V0.2.0: Made randomly generated rings cap at +2 (rings are much stronger on average now, this helps balance & encourage investing in rings)

This commit is contained in:
Evan Debenham 2014-09-15 16:38:31 -04:00
parent c9d29b719b
commit 7ef7f1715a

View File

@ -249,11 +249,11 @@ public class Ring extends KindofMisc {
@Override
public Item random() {
level = Random.Int( 1, 3 );
if (Random.Float() < 0.3f) {
level = -level;
level = -Random.Int( 1, 3 );
cursed = true;
}
} else
level = Random.Int( 1, 2 );
return this;
}