V0.2.1: Updated generator exception handling to always be internal.

This commit is contained in:
Evan Debenham 2014-10-03 14:55:47 -04:00
parent 960f39b56b
commit ba8d158ba7

View File

@ -243,41 +243,49 @@ public class Generator {
}
}
public static Armor randomArmor() throws Exception {
public static Armor randomArmor(){
int curStr = Hero.STARTING_STR + Dungeon.potionOfStrength;
return randomArmor(curStr);
}
public static Armor randomArmor(int targetStr) throws Exception {
public static Armor randomArmor(int targetStr) {
Category cat = Category.ARMOR;
Armor a1 = (Armor)cat.classes[Random.chances( cat.probs )].newInstance();
Armor a2 = (Armor)cat.classes[Random.chances( cat.probs )].newInstance();
a1.random();
a2.random();
return Math.abs( targetStr - a1.STR ) < Math.abs( targetStr - a2.STR ) ? a1 : a2;
try {
Armor a1 = (Armor) cat.classes[Random.chances(cat.probs)].newInstance();
Armor a2 = (Armor) cat.classes[Random.chances(cat.probs)].newInstance();
a1.random();
a2.random();
return Math.abs(targetStr - a1.STR) < Math.abs(targetStr - a2.STR) ? a1 : a2;
} catch (Exception e) {
return null;
}
}
public static Weapon randomWeapon() throws Exception {
public static Weapon randomWeapon(){
int curStr = Hero.STARTING_STR + Dungeon.potionOfStrength;
return randomWeapon(curStr);
}
public static Weapon randomWeapon(int targetStr) throws Exception {
public static Weapon randomWeapon(int targetStr) {
Category cat = Category.WEAPON;
Weapon w1 = (Weapon)cat.classes[Random.chances( cat.probs )].newInstance();
Weapon w2 = (Weapon)cat.classes[Random.chances( cat.probs )].newInstance();
w1.random();
w2.random();
return Math.abs( targetStr - w1.STR ) < Math.abs( targetStr - w2.STR ) ? w1 : w2;
try {
Category cat = Category.WEAPON;
Weapon w1 = (Weapon)cat.classes[Random.chances( cat.probs )].newInstance();
Weapon w2 = (Weapon)cat.classes[Random.chances( cat.probs )].newInstance();
w1.random();
w2.random();
return Math.abs( targetStr - w1.STR ) < Math.abs( targetStr - w2.STR ) ? w1 : w2;
} catch (Exception e) {
return null;
}
}
}