V0.2.0: Implemented Ring of Sharpshooting

This commit is contained in:
Evan Debenham 2014-09-11 15:33:46 -04:00
parent 902b2a096f
commit 2ad10e7168
4 changed files with 33 additions and 6 deletions

View File

@ -24,6 +24,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Drowsy;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.CapeOfThorns;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfForce;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfSharpshooting;
import com.watabou.noosa.Camera;
import com.watabou.noosa.Game;
import com.watabou.noosa.audio.Sample;
@ -255,10 +256,16 @@ public class Hero extends Char {
@Override
public int attackSkill( Char target ) {
if (belongings.weapon != null) {
return (int)(attackSkill * belongings.weapon.acuracyFactor( this ));
} else {
return (int)(attackSkill);
if (belongings.weapon != null && !usingRanged) {
return (int) (attackSkill * belongings.weapon.acuracyFactor(this));
} else if (usingRanged){
int bonus = 0;
for (Buff buff : buffs(RingOfSharpshooting.Aim.class)) {
bonus += ((RingOfSharpshooting.Aim)buff).level;
}
return (int)(attackSkill * Math.pow(1.1, bonus));
} else {
return attackSkill;
}
}

View File

@ -4,7 +4,7 @@ package com.shatteredpixel.shatteredpixeldungeon.items.rings;
* Created by debenhame on 10/09/2014.
*/
public class RingOfSharpshooting extends Ring {
//TODO: tie this into game logic
//TODO: testing, numbers tweaking
{
name = "Ring of Sharpshooting";
}

View File

@ -25,6 +25,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Fire;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfSharpshooting;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
@ -63,6 +64,14 @@ public class IncendiaryDart extends MissileWeapon {
} else {
if (!curUser.shoot( enemy, this )) {
Dungeon.level.drop( this, cell ).sprite.drop();
//TODO: test this
} else {
int bonus = 0;
for (Buff buff : curUser.buffs(RingOfSharpshooting.Aim.class)) {
bonus += ((RingOfSharpshooting.Aim)buff).level;
}
if (Random.Float() > Math.pow(0.7, bonus))
Dungeon.level.drop( this, cell ).sprite.drop();
}
}
}

View File

@ -22,12 +22,15 @@ import java.util.ArrayList;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfSharpshooting;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndOptions;
import com.watabou.utils.Random;
public class MissileWeapon extends Weapon {
@ -61,7 +64,15 @@ public class MissileWeapon extends Weapon {
} else {
if (!curUser.shoot( enemy, this )) {
miss( cell );
}
//TODO: test this
} else {
int bonus = 0;
for (Buff buff : curUser.buffs(RingOfSharpshooting.Aim.class)) {
bonus += ((RingOfSharpshooting.Aim)buff).level;
}
if (Random.Float() > Math.pow(0.7, bonus))
Dungeon.level.drop( this, cell ).sprite.drop();
}
}
}