V0.2.0: Created Master Thieves' Armband & tied into drop logic.
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@ -23,7 +23,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Terror;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.items.Gold;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfHaggler;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.MasterThievesArmband;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ThiefSprite;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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@ -48,7 +48,7 @@ public class Thief extends Mob {
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EXP = 5;
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maxLvl = 10;
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loot = RingOfHaggler.class;
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loot = MasterThievesArmband.class;
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lootChance = 0.01f;
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}
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@ -0,0 +1,24 @@
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package com.shatteredpixel.shatteredpixeldungeon.items.artifacts;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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/**
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* Created by debenhame on 03/09/2014.
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*/
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public class MasterThievesArmband extends Artifact {
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{
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name = "Master Thieves' Armband";
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image = ItemSpriteSheet.ARTIFACT_ARMBAND;
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level = 0;
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levelCap = 10;
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charge = 0;
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chargeCap = 100;
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//partialcharge is unused
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}
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public class Thievery extends ArtifactBuff{
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}
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}
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