v0.2.2: updated welcome scene
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@ -1,27 +1,21 @@
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//TODO: update this class with relevant info as new versions come out.
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package com.shatteredpixel.shatteredpixeldungeon.scenes;
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import android.content.Intent;
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import android.net.Uri;
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import com.shatteredpixel.shatteredpixeldungeon.GamesInProgress;
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import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Archs;
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import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndChanges;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
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import com.watabou.noosa.BitmapTextMultiline;
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import com.watabou.noosa.Camera;
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import com.watabou.noosa.Game;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Archs;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
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public class WelcomeScene extends PixelScene {
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private static final String TTL_Welcome = "Welcome!";
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private static final String TTL_LastVer = "Updated To v0.2.1";
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private static final String TTL_LastVer = "Updated To v0.2.2";
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private static final String TTL_SameVer = "v0.2.1 Patched!";
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private static final String TTL_SameVer = "v0.2.2 Patched!";
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private static final String TTL_Future = "Wait What?";
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@ -32,22 +26,18 @@ public class WelcomeScene extends PixelScene {
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"Happy Dungeoneering!";
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private static final String TXT_LastVer =
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"This update brings lots of bugfixes and significant changes to the sewers!\n\n" +
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"Expect some new quests from the ghost, improvements to the fight with Goo, and " +
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"much more useful early tips. The story is also being expanded on a little as well.\n\n" +
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"This update is mainly aimed at new players, but everyone should be able to appreciate some more " +
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"variety in the early stages of the game.";
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"This update brings improvements from the Pixel Dungeon source, and various small improvements.\n\n" +
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"There are now two new plants, look out for dreamfoil and stormvine! potion of levitation has been buffed as well.\n\n" +
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"The heroes remains system has been reworked to be more helpful and less exploitable.\n\n" +
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"Weightstones have been added, but they are reworked from the base game.\n\n" +
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"There are various other small tweaks and improvements, for example, falling items will now appear on the next depth!";
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private static final String TXT_SameVer =
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"v0.2.1c is a balance patch, all the new quest bosses have been made less punishing and it has been made more clear how to counter them. " +
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"Players still need to understand how to beat them, but they should no longer be as crushingly tough, good luck!\n\n" +
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"v0.2.1b corrected several less severe issues, including a bug with the Wandmaker quest and minor visual bugs. " +
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"The Gnoll trickster boss has been made just a little less punishing as well.\n\n" +
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"v0.2.1a was a hotfix patch to correct a serious issue with floor 5.";
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"no patches at present";
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private static final String TXT_Future =
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"It seems that your current saves are from a future version of Shattered Pixel Dungeon.\n\n"+
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"You have either messing around with backup software, or something has gone buggy.\n\n"+
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"You have either been messing around with backup software, or something has gone buggy.\n\n"+
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"Regardless, tread with caution! Your saves may contain things which don't exist in this version, "+
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"this could cause some very weird errors to occur.";
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@ -67,11 +57,6 @@ public class WelcomeScene extends PixelScene {
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text = createMultiline(TXT_Welcome, 8);
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title = createMultiline(TTL_Welcome, 16);
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} else if (gameversion >= 9){
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text = createMultiline(TXT_SameVer, 6 );
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title = createMultiline(TTL_SameVer, 12 );
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} else if (gameversion <= Game.versionCode) {
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text = createMultiline(TXT_LastVer, 6 );
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