Merging Source v1.7.2: actor changes

This commit is contained in:
Evan Debenham 2014-10-20 23:51:15 -04:00
parent 724338b57f
commit 4a49763309
30 changed files with 980 additions and 682 deletions

View File

@ -130,10 +130,12 @@ public abstract class Actor implements Bundlable {
public static void freeCell( int pos ) {
chars[pos] = null;
}
protected static void next() {
current = null;
}
/*protected*/public void next() {
if (current == this) {
current = null;
}
}
public static void process() {
@ -167,6 +169,14 @@ public abstract class Actor implements Bundlable {
}
if (current != null) {
if (current instanceof Char && ((Char)current).sprite.isMoving) {
// If it's character's turn to act, but its sprite
// is moving, wait till the movement is over
current = null;
break;
}
doNext = current.act();
if (doNext && !Dungeon.hero.isAlive()) {
doNext = false;

View File

@ -17,6 +17,7 @@
*/
package com.shatteredpixel.shatteredpixeldungeon.actors;
import java.util.ArrayList;
import java.util.HashSet;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.*;
@ -120,9 +121,9 @@ public abstract class Char extends Actor {
GLog.i( TXT_HIT, name, enemy.name );
}
// Refactoring needed!
int dr = this instanceof Hero && ((Hero)this).usingRanged && ((Hero)this).subClass == HeroSubClass.SNIPER ?
0 : Random.IntRange( 0, enemy.dr() );
// FIXME
int dr = this instanceof Hero && ((Hero)this).rangedWeapon != null && ((Hero)this).subClass ==
HeroSubClass.SNIPER ? 0 : Random.IntRange( 0, enemy.dr() );
int dmg = damageRoll();
int effectiveDamage = Math.max( dmg - dr, 0 );;
@ -367,8 +368,12 @@ public abstract class Char extends Actor {
} else if (buff instanceof Bleeding) {
sprite.showStatus( CharSprite.NEGATIVE, "bleeding" );
} else if (buff instanceof Sleep) {
} else if (buff instanceof Vertigo) {
sprite.showStatus( CharSprite.NEGATIVE, "dizzy" );
} else if (buff instanceof Sleep) {
sprite.idle();
}
@ -441,6 +446,19 @@ public abstract class Char extends Actor {
}
public void move( int step ) {
if (buff( Vertigo.class ) != null) {
ArrayList<Integer> candidates = new ArrayList<Integer>();
for (int dir : Level.NEIGHBOURS8) {
int p = pos + dir;
if ((Level.passable[p] || Level.avoid[p]) && Actor.findChar( p ) == null) {
candidates.add( p );
}
}
step = Random.element( candidates );
}
if (Dungeon.level.map[pos] == Terrain.OPEN_DOOR) {
Door.leave( pos );
}

View File

@ -0,0 +1,52 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.blobs;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Vertigo;
import com.shatteredpixel.shatteredpixeldungeon.effects.BlobEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
public class ConfusionGas extends Blob {
@Override
protected void evolve() {
super.evolve();
Char ch;
for (int i=0; i < LENGTH; i++) {
if (cur[i] > 0 && (ch = Actor.findChar( i )) != null) {
Buff.prolong( ch, Vertigo.class, Vertigo.duration( ch ) );
}
}
}
@Override
public void use( BlobEmitter emitter ) {
super.use( emitter );
emitter.pour( Speck.factory( Speck.CONFUSION, true ), 0.6f );
}
@Override
public String tileDesc() {
return "A cloud of confusion gas is swirling here.";
}
}

View File

@ -27,23 +27,24 @@ import com.shatteredpixel.shatteredpixeldungeon.effects.BlobEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
import com.watabou.utils.Random;
public class ToxicGas extends Blob implements Hero.Doom {
@Override
protected void evolve() {
super.evolve();
int levelDamage = 5 + Dungeon.depth * 5;
Char ch;
for (int i=0; i < LENGTH; i++) {
if (cur[i] > 0 && (ch = Actor.findChar( i )) != null) {
int damage = (ch.HT + levelDamage) / 40;
if (damage < 1) {
damage = 1;
}
@Override
protected void evolve() {
super.evolve();
int levelDamage = 5 + Dungeon.depth * 5;
Char ch;
for (int i=0; i < LENGTH; i++) {
if (cur[i] > 0 && (ch = Actor.findChar( i )) != null) {
int damage = (ch.HT + levelDamage) / 40;
if (Random.Int( 40 ) < (ch.HT + levelDamage) % 40) {
damage++;
}
ch.damage( damage, this );
}

View File

@ -17,7 +17,7 @@
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
// Special kind of buff, that doesn't perform any kind actions
//Special kind of buff, that doesn't perform any kind actions
public class FlavourBuff extends Buff {
@Override

View File

@ -41,7 +41,7 @@ public class MagicalSleep extends Buff {
GLog.i("You fall into a deep magical sleep.");
}
else if (target instanceof Mob)
((Mob)target).state = Mob.State.SLEEPING;
((Mob)target).state = ((Mob)target).SLEEPEING;
target.paralysed = true;

View File

@ -30,8 +30,6 @@ import com.watabou.utils.Bundle;
public class Poison extends Buff implements Hero.Doom {
public static final int DOT = 2;
protected float left;
private static final String LEFT = "left";
@ -67,7 +65,7 @@ public class Poison extends Buff implements Hero.Doom {
public boolean act() {
if (target.isAlive()) {
target.damage( DOT, this );
target.damage( (int)(left / 3) + 1, this );
spend( TICK );
if ((left -= TICK) <= 0) {

View File

@ -0,0 +1,41 @@
/*
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfElements.Resistance;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
public class Vertigo extends FlavourBuff {
public static final float DURATION = 10f;
@Override
public int icon() {
return BuffIndicator.VERTIGO;
}
@Override
public String toString() {
return "Vertigo";
}
public static float duration( Char ch ) {
Resistance r = ch.buff( Resistance.class );
return r != null ? r.durationFactor() * DURATION : DURATION;
}
}

View File

@ -117,18 +117,17 @@ public class Belongings implements Iterable<Item> {
return null;
}
public void countIronKeys() {
IronKey.curDepthQunatity = 0;
for (Item item : backpack) {
if (item instanceof IronKey && ((IronKey)item).depth == Dungeon.depth) {
IronKey.curDepthQunatity = item.quantity();
return;
}
}
}
public void countIronKeys() {
IronKey.curDepthQuantity = 0;
for (Item item : backpack) {
if (item instanceof IronKey && ((IronKey)item).depth == Dungeon.depth) {
IronKey.curDepthQuantity++;
}
}
}
public void identify() {
for (Item item : this) {

View File

@ -20,12 +20,16 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.hero;
import java.util.ArrayList;
import java.util.HashSet;
import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
import com.shatteredpixel.shatteredpixeldungeon.Statistics;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Drowsy;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Vertigo;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.NPC;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.CapeOfThorns;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.TalismanOfForesight;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.*;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.MissileWeapon;
import com.watabou.noosa.Camera;
import com.watabou.noosa.Game;
import com.watabou.noosa.audio.Sample;
@ -142,8 +146,8 @@ public class Hero extends Char {
private Item theKey;
public boolean restoreHealth = false;
public boolean usingRanged = false;
public MissileWeapon rangedWeapon = null;
public Belongings belongings;
public int STR;
@ -224,9 +228,6 @@ public class Hero extends Char {
}
public static void preview( GamesInProgress.Info info, Bundle bundle ) {
// Refactoring needed!
Armor armor = (Armor)bundle.get( "armor" );
info.armor = armor == null ? 0 : armor.tier;
info.level = bundle.getInt( LEVEL );
}
@ -242,30 +243,29 @@ public class Hero extends Char {
public int tier() {
return belongings.armor == null ? 0 : belongings.armor.tier;
}
public boolean shoot( Char enemy, Weapon wep ) {
// Ugly...
usingRanged = true;
KindOfWeapon curWep = belongings.weapon;
belongings.weapon = wep;
boolean result = attack( enemy );
belongings.weapon = curWep;
usingRanged = false;
return result;
}
public boolean shoot( Char enemy, MissileWeapon wep ) {
rangedWeapon = wep;
boolean result = attack( enemy );
rangedWeapon = null;
return result;
}
@Override
public int attackSkill( Char target ) {
if (belongings.weapon != null) {
return (int) (attackSkill * belongings.weapon.acuracyFactor(this));
float accuracy = 1;
if (rangedWeapon != null && Level.distance( pos, target.pos ) == 1) {
accuracy *= 0.5f;
}
KindOfWeapon wep = rangedWeapon != null ? rangedWeapon : belongings.weapon;
if (wep != null) {
return (int)(attackSkill * accuracy * wep.acuracyFactor( this ));
} else {
return attackSkill;
}
return (int)(attackSkill * accuracy);
}
}
@Override
@ -312,14 +312,15 @@ public class Hero extends Char {
@Override
public int damageRoll() {
KindOfWeapon wep = rangedWeapon != null ? rangedWeapon : belongings.weapon;
int dmg;
int bonus = 0;
for (Buff buff : buffs( RingOfForce.Force.class )) {
bonus += ((RingOfForce.Force)buff).level;
}
if (belongings.weapon != null) {
dmg = belongings.weapon.damageRoll( this ) + bonus;
if (wep != null) {
dmg = wep.damageRoll( this ) + bonus;
} else {
int bonusMax = 1 + (int)(bonus * (lvl/5f));
dmg = Random.NormalIntRange( 1+bonus, Math.max(1+bonus , STR()-9+bonusMax ) );
@ -353,9 +354,10 @@ public class Hero extends Char {
}
public float attackDelay() {
if (belongings.weapon != null) {
KindOfWeapon wep = rangedWeapon != null ? rangedWeapon : belongings.weapon;
if (wep != null) {
return belongings.weapon.speedFactor( this );
return wep.speedFactor( this );
} else {
//Normally putting furor speed on unarmed attacks would be unnecessary
@ -408,6 +410,7 @@ public class Hero extends Char {
}
ready();
return false;
} else {
@ -417,52 +420,52 @@ public class Hero extends Char {
if (curAction instanceof HeroAction.Move) {
actMove( (HeroAction.Move)curAction );
return actMove( (HeroAction.Move)curAction );
} else
if (curAction instanceof HeroAction.Interact) {
actInteract( (HeroAction.Interact)curAction );
return actInteract( (HeroAction.Interact)curAction );
} else
if (curAction instanceof HeroAction.Buy) {
actBuy( (HeroAction.Buy)curAction );
return actBuy( (HeroAction.Buy)curAction );
}else
if (curAction instanceof HeroAction.PickUp) {
actPickUp( (HeroAction.PickUp)curAction );
return actPickUp( (HeroAction.PickUp)curAction );
} else
if (curAction instanceof HeroAction.OpenChest) {
actOpenChest( (HeroAction.OpenChest)curAction );
return actOpenChest( (HeroAction.OpenChest)curAction );
} else
if (curAction instanceof HeroAction.Unlock) {
actUnlock( (HeroAction.Unlock)curAction );
return actUnlock((HeroAction.Unlock) curAction);
} else
if (curAction instanceof HeroAction.Descend) {
actDescend( (HeroAction.Descend)curAction );
return actDescend( (HeroAction.Descend)curAction );
} else
if (curAction instanceof HeroAction.Ascend) {
actAscend( (HeroAction.Ascend)curAction );
return actAscend( (HeroAction.Ascend)curAction );
} else
if (curAction instanceof HeroAction.Attack) {
actAttack( (HeroAction.Attack)curAction );
return actAttack( (HeroAction.Attack)curAction );
} else
if (curAction instanceof HeroAction.Cook) {
actCook( (HeroAction.Cook)curAction );
return actCook( (HeroAction.Cook)curAction );
}
}
@ -495,40 +498,47 @@ public class Hero extends Char {
act();
}
private void actMove( HeroAction.Move action ) {
private boolean actMove( HeroAction.Move action ) {
if (getCloser( action.dst )) {
return true;
} else {
if (Dungeon.level.map[pos] == Terrain.SIGN) {
GameScene.show( new WndMessage( Dungeon.tip() ) );
}
ready();
return false;
}
}
private void actInteract( HeroAction.Interact action ) {
private boolean actInteract( HeroAction.Interact action ) {
Mob.NPC npc = action.npc;
NPC npc = action.npc;
if (Level.adjacent( pos, npc.pos )) {
ready();
sprite.turnTo( pos, npc.pos );
npc.interact();
return false;
} else {
if (Level.fieldOfView[npc.pos] && getCloser( npc.pos )) {
return true;
} else {
ready();
return false;
}
}
}
private void actBuy( HeroAction.Buy action ) {
private boolean actBuy( HeroAction.Buy action ) {
int dst = action.dst;
if (pos == dst || Level.adjacent( pos, dst )) {
@ -538,29 +548,38 @@ public class Hero extends Char {
if (heap != null && heap.type == Type.FOR_SALE && heap.size() == 1) {
GameScene.show( new WndTradeItem( heap, true ) );
}
return false;
} else if (getCloser( dst )) {
return true;
} else {
ready();
return false;
}
}
private void actCook( HeroAction.Cook action ) {
private boolean actCook( HeroAction.Cook action ) {
int dst = action.dst;
if (Dungeon.visible[dst]) {
ready();
AlchemyPot.operate( this, dst );
return false;
} else if (getCloser( dst )) {
return true;
} else {
ready();
return false;
}
}
private void actPickUp( HeroAction.PickUp action ) {
private boolean actPickUp( HeroAction.PickUp action ) {
int dst = action.dst;
if (pos == dst) {
@ -597,16 +616,21 @@ public class Hero extends Char {
}
} else {
ready();
}
} else if (getCloser( dst )) {
} else {
ready();
}
return false;
} else if (getCloser( dst )) {
return true;
} else {
ready();
return false;
}
}
private void actOpenChest( HeroAction.OpenChest action ) {
private boolean actOpenChest( HeroAction.OpenChest action ) {
int dst = action.dst;
if (Level.adjacent( pos, dst ) || pos == dst) {
@ -624,7 +648,7 @@ public class Hero extends Char {
if (theKey == null) {
GLog.w( TXT_LOCKED_CHEST );
ready();
return;
return false;
}
}
@ -644,16 +668,21 @@ public class Hero extends Char {
} else {
ready();
}
} else if (getCloser( dst )) {
} else {
ready();
}
}
return false;
} else if (getCloser( dst )) {
return true;
} else {
ready();
return false;
}
}
private void actUnlock( HeroAction.Unlock action ) {
private boolean actUnlock( HeroAction.Unlock action ) {
int doorCell = action.dst;
if (Level.adjacent( pos, doorCell )) {
@ -680,16 +709,21 @@ public class Hero extends Char {
} else {
GLog.w( TXT_LOCKED_DOOR );
ready();
}
} else if (getCloser( doorCell )) {
} else {
ready();
}
}
return false;
} else if (getCloser( doorCell )) {
return true;
} else {
ready();
return false;
}
}
private void actDescend( HeroAction.Descend action ) {
private boolean actDescend( HeroAction.Descend action ) {
int stairs = action.dst;
if (pos == stairs && pos == Dungeon.level.exit) {
@ -701,16 +735,21 @@ public class Hero extends Char {
}
InterlevelScene.mode = InterlevelScene.Mode.DESCEND;
Game.switchScene( InterlevelScene.class );
} else if (getCloser( stairs )) {
} else {
ready();
}
Game.switchScene( InterlevelScene.class );
return false;
} else if (getCloser( stairs )) {
return true;
} else {
ready();
return false;
}
}
private void actAscend( HeroAction.Ascend action ) {
private boolean actAscend( HeroAction.Ascend action ) {
int stairs = action.dst;
if (pos == stairs && pos == Dungeon.level.entrance) {
@ -720,6 +759,7 @@ public class Hero extends Char {
GameScene.show( new WndMessage( TXT_LEAVE ) );
ready();
} else {
Dungeon.win( ResultDescriptions.WIN );
Dungeon.deleteGame( Dungeon.hero.heroClass, true );
Game.switchScene( SurfaceScene.class );
}
@ -735,33 +775,43 @@ public class Hero extends Char {
InterlevelScene.mode = InterlevelScene.Mode.ASCEND;
Game.switchScene( InterlevelScene.class );
}
} else if (getCloser( stairs )) {
}
} else {
ready();
}
return false;
} else if (getCloser( stairs )) {
return true;
} else {
ready();
return false;
}
}
private void actAttack( HeroAction.Attack action ) {
private boolean actAttack( HeroAction.Attack action ) {
enemy = action.target;
if (Level.adjacent( pos, enemy.pos ) && enemy.isAlive() && !pacified) {
spend( attackDelay() );
sprite.attack( enemy.pos );
} else {
if (Level.fieldOfView[enemy.pos] && getCloser( enemy.pos )) {
} else {
ready();
}
}
sprite.attack( enemy.pos );
return false;
} else {
if (Level.fieldOfView[enemy.pos] && getCloser( enemy.pos )) {
return true;
} else {
ready();
return false;
}
}
}
public void rest( boolean tillHealthy ) {
@ -774,20 +824,20 @@ public class Hero extends Char {
@Override
public int attackProc( Char enemy, int damage ) {
if (belongings.weapon != null) {
KindOfWeapon weapon = belongings.weapon;
weapon.proc( this, enemy, damage );
KindOfWeapon wep = rangedWeapon != null ? rangedWeapon : belongings.weapon;
if (wep != null) {
wep.proc( this, enemy, damage );
switch (subClass) {
case GLADIATOR:
if (weapon instanceof MeleeWeapon) {
if (wep instanceof MeleeWeapon) {
damage += Buff.affect( this, Combo.class ).hit( enemy, damage );
}
break;
case BATTLEMAGE:
if (weapon instanceof Wand) {
Wand wand = (Wand)weapon;
if (wep instanceof Wand) {
Wand wand = (Wand)wep;
if (wand.curCharges < wand.maxCharges && damage > 0) {
wand.curCharges++;
@ -800,7 +850,7 @@ public class Hero extends Char {
damage += wand.curCharges;
}
case SNIPER:
if (usingRanged) {
if (rangedWeapon != null) {
Buff.prolong( enemy, SnipersMark.class, attackDelay() * 1.1f );
}
break;
@ -859,7 +909,6 @@ public class Hero extends Char {
}
private void checkVisibleMobs() {
ArrayList<Mob> visible = new ArrayList<Mob>();
boolean newMob = false;
@ -886,7 +935,7 @@ public class Hero extends Char {
}
public Mob visibleEnemy( int index ) {
return visibleEnemies.get( index % visibleEnemies.size() );
return visibleEnemies.get(index % visibleEnemies.size());
}
private boolean getCloser( final int target ) {
@ -925,9 +974,10 @@ public class Hero extends Char {
}
if (step != -1) {
sprite.move( pos, step );
move( step );
int oldPos = pos;
move(step);
sprite.move(oldPos, pos);
spend( 1 / speed() );
return true;
@ -940,10 +990,10 @@ public class Hero extends Char {
}
public void handle( int cell ) {
public boolean handle( int cell ) {
if (cell == -1) {
return;
return false;
}
Char ch;
@ -956,8 +1006,8 @@ public class Hero extends Char {
} else
if (Level.fieldOfView[cell] && (ch = Actor.findChar( cell )) instanceof Mob) {
if (ch instanceof Mob.NPC) {
curAction = new HeroAction.Interact( (Mob.NPC)ch );
if (ch instanceof NPC) {
curAction = new HeroAction.Interact( (NPC)ch );
} else {
curAction = new HeroAction.Attack( ch );
}
@ -996,7 +1046,7 @@ public class Hero extends Char {
}
act();
return act();
}
public void earnExp( int exp ) {
@ -1091,6 +1141,9 @@ public class Hero extends Char {
if (((RingOfMight.Might)buff).level > 0) {
HT += ((RingOfMight.Might) buff).level * 5;
}
} else if (buff instanceof Vertigo) {
GLog.w("Everything is spinning around you!");
interrupt();
}
else if (buff instanceof Light) {
@ -1202,18 +1255,17 @@ public class Hero extends Char {
if (!flying) {
if (Level.water[step]) {
if (Level.water[pos]) {
Sample.INSTANCE.play( Assets.SND_WATER, 1, 1, Random.Float( 0.8f, 1.25f ) );
} else {
Sample.INSTANCE.play( Assets.SND_STEP );
}
Dungeon.level.press(step, this);
Dungeon.level.press(pos, this);
}
}
@Override
public void onMotionComplete() {
Dungeon.observe();
search( false );
@ -1274,22 +1326,10 @@ public class Hero extends Char {
int positive = 0;
int negative = 0;
//holding onto this code for now as it may be useful in coding the Talisman of Foresight.
/*
for (Buff buff : buffs( RingOfDetection.Detection.class )) {
int bonus = ((RingOfDetection.Detection)buff).level;
if (bonus > positive) {
positive = bonus;
} else if (bonus < 0) {
negative += bonus;
}
}
*/
int distance = 1 + positive + negative;
float level = intentional ? (2 * awareness - awareness * awareness) : awareness;
if (distance <= 0) {
level /= 2 - distance;
distance = 1;
}

View File

@ -18,7 +18,7 @@
package com.shatteredpixel.shatteredpixeldungeon.actors.hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.NPC;
public class HeroAction {
@ -50,8 +50,8 @@ public class HeroAction {
}
public static class Interact extends HeroAction {
public Mob.NPC npc;
public Interact( Mob.NPC npc ) {
public NPC npc;
public Interact( NPC npc ) {
this.npc = npc;
}
}

View File

@ -77,101 +77,104 @@ public enum HeroClass {
"Huntresses gain more health from dewdrops.",
"Huntresses sense neighbouring monsters even if they are hidden behind obstacles."
};
public void initHero( Hero hero ) {
hero.heroClass = this;
switch (this) {
case WARRIOR:
initWarrior( hero );
break;
case MAGE:
initMage( hero );
break;
case ROGUE:
initRogue( hero );
break;
case HUNTRESS:
initHuntress( hero );
break;
}
hero.updateAwareness();
}
private static void initWarrior( Hero hero ) {
hero.STR = hero.STR + 1;
(hero.belongings.weapon = new ShortSword()).identify();
(hero.belongings.armor = new ClothArmor()).identify();
new Dart( 8 ).identify().collect();
new Food().identify().collect();
if (Badges.isUnlocked( Badges.Badge.MASTERY_WARRIOR )) {
new TomeOfMastery().collect();
}
Dungeon.quickslot = Dart.class;
new PotionOfStrength().setKnown();
}
private static void initMage( Hero hero ) {
(hero.belongings.weapon = new Knuckles()).identify();
(hero.belongings.armor = new ClothArmor()).identify();
new Food().identify().collect();
WandOfMagicMissile wand = new WandOfMagicMissile();
wand.identify().collect();
if (Badges.isUnlocked( Badges.Badge.MASTERY_MAGE )) {
new TomeOfMastery().collect();
}
Dungeon.quickslot = wand;
new ScrollOfIdentify().setKnown();
}
private static void initRogue( Hero hero ) {
(hero.belongings.weapon = new Dagger()).identify();
(hero.belongings.armor = new ClothArmor()).identify();
CloakOfShadows cloak = new CloakOfShadows();
hero.belongings.misc1 = cloak;
new Dart( 8 ).identify().collect();
new Food().identify().collect();
hero.belongings.misc1.activate( hero );
if (Badges.isUnlocked( Badges.Badge.MASTERY_ROGUE )) {
new TomeOfMastery().collect();
}
Dungeon.quickslot = cloak;
new ScrollOfMagicMapping().setKnown();
}
private static void initHuntress( Hero hero ) {
hero.HP = (hero.HT -= 5);
(hero.belongings.weapon = new Dagger()).identify();
(hero.belongings.armor = new ClothArmor()).identify();
Boomerang boomerang = new Boomerang();
boomerang.identify().collect();
new Food().identify().collect();
if (Badges.isUnlocked( Badges.Badge.MASTERY_HUNTRESS )) {
new TomeOfMastery().collect();
}
Dungeon.quickslot = boomerang;
}
public void initHero( Hero hero ) {
hero.heroClass = this;
initCommon( hero );
switch (this) {
case WARRIOR:
initWarrior( hero );
break;
case MAGE:
initMage( hero );
break;
case ROGUE:
initRogue( hero );
break;
case HUNTRESS:
initHuntress( hero );
break;
}
if (Badges.isUnlocked( masteryBadge() )) {
new TomeOfMastery().collect();
}
hero.updateAwareness();
}
private static void initCommon( Hero hero ) {
(hero.belongings.armor = new ClothArmor()).identify();
new Food().identify().collect();
}
public Badges.Badge masteryBadge() {
switch (this) {
case WARRIOR:
return Badges.Badge.MASTERY_WARRIOR;
case MAGE:
return Badges.Badge.MASTERY_MAGE;
case ROGUE:
return Badges.Badge.MASTERY_ROGUE;
case HUNTRESS:
return Badges.Badge.MASTERY_HUNTRESS;
}
return null;
}
private static void initWarrior( Hero hero ) {
hero.STR = hero.STR + 1;
(hero.belongings.weapon = new ShortSword()).identify();
new Dart( 8 ).identify().collect();
Dungeon.quickslot = Dart.class;
new PotionOfStrength().setKnown();
}
private static void initMage( Hero hero ) {
(hero.belongings.weapon = new Knuckles()).identify();
WandOfMagicMissile wand = new WandOfMagicMissile();
wand.identify().collect();
Dungeon.quickslot = wand;
new ScrollOfIdentify().setKnown();
}
private static void initRogue( Hero hero ) {
(hero.belongings.weapon = new Dagger()).identify();
CloakOfShadows cloak = new CloakOfShadows();
hero.belongings.misc1 = cloak;
hero.belongings.misc1.activate( hero );
new Dart( 8 ).identify().collect();
Dungeon.quickslot = cloak;
new ScrollOfMagicMapping().setKnown();
}
private static void initHuntress( Hero hero ) {
hero.HP = (hero.HT -= 5);
(hero.belongings.weapon = new Dagger()).identify();
Boomerang boomerang = new Boomerang();
boomerang.identify().collect();
Dungeon.quickslot = boomerang;
}
public String title() {
return title;

View File

@ -26,7 +26,6 @@ public enum HeroSubClass {
GLADIATOR( "gladiator",
"A successful attack with a melee weapon allows the _Gladiator_ to start a combo, " +
"in which every next successful hit inflicts more damage." ),
BERSERKER( "berserker",
"When severely wounded, the _Berserker_ enters a state of wild fury " +
"significantly increasing his damage output." ),
@ -34,14 +33,12 @@ public enum HeroSubClass {
WARLOCK( "warlock",
"After killing an enemy the _Warlock_ consumes its soul. " +
"It heals his wounds and satisfies his hunger." ),
BATTLEMAGE( "battlemage",
"When fighting with a wand in his hands, the _Battlemage_ inflicts additional damage depending " +
"on the current number of charges. Every successful hit restores 1 charge to this wand." ),
ASSASSIN( "assassin",
"When performing a surprise attack, the _Assassin_ inflicts additional damage to his target." ),
FREERUNNER( "freerunner",
"The _Freerunner_ can move almost twice faster, than most of the monsters. When he " +
"is running, the Freerunner is much harder to hit. For that he must be unencumbered and not starving." ),
@ -49,7 +46,6 @@ public enum HeroSubClass {
SNIPER( "sniper",
"_Snipers_ are able to detect weak points in an enemy's armor, " +
"effectively ignoring it when using a missile weapon." ),
WARDEN( "warden",
"Having a strong connection with forces of nature gives _Wardens_ an ability to gather dewdrops and " +
"seeds from plants. Also trampling a high grass grants them a temporary armor buff." );

View File

@ -246,7 +246,7 @@ public class King extends Mob {
EXP = 0;
state = State.WANDERING;
state = WANDERING;
}
@Override

View File

@ -20,6 +20,7 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
import java.util.HashSet;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.Challenges;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.Statistics;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
@ -31,7 +32,6 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
import com.shatteredpixel.shatteredpixeldungeon.effects.Wound;
import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfAccuracy;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfWealth;
@ -48,15 +48,13 @@ public abstract class Mob extends Char {
protected static final String TXT_NOTICE1 = "?!";
protected static final String TXT_RAGE = "#$%^";
protected static final String TXT_EXP = "%+dEXP";
public enum State {
SLEEPING,
HUNTING,
WANDERING,
FLEEING,
PASSIVE
}
public State state = State.SLEEPING;
public AiState SLEEPEING = new Sleeping();
public AiState HUNTING = new Hunting();
public AiState WANDERING = new Wandering();
public AiState FLEEING = new Fleeing();
public AiState PASSIVE = new Passive();
public AiState state = SLEEPEING;
public Class<? extends CharSprite> spriteClass;
@ -90,25 +88,41 @@ public abstract class Mob extends Char {
public void storeInBundle( Bundle bundle ) {
super.storeInBundle( bundle );
bundle.put( STATE, state.toString() );
bundle.put( SEEN, enemySeen);
if (state != State.SLEEPING) {
bundle.put( TARGET, target );
}
if (state == SLEEPEING) {
bundle.put( STATE, Sleeping.TAG );
} else if (state == WANDERING) {
bundle.put( STATE, Wandering.TAG );
} else if (state == HUNTING) {
bundle.put( STATE, Hunting.TAG );
} else if (state == FLEEING) {
bundle.put( STATE, Fleeing.TAG );
} else if (state == PASSIVE) {
bundle.put( STATE, Passive.TAG );
}
bundle.put( TARGET, target );
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
state = State.valueOf( bundle.getString( STATE ) );
enemySeen = bundle.getBoolean( SEEN );
if (state != State.SLEEPING) {
target = bundle.getInt( TARGET );
}
}
String state = bundle.getString( STATE );
if (state.equals( Sleeping.TAG )) {
this.state = SLEEPEING;
} else if (state.equals( Wandering.TAG )) {
this.state = WANDERING;
} else if (state.equals( Hunting.TAG )) {
this.state = HUNTING;
} else if (state.equals( Fleeing.TAG )) {
this.state = FLEEING;
} else if (state.equals( Passive.TAG )) {
this.state = PASSIVE;
}
target = bundle.getInt( TARGET );
}
public CharSprite sprite() {
CharSprite sprite = null;
@ -124,7 +138,7 @@ public abstract class Mob extends Char {
super.act();
boolean alertedNow = alerted;
boolean justAlerted = alerted;
alerted = false;
sprite.hideAlert();
@ -138,110 +152,8 @@ public abstract class Mob extends Char {
enemy = chooseEnemy();
boolean enemyInFOV = enemy.isAlive() && Level.fieldOfView[enemy.pos] && enemy.invisible <= 0;
int oldPos = pos;
switch (state) {
case SLEEPING:
if (enemyInFOV &&
Random.Int( distance( enemy ) + enemy.stealth() + (enemy.flying ? 2 : 0) ) == 0) {
enemySeen = true;
notice();
state = State.HUNTING;
target = enemy.pos;
spend( TIME_TO_WAKE_UP );
} else {
enemySeen = false;
spend( TICK );
}
return true;
case WANDERING:
if (enemyInFOV && (alertedNow || Random.Int( distance( enemy ) / 2 + enemy.stealth() ) == 0)) {
enemySeen = true;
notice();
state = State.HUNTING;
target = enemy.pos;
} else {
enemySeen = false;
if (target != -1 && getCloser( target )) {
spend( 1 / speed() );
return moveSprite( oldPos, pos );
} else {
target = Dungeon.level.randomDestination();
spend( TICK );
}
}
return true;
case HUNTING:
enemySeen = enemyInFOV;
if (enemyInFOV && canAttack( enemy )) {
return doAttack( enemy );
} else {
if (enemyInFOV) {
target = enemy.pos;
}
if (target != -1 && getCloser( target )) {
spend( 1 / speed() );
return moveSprite( oldPos, pos );
} else {
spend( TICK );
state = State.WANDERING;
target = Dungeon.level.randomDestination(); // <--------
return true;
}
}
case FLEEING:
enemySeen = enemyInFOV;
if (enemyInFOV) {
target = enemy.pos;
}
if (target != -1 && getFurther( target )) {
spend( 1 / speed() );
return moveSprite( oldPos, pos );
} else {
spend( TICK );
nowhereToRun();
return true;
}
case PASSIVE:
enemySeen = false;
spend( TICK );
return true;
}
return true;
return state.act( enemyInFOV, justAlerted );
}
protected Char chooseEnemy() {
@ -271,15 +183,12 @@ public abstract class Mob extends Char {
return Dungeon.hero;
}
protected void nowhereToRun() {
}
protected boolean moveSprite( int from, int to ) {
if (sprite.isVisible() && (Dungeon.visible[from] || Dungeon.visible[to])) {
sprite.move( from, to );
return false;
return true;
} else {
sprite.place( to );
return true;
@ -293,11 +202,11 @@ public abstract class Mob extends Char {
if (sprite != null) {
sprite.showStatus( CharSprite.NEGATIVE, TXT_RAGE );
}
state = State.HUNTING;
state = HUNTING;
} else if (buff instanceof Terror) {
state = State.FLEEING;
state = FLEEING;
} else if (buff instanceof Sleep) {
state = State.SLEEPING;
state = SLEEPEING;
this.sprite().showSleep();
postpone( Sleep.SWS );
}
@ -308,7 +217,7 @@ public abstract class Mob extends Char {
super.remove( buff );
if (buff instanceof Terror) {
sprite.showStatus( CharSprite.NEGATIVE, TXT_RAGE );
state = State.HUNTING;
state = HUNTING;
}
}
@ -408,10 +317,10 @@ public abstract class Mob extends Char {
public void damage( int dmg, Object src ) {
Terror.recover( this );
if (state == State.SLEEPING) {
state = State.WANDERING;
}
if (state == SLEEPEING) {
state = WANDERING;
}
alerted = true;
super.damage( dmg, src );
@ -501,8 +410,8 @@ public abstract class Mob extends Char {
notice();
if (state != State.HUNTING) {
state = State.WANDERING;
if (state != HUNTING) {
state = WANDERING;
}
target = cell;
}
@ -518,32 +427,178 @@ public abstract class Mob extends Char {
public void yell( String str ) {
GLog.n( "%s: \"%s\" ", name, str );
}
public static abstract class NPC extends Mob {
{
HP = HT = 1;
EXP = 0;
hostile = false;
state = State.PASSIVE;
}
protected void throwItem() {
Heap heap = Dungeon.level.heaps.get( pos );
if (heap != null) {
int n;
do {
n = pos + Level.NEIGHBOURS8[Random.Int( 8 )];
} while (!Level.passable[n] && !Level.avoid[n]);
Dungeon.level.drop( heap.pickUp(), n ).sprite.drop( pos );
}
}
@Override
public void beckon( int cell ) {
}
abstract public void interact();
}
public interface AiState {
public boolean act( boolean enemyInFOV, boolean justAlerted );
public String status();
}
private class Sleeping implements AiState {
public static final String TAG = "SLEEPING";
@Override
public boolean act( boolean enemyInFOV, boolean justAlerted ) {
if (enemyInFOV && Random.Int( distance( enemy ) + enemy.stealth() + (enemy.flying ? 2 : 0) ) == 0) {
enemySeen = true;
notice();
state = HUNTING;
target = enemy.pos;
if (Dungeon.isChallenged( Challenges.SWARM_INTELLIGENCE )) {
for (Mob mob : Dungeon.level.mobs) {
if (mob != Mob.this) {
mob.beckon( target );
}
}
}
spend( TIME_TO_WAKE_UP );
} else {
enemySeen = false;
spend( TICK );
}
return true;
}
@Override
public String status() {
return String.format( "This %s is sleeping", name );
}
}
private class Wandering implements AiState {
public static final String TAG = "WANDERING";
@Override
public boolean act( boolean enemyInFOV, boolean justAlerted ) {
if (enemyInFOV && (justAlerted || Random.Int( distance( enemy ) / 2 + enemy.stealth() ) == 0)) {
enemySeen = true;
notice();
state = HUNTING;
target = enemy.pos;
} else {
enemySeen = false;
int oldPos = pos;
if (target != -1 && getCloser( target )) {
spend( 1 / speed() );
return moveSprite( oldPos, pos );
} else {
target = Dungeon.level.randomDestination();
spend( TICK );
}
}
return true;
}
@Override
public String status() {
return String.format( "This %s is wandering", name );
}
}
private class Hunting implements AiState {
public static final String TAG = "HUNTING";
@Override
public boolean act( boolean enemyInFOV, boolean justAlerted ) {
enemySeen = enemyInFOV;
if (enemyInFOV && canAttack( enemy )) {
return doAttack( enemy );
} else {
if (enemyInFOV) {
target = enemy.pos;
}
int oldPos = pos;
if (target != -1 && getCloser( target )) {
spend( 1 / speed() );
return moveSprite( oldPos, pos );
} else {
spend( TICK );
state = WANDERING;
target = Dungeon.level.randomDestination();
return true;
}
}
}
@Override
public String status() {
return String.format( "This %s is hunting", name );
}
}
protected class Fleeing implements AiState {
public static final String TAG = "FLEEING";
@Override
public boolean act( boolean enemyInFOV, boolean justAlerted ) {
enemySeen = enemyInFOV;
if (enemyInFOV) {
target = enemy.pos;
}
int oldPos = pos;
if (target != -1 && getFurther( target )) {
spend( 1 / speed() );
return moveSprite( oldPos, pos );
} else {
spend( TICK );
nowhereToRun();
return true;
}
}
protected void nowhereToRun() {
}
@Override
public String status() {
return String.format( "This %s is fleeing", name );
}
}
private class Passive implements AiState {
public static final String TAG = "PASSIVE";
@Override
public boolean act( boolean enemyInFOV, boolean justAlerted ) {
enemySeen = false;
spend( TICK );
return true;
}
@Override
public String status() {
return String.format( "This %s is passive", name );
}
}
}

View File

@ -81,7 +81,7 @@ public class Scorpio extends Mob {
@Override
protected boolean getCloser( int target ) {
if (state == State.HUNTING) {
if (state == HUNTING) {
return enemySeen && getFurther( target );
} else {
return super.getCloser( target );

View File

@ -32,99 +32,105 @@ import com.shatteredpixel.shatteredpixeldungeon.sprites.SpinnerSprite;
import com.watabou.utils.Random;
public class Spinner extends Mob {
{
name = "cave spinner";
spriteClass = SpinnerSprite.class;
HP = HT = 50;
defenseSkill = 14;
EXP = 9;
maxLvl = 16;
loot = new MysteryMeat();
lootChance = 0.125f;
}
@Override
public int damageRoll() {
return Random.NormalIntRange( 12, 16 );
}
@Override
protected void nowhereToRun() {
if (buff( Terror.class ) == null) {
state = State.HUNTING;
} else {
super.nowhereToRun();
}
}
@Override
public int attackSkill( Char target ) {
return 20;
}
@Override
public int dr() {
return 6;
}
@Override
protected boolean act() {
boolean result = super.act();
if (state == State.FLEEING && buff( Terror.class ) == null &&
enemySeen && enemy.buff( Poison.class ) == null) {
state = State.HUNTING;
}
return result;
}
@Override
public int attackProc( Char enemy, int damage ) {
if (Random.Int( 2 ) == 0) {
Buff.affect( enemy, Poison.class ).set( Random.Int( 5, 7 ) * Poison.durationFactor( enemy ) );
state = State.FLEEING;
}
return damage;
}
@Override
public void move( int step ) {
if (state == State.FLEEING) {
GameScene.add( Blob.seed( pos, Random.Int( 5, 7 ), Web.class ) );
}
super.move( step );
}
@Override
public String description() {
return
"These greenish furry cave spiders try to avoid direct combat, preferring to wait in the distance " +
"while their victim, entangled in the spinner's excreted cobweb, slowly dies from their poisonous bite.";
}
private static final HashSet<Class<?>> RESISTANCES = new HashSet<Class<?>>();
static {
RESISTANCES.add( Poison.class );
}
@Override
public HashSet<Class<?>> resistances() {
return RESISTANCES;
}
private static final HashSet<Class<?>> IMMUNITIES = new HashSet<Class<?>>();
static {
IMMUNITIES.add( Roots.class );
}
@Override
public HashSet<Class<?>> immunities() {
return IMMUNITIES;
}
{
name = "cave spinner";
spriteClass = SpinnerSprite.class;
HP = HT = 50;
defenseSkill = 14;
EXP = 9;
maxLvl = 16;
loot = new MysteryMeat();
lootChance = 0.125f;
FLEEING = new Fleeing();
}
@Override
public int damageRoll() {
return Random.NormalIntRange(12, 16);
}
@Override
public int attackSkill(Char target) {
return 20;
}
@Override
public int dr() {
return 6;
}
@Override
protected boolean act() {
boolean result = super.act();
if (state == FLEEING && buff(Terror.class) == null &&
enemySeen && enemy.buff(Poison.class) == null) {
state = HUNTING;
}
return result;
}
@Override
public int attackProc(Char enemy, int damage) {
if (Random.Int(2) == 0) {
Buff.affect(enemy, Poison.class).set(Random.Int(7, 9) * Poison.durationFactor(enemy));
state = FLEEING;
}
return damage;
}
@Override
public void move(int step) {
if (state == FLEEING) {
GameScene.add(Blob.seed(pos, Random.Int(5, 7), Web.class));
}
super.move(step);
}
@Override
public String description() {
return
"These greenish furry cave spiders try to avoid direct combat, preferring to wait in the distance " +
"while their victim, entangled in the spinner's excreted cobweb, slowly dies from their poisonous bite.";
}
private static final HashSet<Class<?>> RESISTANCES = new HashSet<Class<?>>();
static {
RESISTANCES.add(Poison.class);
}
@Override
public HashSet<Class<?>> resistances() {
return RESISTANCES;
}
private static final HashSet<Class<?>> IMMUNITIES = new HashSet<Class<?>>();
static {
IMMUNITIES.add(Roots.class);
}
@Override
public HashSet<Class<?>> immunities() {
return IMMUNITIES;
}
private class Fleeing extends Mob.Fleeing {
@Override
protected void nowhereToRun() {
if (buff(Terror.class) == null) {
state = HUNTING;
} else {
super.nowhereToRun();
}
}
}
}

View File

@ -42,7 +42,7 @@ public class Statue extends Mob {
spriteClass = StatueSprite.class;
EXP = 0;
state = State.PASSIVE;
state = PASSIVE;
}
private Weapon weapon;
@ -106,8 +106,8 @@ public class Statue extends Mob {
@Override
public void damage( int dmg, Object src ) {
if (state == State.PASSIVE) {
state = State.HUNTING;
if (state == PASSIVE) {
state = HUNTING;
}
super.damage( dmg, src );
@ -137,7 +137,7 @@ public class Statue extends Mob {
@Override
public boolean reset() {
state = State.PASSIVE;
state = PASSIVE;
return true;
}

View File

@ -91,7 +91,7 @@ public class Swarm extends Mob {
Swarm clone = split();
clone.HP = (HP - damage) / 2;
clone.pos = Random.element( candidates );
clone.state = State.HUNTING;
clone.state = clone.HUNTING;
if (Dungeon.level.map[clone.pos] == Terrain.DOOR) {
Door.enter( clone.pos );

View File

@ -49,108 +49,112 @@ public class Thief extends Mob {
maxLvl = 10;
loot = MasterThievesArmband.class;
lootChance = 0.01f;
}
private static final String ITEM = "item";
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle( bundle );
bundle.put( ITEM, item );
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
item = (Item)bundle.get( ITEM );
}
@Override
public int damageRoll() {
return Random.NormalIntRange( 1, 7 );
}
@Override
protected float attackDelay() {
return 0.5f;
}
@Override
protected void nowhereToRun() {
if (buff( Terror.class ) == null) {
sprite.showStatus( CharSprite.NEGATIVE, TXT_RAGE );
state = State.HUNTING;
} else {
super.nowhereToRun();
}
}
@Override
public void die( Object cause ) {
lootChance = 0.01f;
super.die( cause );
if (item != null) {
Dungeon.level.drop( item, pos ).sprite.drop();
}
}
@Override
public int attackSkill( Char target ) {
return 12;
}
@Override
public int dr() {
return 3;
}
@Override
public int attackProc( Char enemy, int damage ) {
if (item == null && enemy instanceof Hero && steal( (Hero)enemy )) {
state = State.FLEEING;
}
return damage;
}
@Override
public int defenseProc(Char enemy, int damage) {
if (state == State.FLEEING) {
Dungeon.level.drop( new Gold(), pos ).sprite.drop();
}
return damage;
}
protected boolean steal( Hero hero ) {
Item item = hero.belongings.randomUnequipped();
if (item != null) {
GLog.w( TXT_STOLE, this.name, item.name() );
item.detachAll( hero.belongings.backpack );
this.item = item;
return true;
} else {
return false;
}
}
@Override
public String description() {
String desc =
"Deeper levels of the dungeon have always been a hiding place for all kinds of criminals. " +
"Not all of them could keep a clear mind during their extended periods so far from daylight. Long ago, " +
"these crazy thieves and bandits have forgotten who they are and why they steal.";
if (item != null) {
desc += String.format( TXT_CARRIES, Utils.capitalize( this.name ), item.name() );
}
return desc;
}
FLEEING = new Fleeing();
}
private static final String ITEM = "item";
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle( bundle );
bundle.put( ITEM, item );
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
item = (Item)bundle.get( ITEM );
}
@Override
public int damageRoll() {
return Random.NormalIntRange( 1, 7 );
}
@Override
protected float attackDelay() {
return 0.5f;
}
@Override
public void die( Object cause ) {
super.die( cause );
if (item != null) {
Dungeon.level.drop( item, pos ).sprite.drop();
}
}
@Override
public int attackSkill( Char target ) {
return 12;
}
@Override
public int dr() {
return 3;
}
@Override
public int attackProc( Char enemy, int damage ) {
if (item == null && enemy instanceof Hero && steal( (Hero)enemy )) {
state = FLEEING;
}
return damage;
}
@Override
public int defenseProc(Char enemy, int damage) {
if (state == FLEEING) {
Dungeon.level.drop( new Gold(), pos ).sprite.drop();
}
return damage;
}
protected boolean steal( Hero hero ) {
Item item = hero.belongings.randomUnequipped();
if (item != null) {
GLog.w( TXT_STOLE, this.name, item.name() );
item.detachAll( hero.belongings.backpack );
this.item = item;
return true;
} else {
return false;
}
}
@Override
public String description() {
String desc =
"Deeper levels of the dungeon have always been a hiding place for all kinds of criminals. " +
"Not all of them could keep a clear mind during their extended periods so far from daylight. Long ago, " +
"these crazy thieves and bandits have forgotten who they are and why they steal.";
if (item != null) {
desc += String.format( TXT_CARRIES, Utils.capitalize( this.name ), item.name() );
}
return desc;
}
private class Fleeing extends Mob.Fleeing {
@Override
protected void nowhereToRun() {
if (buff( Terror.class ) == null) {
sprite.showStatus( CharSprite.NEGATIVE, TXT_RAGE );
state = HUNTING;
} else {
super.nowhereToRun();
}
}
}
}

View File

@ -86,7 +86,7 @@ public class Wraith extends Mob {
@Override
public boolean reset() {
state = State.WANDERING;
state = WANDERING;
return true;
}
@ -112,7 +112,7 @@ public class Wraith extends Mob {
Wraith w = new Wraith();
w.adjustStats( Dungeon.depth );
w.pos = pos;
w.state = State.HUNTING;
w.state = w.HUNTING;
GameScene.add( w, SPAWN_DELAY );
w.sprite.alpha( 0 );

View File

@ -62,7 +62,7 @@ public class Yog extends Mob {
EXP = 50;
state = State.PASSIVE;
state = PASSIVE;
}
private static final String TXT_DESC =
@ -193,7 +193,7 @@ public class Yog extends Mob {
EXP = 0;
state = State.WANDERING;
state = WANDERING;
}
public RottingFist() {
@ -286,7 +286,7 @@ public class Yog extends Mob {
EXP = 0;
state = State.WANDERING;
state = WANDERING;
}
public BurningFist() {
@ -404,7 +404,7 @@ public class Yog extends Mob {
EXP = 0;
state = State.HUNTING;
state = HUNTING;
}
@Override

View File

@ -43,7 +43,7 @@ import com.shatteredpixel.shatteredpixeldungeon.windows.WndQuest;
import com.watabou.utils.Bundle;
import com.watabou.utils.Random;
public class Blacksmith extends Mob.NPC {
public class Blacksmith extends NPC {
private static final String TXT_GOLD_1 =
"Hey human! Wanna be useful, eh? Take dis pickaxe and mine me some _dark gold ore_, _15 pieces_ should be enough. " +
@ -167,8 +167,8 @@ public class Blacksmith extends Mob.NPC {
if (item1 == item2) {
return "Select 2 different items, not the same item twice!";
}
if (!item1.isSimilar( item2 )) {
if (item1.getClass() != item2.getClass()) {
return "Select 2 items of the same type!";
}

View File

@ -19,6 +19,7 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs;
import java.util.HashSet;
import com.shatteredpixel.shatteredpixeldungeon.Challenges;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Fire;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.StenchGas;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning;
@ -27,6 +28,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Poison;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Crab;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Gnoll;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Rat;
import com.shatteredpixel.shatteredpixeldungeon.items.armor.ClothArmor;
import com.shatteredpixel.shatteredpixeldungeon.items.food.MysteryMeat;
import com.shatteredpixel.shatteredpixeldungeon.items.quest.RatSkull;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.Wand;
@ -61,7 +63,7 @@ import com.shatteredpixel.shatteredpixeldungeon.windows.WndSadGhost;
import com.watabou.utils.Bundle;
import com.watabou.utils.Random;
public class Ghost extends Mob.NPC {
public class Ghost extends NPC {
{
name = "sad ghost";
@ -69,7 +71,7 @@ public class Ghost extends Mob.NPC {
flying = true;
state = State.WANDERING;
state = WANDERING;
}
private static final String TXT_RAT1 =
@ -195,7 +197,6 @@ public class Ghost extends Mob.NPC {
txt_quest = TXT_CRAB1; break;
}
questBoss.state = Mob.State.WANDERING;
questBoss.pos = Dungeon.level.randomRespawnCell();
if (questBoss.pos != -1) {
@ -353,6 +354,10 @@ public class Ghost extends Mob.NPC {
}
}
//TODO this is silly, why trap the player with bad armour? Just remove the button from the window.
if (Dungeon.isChallenged( Challenges.NO_ARMOR ))
armor = (Armor)new ClothArmor().degrade();
weapon.identify();
armor.identify();
}
@ -386,6 +391,8 @@ public class Ghost extends Mob.NPC {
defenseSkill = 4;
EXP = 4;
state = WANDERING;
}
@Override
@ -445,6 +452,8 @@ public class Ghost extends Mob.NPC {
EXP = 5;
state = WANDERING;
loot = Generator.random(CurareDart.class);
lootChance = 1f;
}
@ -489,7 +498,7 @@ public class Ghost extends Mob.NPC {
@Override
protected boolean getCloser( int target ) {
combo = 0; //if he's moving, he isn't attacking, reset combo.
if (state == State.HUNTING) {
if (state == HUNTING) {
return enemySeen && getFurther( target );
} else {
return super.getCloser( target );
@ -573,6 +582,7 @@ public class Ghost extends Mob.NPC {
EXP = 6;
state = WANDERING;
}
private boolean moving = true;

View File

@ -38,7 +38,7 @@ import com.shatteredpixel.shatteredpixeldungeon.windows.WndQuest;
import com.watabou.utils.Bundle;
import com.watabou.utils.Random;
public class Imp extends Mob.NPC {
public class Imp extends NPC {
{
name = "ambitious imp";

View File

@ -21,6 +21,8 @@ import java.util.HashSet;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
@ -29,13 +31,13 @@ import com.shatteredpixel.shatteredpixeldungeon.sprites.MirrorSprite;
import com.watabou.utils.Bundle;
import com.watabou.utils.Random;
public class MirrorImage extends Mob.NPC {
public class MirrorImage extends NPC {
{
name = "mirror image";
spriteClass = MirrorSprite.class;
state = State.HUNTING;
state = HUNTING;
enemy = DUMMY;
}
@ -134,5 +136,16 @@ public class MirrorImage extends Mob.NPC {
Dungeon.hero.spend( 1 / Dungeon.hero.speed() );
Dungeon.hero.busy();
}
private static final HashSet<Class<?>> IMMUNITIES = new HashSet<Class<?>>();
static {
IMMUNITIES.add( ToxicGas.class );
IMMUNITIES.add( Burning.class );
}
@Override
public HashSet<Class<?>> immunities() {
return IMMUNITIES;
}
}

View File

@ -0,0 +1,52 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.watabou.utils.Random;
public abstract class NPC extends Mob {
{
HP = HT = 1;
EXP = 0;
hostile = false;
state = PASSIVE;
}
protected void throwItem() {
Heap heap = Dungeon.level.heaps.get( pos );
if (heap != null) {
int n;
do {
n = pos + Level.NEIGHBOURS8[Random.Int( 8 )];
} while (!Level.passable[n] && !Level.avoid[n]);
Dungeon.level.drop( heap.pickUp(), n ).sprite.drop( pos );
}
}
@Override
public void beckon( int cell ) {
}
abstract public void interact();
}

View File

@ -24,13 +24,13 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.sprites.RatKingSprite;
public class RatKing extends Mob.NPC {
public class RatKing extends NPC {
{
name = "rat king";
spriteClass = RatKingSprite.class;
state = State.SLEEPING;
state = SLEEPEING;
}
@Override
@ -64,10 +64,10 @@ public class RatKing extends Mob.NPC {
@Override
public void interact() {
sprite.turnTo( pos, Dungeon.hero.pos );
if (state == State.SLEEPING) {
if (state == SLEEPEING) {
notice();
yell( "I'm not sleeping!" );
state = State.WANDERING;
state = WANDERING;
} else {
yell( "What is it? I have no time for this nonsense. My kingdom won't rule itself!" );
}

View File

@ -29,7 +29,7 @@ import com.shatteredpixel.shatteredpixeldungeon.sprites.ShopkeeperSprite;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndTradeItem;
public class Shopkeeper extends Mob.NPC {
public class Shopkeeper extends NPC {
public static final String TXT_THIEF = "Thief, Thief!";

View File

@ -63,7 +63,7 @@ import com.shatteredpixel.shatteredpixeldungeon.windows.WndWandmaker;
import com.watabou.utils.Bundle;
import com.watabou.utils.Random;
public class Wandmaker extends Mob.NPC {
public class Wandmaker extends NPC {
{
name = "old wandmaker";