v0.2.1c: final balance tweaks, tweaked Goo clarity

This commit is contained in:
Evan Debenham 2014-10-21 02:00:53 -04:00
parent 0ae4285220
commit 1198c96a53
2 changed files with 4 additions and 5 deletions

View File

@ -155,10 +155,9 @@ public class Goo extends Mob {
((GooSprite)sprite).pumpUp();
for (int i=0; i < Level.NEIGHBOURS9DIST2.length; i++) {
int j = pos + Level.NEIGHBOURS9DIST2[i];
if (j >=0 && j <= 1023 && Level.passable[j])
GameScene.add( Blob.seed( j , 2, GooWarn.class ));
for (int i=0; i < Level.NEIGHBOURS9.length; i++) {
int j = pos + Level.NEIGHBOURS9[i];
GameScene.add( Blob.seed( j , 2, GooWarn.class ));
}

View File

@ -543,7 +543,7 @@ public class Ghost extends Mob.NPC {
name = "great crab";
spriteClass = GreatCrabSprite.class;
HP = HT = 25;
HP = HT = 30;
defenseSkill = 0; //see damage()
baseSpeed = 1f;