v0.2.2: Implemented new potion of levitation functionality into falling potions
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@ -25,9 +25,11 @@ import java.util.Date;
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import java.util.HashSet;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ConfusionGas;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Fire;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ParalyticGas;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfLevitation;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfLiquidFlame;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfParalyticGas;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfToxicGas;
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@ -342,11 +344,13 @@ public class Dungeon {
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cell = level.randomRespawnCell();
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if (potion instanceof PotionOfLiquidFlame)
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GameScene.add(Blob.seed(cell, 2, Fire.class));
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GameScene.add( Blob.seed( cell, 2, Fire.class));
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else if (potion instanceof PotionOfToxicGas)
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GameScene.add( Blob.seed( cell, 1000, ToxicGas.class ) );
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else if (potion instanceof PotionOfParalyticGas)
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GameScene.add( Blob.seed( cell, 1000, ParalyticGas.class ) );
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else if (potion instanceof PotionOfLevitation)
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GameScene.add( Blob.seed( cell, 1000, ConfusionGas.class ) );
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}
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level.fallingPotions.clear();
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