChance = 1f;
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}
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@Override
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public int damageRoll() {
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return Random.NormalIntRange( 1, 4 );
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}
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@Override
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public int attackSkill( Char target ) {
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return 14;
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}
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@Override
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protected boolean canAttack( Char enemy ) {
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return !Level.adjacent(pos, enemy.pos) && Ballistica.cast( pos, enemy.pos, false, true ) == enemy.pos;
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}
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@Override
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public int attackProc( Char enemy, int damage ) {
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if (Random.Int(3) == 0) {
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if (Level.flamable[enemy.pos]) {
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GameScene.add(Blob.seed(enemy.pos, 4, Fire.class));
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}
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Buff.affect( enemy, Burning.class ).reignite( enemy );
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} else if (HP <= 8){
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Buff.prolong( enemy, Cripple.class, 2 );
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}
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return damage;
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}
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@Override
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protected boolean getCloser( int target ) {
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if (state == State.HUNTING) {
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return enemySeen && getFurther( target );
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} else {
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return super.getCloser( target );
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}
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}
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}
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public class GreatCrab extends Crab {
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{
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name = "great crab";
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spriteClass = CrabSprite.class;
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HP = HT = 30;
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defenseSkill = 100; //no that's not a typo
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baseSpeed = 0.67f;
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EXP = 6;
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}
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@Override
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public int damageRoll() {
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return Random.NormalIntRange( 4, 6 );
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}
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@Override
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public int attackSkill( Char target ) {
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return 13;
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}
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@Override
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public int dr() {
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return 4;
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}
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@Override
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public void die( Object cause ) {
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super.die( cause );
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Dungeon.level.drop( new MysteryMeat(), pos );
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Dungeon.level.drop( new MysteryMeat(), pos );
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Dungeon.level.drop( new MysteryMeat(), pos ).sprite.drop();
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}
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}
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}
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