v0.2.2b: changed how interlevelscene deals with exceptions

This commit is contained in:
Evan Debenham 2014-11-15 20:52:02 -05:00
parent 4d4959c40d
commit 1febc6b7e3

View File

@ -34,6 +34,7 @@ import com.watabou.noosa.audio.Music;
import com.watabou.noosa.audio.Sample;
import java.io.FileNotFoundException;
import java.io.IOException;
import java.util.ArrayList;
public class InterlevelScene extends PixelScene {
@ -76,7 +77,7 @@ public class InterlevelScene extends PixelScene {
@Override
public void create() {
super.create();
String text = "";
switch (mode) {
case DESCEND:
@ -107,7 +108,7 @@ public class InterlevelScene extends PixelScene {
phase = Phase.FADE_IN;
timeLeft = TIME_TO_FADE;
thread = new Thread() {
@Override
public void run() {
@ -115,13 +116,13 @@ public class InterlevelScene extends PixelScene {
try {
Generator.reset();
Sample.INSTANCE.load(
Sample.INSTANCE.load(
Assets.SND_OPEN,
Assets.SND_UNLOCK,
Assets.SND_ITEM,
Assets.SND_DEWDROP,
Assets.SND_HIT,
Assets.SND_DEWDROP,
Assets.SND_HIT,
Assets.SND_MISS,
Assets.SND_STEP,
Assets.SND_WATER,
@ -157,7 +158,7 @@ public class InterlevelScene extends PixelScene {
Assets.SND_GHOST,
Assets.SND_SECRET,
Assets.SND_BONES );
switch (mode) {
case DESCEND:
descend();
@ -186,11 +187,11 @@ public class InterlevelScene extends PixelScene {
} catch (FileNotFoundException e) {
error = ERR_FILE_NOT_FOUND;
} catch (Exception e ) {
} catch (IOException e ) {
error = ERR_GENERIC;
}
if (phase == Phase.STATIC && error == null) {
@ -246,8 +247,8 @@ public class InterlevelScene extends PixelScene {
break;
}
}
private void descend() throws Exception {
private void descend() throws IOException {
Level level;
ArrayList<Item> fallingItems = new ArrayList<Item>();
@ -290,7 +291,7 @@ public class InterlevelScene extends PixelScene {
}
private void fall() throws Exception {
private void fall() throws IOException {
Level level = Dungeon.level;
@ -321,7 +322,7 @@ public class InterlevelScene extends PixelScene {
Dungeon.switchLevel( level, fallIntoPit ? level.pitCell() : level.randomRespawnCell() );
}
private void ascend() throws Exception {
private void ascend() throws IOException {
Actor.fixTime();
Dungeon.saveLevel();
@ -330,7 +331,7 @@ public class InterlevelScene extends PixelScene {
Dungeon.switchLevel( level, level.exit );
}
private void returnTo() throws Exception {
private void returnTo() throws IOException {
Actor.fixTime();
@ -340,7 +341,7 @@ public class InterlevelScene extends PixelScene {
Dungeon.switchLevel( level, Level.resizingNeeded ? level.adjustPos( returnPos ) : returnPos );
}
private void restore() throws Exception {
private void restore() throws IOException {
Actor.fixTime();
@ -354,7 +355,7 @@ public class InterlevelScene extends PixelScene {
}
}
private void resurrect() throws Exception {
private void resurrect() throws IOException {
Actor.fixTime();