v0.2.3: corrected/improved ring of force rework
This commit is contained in:
parent
341f30b834
commit
4c353a4480
|
@ -324,9 +324,14 @@ public class Hero extends Char {
|
|||
if (wep != null) {
|
||||
dmg = wep.damageRoll( this ) + bonus;
|
||||
} else {
|
||||
int bonusMax = 1 + (int)(bonus * (lvl/5f));
|
||||
dmg = Random.NormalIntRange( 1+bonus, Math.max(1+bonus , (int)((STR()-8)*0.5f*bonusMax) ) );
|
||||
int str = STR() - 8;
|
||||
dmg = bonus == 0 ?
|
||||
STR() > 9 ? Random.NormalIntRange( 1, str ) : 1 :
|
||||
bonus > 0 ?
|
||||
STR() > 8 ? Random.NormalIntRange( str/2+bonus, (int)(str*0.5f*bonus) + str*2 ) : 1 :
|
||||
0;
|
||||
}
|
||||
if (dmg < 0) dmg = 0;
|
||||
return buff( Fury.class ) != null ? (int)(dmg * 1.5f) : dmg;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user