v0.2.3: cloak of shadows is now unique to the rogue

This commit is contained in:
Evan Debenham 2014-11-28 11:51:40 -05:00
parent c8a5884b45
commit a0617572bb
3 changed files with 4 additions and 2 deletions

View File

@ -63,7 +63,7 @@ public enum HeroClass {
};
public static final String[] ROG_PERKS = {
"Rogues start with a Cloak of Shadows.",
"Rogues start with a unique Cloak of Shadows.",
"Rogues identify a type of a ring on equipping it.",
"Rogues are proficient with light armor, dodging better while wearing one.",
"Rogues are proficient in detecting hidden doors and traps.",

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@ -188,7 +188,7 @@ public class Generator {
MasterThievesArmband.class,
SandalsOfNature.class,
TalismanOfForesight.class};
Category.ARTIFACT.probs = new float[]{ 0, 1, 1, 1, 0, 1, 1 };
Category.ARTIFACT.probs = new float[]{ 0, 1, 0, 1, 0, 1, 1 };
Category.SEED.classes = new Class<?>[]{
Firebloom.Seed.class,

View File

@ -31,6 +31,8 @@ public class CloakOfShadows extends Artifact {
chargeCap = level+5;
exp = 0;
defaultAction = AC_STEALTH;
bones = false;
}
private boolean stealthed = false;