V0.2.1b: final commit
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e8bf75e69a
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f229ede8ee
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@ -1,8 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.shatteredpixel.shatteredpixeldungeon"
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android:versionCode="10"
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android:versionName="0.2.1a"
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android:versionCode="11"
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android:versionName="0.2.1b"
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android:installLocation="auto">
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<uses-permission android:name="android.permission.VIBRATE"/>
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@ -21,7 +21,7 @@ public class WelcomeScene extends PixelScene {
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private static final String TTL_LastVer = "Updated To v0.2.1";
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private static final String TTL_SameVer = "v0.2.1 Hotfixed!";
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private static final String TTL_SameVer = "v0.2.1 Patched!";
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private static final String TTL_Future = "Wait What?";
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@ -39,8 +39,10 @@ public class WelcomeScene extends PixelScene {
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"variety in the early stages of the game.";
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private static final String TXT_SameVer =
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"This is a quick hotfix patch to address a serious issue with the new " +
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"sewer boss level generation. All sewer boss levels generated after this patch should work correctly.";
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"v0.2.1a was a hotfix patch to correct a serious issue with floor 5.\n\n" +
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"v0.2.1b corrects several less severe issues, including a bug with the Wandmaker quest and minor visual bugs. " +
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"The Gnoll trickster boss has been made just a little less punishing as well.\n\n\n" +
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"If you're still having issues please let me know!";
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private static final String TXT_Future =
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"It seems that your current saves are from a future version of Shattered Pixel Dungeon.\n\n"+
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@ -64,7 +66,7 @@ public class WelcomeScene extends PixelScene {
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text = createMultiline(TXT_Welcome, 8);
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title = createMultiline(TTL_Welcome, 16);
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} else if (gameversion == 9){
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} else if (gameversion >= 9){
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text = createMultiline(TXT_SameVer, 6 );
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title = createMultiline(TTL_SameVer, 12 );
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