Commit Graph

1862 Commits

Author SHA1 Message Date
Evan Debenham
6ec6aadafc v0.7.5: improved visuals on Goo's level 2019-10-01 00:36:15 -04:00
Evan Debenham
331c05420d v0.7.5: fixed boomerang circle back buff incorrectly using curUser 2019-10-01 00:36:14 -04:00
Evan Debenham
6d6900687f v0.7.5: increased the reward for fighting albino rats 2019-10-01 00:36:14 -04:00
Evan Debenham
1ba139e845 v0.7.5: polish work on slimes, including new exotic variant 2019-10-01 00:36:14 -04:00
Evan Debenham
4a92607020 v0.7.5: some polish work on sewer snakes 2019-10-01 00:36:14 -04:00
Evan Debenham
c741b82f10 v0.7.5: overhauled Goo's level layout, including new level builder 2019-10-01 00:36:14 -04:00
Evan Debenham
52ed3dda2c v0.7.5: fixed sai and gauntlets having 1 more defense than intended 2019-10-01 00:36:13 -04:00
Evan Debenham
368ff47b8e v0.7.5: added two new enemies to the sewers, lots of polish still needed 2019-10-01 00:36:13 -04:00
Evan Debenham
7f13e1cefa v0.7.5: refactored room selection logic for mob spawning 2019-10-01 00:36:13 -04:00
Evan Debenham
20f49ac600 v0.7.5: corrected some issues caused by LibGDX 2019-10-01 00:36:09 -04:00
Evan Debenham
de10df7866 v0.7.5: added new functionality to maze generation 2019-10-01 00:34:07 -04:00
Evan Debenham
71b406c84d v0.7.5: refactored tile pressing/occupying behaviour 2019-10-01 00:33:59 -04:00
Evan Debenham
0077e36c17 v0.7.5: significantly improved room variety on floor 5 2019-10-01 00:33:59 -04:00
Evan Debenham
bb9a1850d8 v0.7.4d: updated gradle plugin and version to fix fdroid issues 2019-08-25 20:06:10 -04:00
Evan Debenham
65e7ed7644 v0.7.4c: final commit 2019-08-14 15:51:54 -04:00
Evan Debenham
10b772a583 v0.7.4c: class armor abilities no longer affect allies 2019-08-14 15:51:53 -04:00
Evan Debenham
406ed4c6ca v0.7.4c: fixed keyboard not hiding correctly when text input is closed 2019-08-14 15:51:53 -04:00
Evan Debenham
8b4b241f8a v0.7.4c: fixed various rare crash bugs 2019-08-14 15:51:53 -04:00
Evan Debenham
f3909c0b2e v0.7.4c: fixed fog of war bugs involving distant wards 2019-08-14 15:51:53 -04:00
Evan Debenham
1ccccd58f8 v0.7.4c: warding vfx are now faster when shooting at a distant target 2019-08-14 15:51:53 -04:00
Evan Debenham
d6db2b6a45 v0.7.4b: actual final commit 2019-08-07 21:39:46 -04:00
Evan Debenham
2ed88924b1 v0.7.4b: final commit 2019-08-07 21:39:45 -04:00
Evan Debenham
3de8dbeb40 v0.7.4b: updated translations 2019-08-07 21:39:44 -04:00
Evan Debenham
8ec14c341e v0.7.4b: fixed armor being incorrectly applied after recent living earth change 2019-08-07 21:39:40 -04:00
Evan Debenham
777b5da507 v0.7.4b: fixed allies not being properly saved at the end of tengu fight 2019-08-07 21:39:40 -04:00
Evan Debenham
bb0805856b v0.7.4b: fixed level visuals rarely using an old camera 2019-08-07 21:39:39 -04:00
Evan Debenham
0386ecf783 v0.7.4b: fixed talisman of foresight warn effect not being saved/loaded 2019-08-07 21:39:39 -04:00
Evan Debenham
43e6efe12d v0.7.4b: balance changes to wand of living earth 2019-08-07 21:39:39 -04:00
Evan Debenham
214bba922f v0.7.4b: fixed wards being place-able within walls 2019-08-07 21:39:39 -04:00
Evan Debenham
a3e04de98c v0.7.4b: fixed additional rare system UI issues 2019-08-07 21:39:36 -04:00
Evan Debenham
785726f4f8 v0.7.4b: refactored file handling to use String instead of File 2019-08-07 21:36:58 -04:00
Evan Debenham
3e815a3165 v0.7.4b: restructured initialization logic into new android module
A lot of cleanup is needed for this, but everything works
2019-08-01 16:04:14 -04:00
Evan Debenham
ec0657fcd6 v0.7.4b: restructured icon files, added LibGDX and updated hero icons 2019-08-01 15:47:54 -04:00
Evan Debenham
441c171036 v0.7.4b: fixed errors when the app is rotated in power saver mode 2019-08-01 15:47:13 -04:00
Evan Debenham
05d7f354dd v0.7.4b: refactored input event handling structure 2019-08-01 15:47:10 -04:00
Evan Debenham
2a523f2ea2 v0.7.4b: Initial LibGDX commit! more details below:
Large sections of game logic are now working through libgdx instead of
android libraries. There is still work to do but this is the first
major step. Big changes include:
- Graphics code is now through LibGDX (except for text rendering)
- Initialization and screen-handling logic is now mostly through LibGDX
- Audio is now through LibGDX
- Input handling is now through LibGDX
- Most misc functions are now through LibGDX
2019-08-01 15:47:01 -04:00
Evan Debenham
f10be84a10 v0.7.4a: final commit 2019-07-30 12:56:02 -04:00
Evan Debenham
d48c843e09 v0.7.4a: Updated translations 2019-07-30 12:55:53 -04:00
Evan Debenham
1d98252ebf v0.7.4a: Adjustments to wand of warding:
- Wand can now reach through walls, but only to visible locations
- Wand now fizzles if it is at ward capacity
2019-07-30 12:55:46 -04:00
Evan Debenham
c49d421810 v0.7.4a: fixed prismatic images not working with brimstone and antimagic 2019-07-30 12:55:46 -04:00
Evan Debenham
4ec872971f v0.7.4a: Fixed elixir of aquatic rejuvenation healing above max HP 2019-07-30 12:55:46 -04:00
Evan Debenham
b9be1a6a05 v0.7.4a: fixed respawn cells on special levels not checking for chars 2019-07-30 12:55:46 -04:00
Evan Debenham
97ebb16c81 v0.7.4a: Adjustments to wand of living earth:
- Earth armor per shot reduced to 1x damage from 1.33x damage
- Earth guardian max HP reduced to 16+8*lvl from 20+10*lvl
- Base wand damage increased to 3-6 from 2-4
- Increased earthen guardian damage by 12.5%
2019-07-30 12:55:45 -04:00
Evan Debenham
7493f9d77d v0.7.4a: subclass balance changes:
- increased berserker rage loss rate by 33%
- reduced freerunner bonus evasion by 20%
- increased warlock soul mark heal to 40% from 33%
- warlock soul mark is now 2/5 effective when damage isn't being dealt by the warlock
2019-07-30 12:55:45 -04:00
Evan Debenham
1c290648e9 v0.7.4a: most AOE scrolls now no longer affect allies 2019-07-30 12:55:45 -04:00
Evan Debenham
a18d454420 v0.7.4a: fixed NPCs rarely getting hit by ranged attacks 2019-07-30 12:55:45 -04:00
Evan Debenham
f6d4a08811 v0.7.4a: autotargeting will now never go for allies 2019-07-30 12:55:45 -04:00
Evan Debenham
ccfeee504c v0.7.4a: fixed a rankings crash involving the dried rose 2019-07-30 12:55:44 -04:00
Evan Debenham
56746de335 v0.7.4a: fixed crashes involving ward sprites in the attack indicator 2019-07-30 12:55:44 -04:00
Evan Debenham
e36ea99a61 v0.7.4a: fixed heavy boomerangs being lost when inventory is full 2019-07-30 12:55:44 -04:00
Evan Debenham
af7bb632ea v0.7.4a: fixed visual errors with ranged enemy attacks 2019-07-30 12:55:44 -04:00
Evan Debenham
e95a61dc15 v0.7.4a: fixed metabolism glyph incorrectly applying to ghost hero 2019-07-30 12:55:44 -04:00
Evan Debenham
02eec6ee92 v0.7.4a: removed unused imports 2019-07-30 12:55:43 -04:00
Evan Debenham
7de9a8b207 v0.7.4: final commit
Sadly version info is no longer in the manifest, so it's 'final commit' now instead of 'manifest commit'.
2019-07-18 16:13:03 -04:00
Evan Debenham
b7a219f211 v0.7.4: updated translations 2019-07-18 16:13:03 -04:00
Evan Debenham
c4e9808acd v0.7.4: Goo now locks its floor the moment it is awake 2019-07-18 16:13:03 -04:00
Evan Debenham
62f7f2293b v0.7.4: cursed wand discovery message now plays before the cursed effect 2019-07-18 16:13:02 -04:00
Evan Debenham
8e39728069 v0.7.4: fixed allies in the surface scene not working with mage's staff 2019-07-18 16:13:02 -04:00
Evan Debenham
fb34d976e8 v0.7.4: centralized even more build properties, including moving some things out of app manifest 2019-07-18 16:13:02 -04:00
Evan Debenham
1f30626e55 v0.7.4: fixed typos with earth guardian and wand of warding 2019-07-18 16:13:02 -04:00
Evan Debenham
465b596382 v0.7.4: centralized more build script properties 2019-07-18 16:13:02 -04:00
Evan Debenham
f3e2c60d46 v0.7.4: wand of living earth now requires a target to grant armor 2019-07-18 16:13:02 -04:00
Evan Debenham
ed45c37e0a v0.7.4: added some safety checks 2019-07-18 16:13:02 -04:00
Evan Debenham
d6cf71e790 v0.7.4: added allies to the surface scene 2019-07-18 16:13:01 -04:00
Evan Debenham
b6a05519c5 v0.7.4: moved some build config details to the central gradle file 2019-07-18 16:13:01 -04:00
Evan Debenham
a02a34feaf v0.7.4: fixed vision oddities with wards, and typos in ghost commands 2019-07-18 16:13:01 -04:00
Evan Debenham
0534c6010c v0.7.4: corrected errors caused by redone button code 2019-07-18 16:13:01 -04:00
Evan Debenham
858067baf5 v0.7.4: visual and text improvements to wand of warding 2019-07-18 16:13:01 -04:00
Evan Debenham
cca1f32ac0 v0.7.4: added missing text for new title scene 2019-07-18 16:13:01 -04:00
Evan Debenham
e58c9c1c38 v0.7.4: rebalancing to wand of warding 2019-07-18 16:13:01 -04:00
Evan Debenham
c987555271 v0.7.4: balance adjustments to wand of living earth 2019-07-18 16:13:01 -04:00
Evan Debenham
5d65116170 v0.7.4: various bugfixes involving allies 2019-07-18 16:13:00 -04:00
Evan Debenham
9f73defba2 v0.7.4: adjusted the great crab to be unable to block multiple enemies 2019-07-18 16:13:00 -04:00
Evan Debenham
71db3ba1d1 v0.7.4: fixed various dried rose AI errors 2019-07-18 16:13:00 -04:00
Evan Debenham
1f604d7b13 v0.7.4: adjusted welcome scene to use new buttons 2019-07-18 16:13:00 -04:00
Evan Debenham
79eb1b11df v0.7.4: reworked the title scene 2019-07-18 16:12:55 -04:00
Evan Debenham
23048dc4d8 v0.7.4: fixed further bugs with wand of warding 2019-07-18 16:04:23 -04:00
Evan Debenham
cf86e16f89 v0.7.4: Added a darkness gradient effect to archs 2019-07-18 16:04:23 -04:00
Evan Debenham
6aaee3bb50 v0.7.4: reduced armor and added an initial delay to living earth guardian 2019-07-18 16:04:22 -04:00
Evan Debenham
760ecc7e61 v0.7.4: various bugfixes 2019-07-18 16:04:22 -04:00
Evan Debenham
1c4603d6e4 v0.7.4: adjusted elements at scene corners to accommodate curved displays 2019-07-18 16:04:20 -04:00
Evan Debenham
3841f593f8 v0.7.4: allies are now healed by magical sleep just as the hero is 2019-07-18 16:03:19 -04:00
Evan Debenham
93c312a53e v0.7.4: adjusted logic for where wards can be placed 2019-07-18 16:03:19 -04:00
Evan Debenham
99d47f3825 v0.7.4: implement battlemage fx and staff vfx for new wands 2019-07-18 16:03:19 -04:00
Evan Debenham
c174e998bc v0.7.4: various polish for both new wands 2019-07-18 16:03:18 -04:00
Evan Debenham
87f909d1fe v0.7.4: ring of elements and antimagic now applies to wand damage 2019-07-18 16:03:18 -04:00
Evan Debenham
545cda0bba v0.7.4: initial implementation for wand of warding 2019-07-18 16:03:18 -04:00
Evan Debenham
b8490b5b29 v0.7.4: various enchantment and glyph balance changes 2019-07-18 16:03:18 -04:00
Evan Debenham
fd4dc11da0 v0.7.4: buffs to stones of clairvoyance and wild energy spells 2019-07-18 16:03:18 -04:00
Evan Debenham
164966b156 v0.7.4: major balance pass on bomb recipes, mostly buffs. 2019-07-18 16:03:17 -04:00
Evan Debenham
0f77d26986 v0.7.4: initial implement of wand of living earth, needs lots of polishing 2019-07-18 16:03:17 -04:00
Evan Debenham
ddce36a6a6 v0.7.4: added ordering to the placeholders in dart tipping UI text 2019-07-18 16:03:17 -04:00
Evan Debenham
666ef81363 v0.7.4: fixed boomerang return vfx not pausing actor movement 2019-07-18 16:03:17 -04:00
Evan Debenham
990599d2ad v0.7.4: dried rose now recharges while active, healing the ghost
Also adjusted how dried rose interacts with artifact recharging
2019-07-18 16:03:17 -04:00
Evan Debenham
923817fb8b v0.7.4: polished dialogue for ghost hero 2019-07-18 16:03:17 -04:00
Evan Debenham
329ad0e14f v0.7.4: wand names are now in title case in the wandmaker reward window 2019-07-18 16:03:16 -04:00
Evan Debenham
2b743b1f15 v0.7.4: improved how position swapping with characters works with doors 2019-07-18 16:03:16 -04:00
Evan Debenham
0f3a6c8fa2 v0.7.4: refactored interaction code. Places can now be swapped with any ally 2019-07-18 16:03:16 -04:00
Evan Debenham
e047d1aee1 v0.7.4: implemented directing functionality for the ghost hero 2019-07-18 16:03:16 -04:00
Evan Debenham
2024261813 v0.7.4: fixed shattered pots being lost if the hero has a full inventory 2019-07-18 16:03:16 -04:00
Evan Debenham
6b816e8324 v0.7.4: corrected new logic causing piranhas to get surprise attacked 2019-07-18 16:03:16 -04:00
Evan Debenham
68764f802e v0.7.4: fixed boomerangs being lost during the tengu fight 2019-07-18 16:03:16 -04:00
Evan Debenham
911f71e59e v0.7.4: intelligent allies now follow the hero between depths 2019-07-18 16:03:15 -04:00
Evan Debenham
9bab7dfd5e v0.7.4: piranha now act as if they can't see enemies they can't reach 2019-07-18 16:03:15 -04:00
Evan Debenham
6ca288c91c v0.7.4: some allies are now 'intelligent', and will not attack wandering, sleeping, or passive enemies 2019-07-18 16:03:15 -04:00
Evan Debenham
bd3b0a487f v0.7.4: adjusted redbutton's so that icons are on the left of text 2019-07-18 16:03:15 -04:00
Evan Debenham
d67a4bf021 v0.7.4: increased minSDK to 9(android 2.3) from 8(android 2.2) 2019-07-18 16:03:12 -04:00
Evan Debenham
c91af78699 v0.7.3b: manifest commit 2019-06-01 16:10:32 -04:00
Evan Debenham
af83357172 v0.7.3b: updated translations 2019-06-01 16:10:31 -04:00
Evan Debenham
5744f3065d v0.7.3b: split updates in changes scene into three views 2019-06-01 16:10:31 -04:00
Evan Debenham
9b2d0af620 v0.7.3b: refactored changes scene into multiple classes 2019-06-01 16:10:31 -04:00
Evan Debenham
167c3e88bc v0.7.3b: added a price to broken honeypots 2019-06-01 16:10:30 -04:00
Evan Debenham
fff6687f50 v0.7.3b: fixed rare crash bugs caused by assuming hunger is present 2019-06-01 16:10:30 -04:00
Evan Debenham
0b9b46a065 v0.7.3b: fixed death by electricity not trigger normal death logic 2019-06-01 16:10:30 -04:00
Evan Debenham
49b85e5775 v0.7.3b: fixed poison dart traps having different effects depending on visibility 2019-06-01 16:10:29 -04:00
Evan Debenham
9dd77eedd3 v0.7.3b: refactored shattered honeypots, they are now stackable 2019-06-01 16:10:29 -04:00
Evan Debenham
8b97172557 v0.7.3b: fixed further cases where thrown weapons would be lost when killing tengu 2019-06-01 16:10:29 -04:00
Evan Debenham
d22b0d7353 v0.7.3b: fixed a typo in corrupting enchant 2019-06-01 16:10:28 -04:00
Evan Debenham
87b748b1c4 v0.7.3a: manifest commit 2019-05-25 18:06:23 -04:00
Evan Debenham
3e5c57561d v0.7.3a: translation updates 2019-05-25 18:06:23 -04:00
Evan Debenham
d71fcdadeb v0.7.3a: adjusted tengu boss logic.
- Items now drop in the final arena on tengu death.
- Fixed thrown weapons sometimes being lost at the end of the fight.
2019-05-25 18:06:23 -04:00
Evan Debenham
412b729ff2 v0.7.3a: fixed rare visual bugs with banner graphics 2019-05-25 18:06:22 -04:00
Evan Debenham
e06e4e1c85 v0.7.3a: refactored custom tiled visuals. Now custom tilemaps 2019-05-25 18:06:22 -04:00
Evan Debenham
3864d5c21e v0.7.3a: adjusted the behaviour of Tengu's thrown attacks 2019-05-25 18:06:21 -04:00
Evan Debenham
37611029a4 v0.7.3a: fixed bombs destroying armor which contains warrior's seal 2019-05-25 18:06:21 -04:00
Evan Debenham
8d6b3835b1 v0.7.3a: fixed all darts incorrect being consumed when tipping all 2019-05-25 18:06:21 -04:00
Evan Debenham
3100955ee1 v0.7.3: manifest commit 2019-05-23 19:27:43 -04:00
Evan Debenham
25c05c8892 v0.7.3: updated translations 2019-05-23 19:27:42 -04:00
Evan Debenham
7ac7727093 v0.7.3: removed support for pre-0.6.5c saves 2019-05-23 19:27:39 -04:00
Evan Debenham
1cad02e2a4 v0.7.3: improved the sprites and VFX for new thrown weapons 2019-05-23 19:27:20 -04:00
Evan Debenham
12d7b91991 v0.7.3: balance adjustments to new enchants:
- increased the rate that corrupting enchant scales with upgrades
- kinetic now loses preserved damage more quickly
2019-05-23 19:27:19 -04:00
Evan Debenham
f0c02d13fd v0.7.3: fixes/adjustments:
- crash errors involving wild magic
- reclaim trap exploits
- crashes involving window preserving
- some typos
2019-05-23 19:27:19 -04:00
Evan Debenham
cd282c9148 v0.7.3: more bug fixes:
- fixed force cubes now correctly handling hero death
- fixed being able to stack many windows in the changes scene
2019-05-23 19:27:18 -04:00
Evan Debenham
54cb223d21 v0.7.3: corrected typos with curse infusion and improved corrupting desc 2019-05-23 19:27:17 -04:00
Evan Debenham
fb0627f3d7 v0.7.3: challenges are now auto-enabled on debug builds 2019-05-23 19:27:17 -04:00
Evan Debenham
05193278f8 v0.7.3: thrown weapons can now be transmuted 2019-05-23 19:27:17 -04:00
Evan Debenham
1c259b789a v0.7.3: bugfixes:
- vampiric overhealing
- spirit bow generating scrolls of upgrade when curse infused
- armor kit not interacting correctly with curse infuse
- duplication bugs with reclaim trap
- new alchemy items not being craftable
- ring of wealth rarely generating items blocked by challenges
2019-05-23 19:27:16 -04:00
Evan Debenham
cfd2f7a811 v0.7.3: updated translations 2019-05-23 19:27:15 -04:00
Evan Debenham
afa8efd8e7 v0.7.3: deleted old boomerang code from pre-0.7.1 2019-05-23 19:27:15 -04:00
Evan Debenham
3867c5d61e v0.7.3: fixed an incorrectly placed space in copyright notice of some files 2019-05-23 19:27:10 -04:00
Evan Debenham
ea3f4bb99e v0.7.3: added 2 additional thrown weapons 2019-05-23 19:26:59 -04:00
Evan Debenham
1434e36725 v0.7.3: removed two enchants, replaced them with two new ones! 2019-05-23 19:26:59 -04:00
Evan Debenham
f08a064812 v0.7.3: fixed cases where transmog effect may trigger on mage's staff 2019-05-23 19:26:59 -04:00
Evan Debenham
401c79815c v0.7.3: adjustments to vampiric, chilling, and affection 2019-05-23 19:26:58 -04:00
Evan Debenham
4ea4d1ddf0 v0.7.3: darts no longer require alchemy to be tipped 2019-05-23 19:26:58 -04:00
Evan Debenham
ee7b5d6a6d v0.7.3: removed tipped darts from the alchemy guide, and adjust page droprates 2019-05-23 19:26:57 -04:00
Evan Debenham
cdc89ac211 v0.7.3: implemented two new thrown weapons 2019-05-23 19:26:57 -04:00
Evan Debenham
bba0fea962 v0.7.3: rebalanced warrior and subclasses:
- warrior's shield regen no longer scales with armor power
- berserker is now more easily able to maintain rage
- gladiator can now use thrown weapons in combos
- regular item use no longer resets gladiator's combo
- gladiator's slam ability now deals damage based on armor
2019-05-23 19:26:56 -04:00
Evan Debenham
a0224f0ed0 v0.7.3: implemented two new boss recipes 2019-05-23 19:26:56 -04:00
Evan Debenham
7693bbcc80 v0.7.3: removed unused sprites and added new ones (some still WIP) 2019-05-23 19:26:56 -04:00
Evan Debenham
be05dc5616 v0.7.3: removed old/unused combination elixirs and brews 2019-05-23 19:26:55 -04:00
Evan Debenham
ad2e3d7350 v0.7.3: tied more logic into the window restoring functionality 2019-05-23 19:26:55 -04:00
Evan Debenham
7ca293bcc5 v0.7.3: adjusted window saving to block restoring to a different scene type 2019-05-23 19:26:54 -04:00
Evan Debenham
133a39026e v0.7.3: fixed multiplicity glyph causing doorways to close incorrectly 2019-05-23 19:26:54 -04:00
Evan Debenham
3d000ece25 v0.7.3: balance changes to existing thrown weapons:
- throwing stone uses increased to 5 from 3, min damage increased to 2 from 1
- throwing hammer min damage increased to 10 from 8
- tomahawk damage scaling returned to normal, bleed now based on 60% of damage instead of 100%
2019-05-23 19:26:54 -04:00
Evan Debenham
8e6c677c1a v0.7.3: various glyph balance changes 2019-05-23 19:26:53 -04:00
Evan Debenham
2c92332563 v0.7.3: Balance adjustments around magical resistance effects:
- magical resistances no longer apply to the melee attacks of magic users
- ring of elements buffed to 20% reduction per level from 16%
- antimagic glyph rebalanced, no longer depends on armor DR
2019-05-23 19:26:53 -04:00
Evan Debenham
7fa8d80f03 v0.7.3: reworked reclaim trap. Now lets you store and shoot trap effects 2019-05-23 19:26:52 -04:00
Evan Debenham
2c2818939e v0.7.3: corrected price of curse infusion as the quantity was reduced 2019-05-23 19:26:52 -04:00
Evan Debenham
21f52e1928 v0.7.3: various trap adjustments in prep for new reclaim trap:
- disintegration trap no longer does % health damage
- flock trap duration no longer scales with depth
- bosses now resist grim traps, Yog is immune
- pitfall traps do not work on boss floors
- reduced poison dart trap scaling with depth
- rockfall traps are a static 5x5 AOE if they aren't on the ground
- summoning traps now work on boss floors
  - note that the curse of multiplicity also now works on boss floors
- bosses resist weakening traps
2019-05-23 19:26:50 -04:00
Evan Debenham
a9add83d2c v0.7.3: improved the shading on crystal keys 2019-05-23 19:25:48 -04:00
Evan Debenham
d030edbec7 v0.7.3: bugfixes:
- fixed prismatic images not properly dieing when falling into chasms
- fixed secret room distributions being skewed towards later floors
2019-05-23 19:19:00 -04:00
Evan Debenham
39ffe663f4 v0.7.3: rebalanced corrosive brew and curse infusion 2019-05-23 19:18:55 -04:00
Evan Debenham
302bf62037 v0.7.3: rebalanced elixir of aquatic restoration 2019-05-23 19:18:04 -04:00
Evan Debenham
e074a47518 v0.7.2d: manifest commit 2019-04-27 18:43:45 -04:00
Evan Debenham
971e421fa1 v0.7.2d: moved the base halo class to SPD-classes 2019-04-27 18:43:44 -04:00
Evan Debenham
dc8f6a1dbf v0.7.2d: bugfixes:
- fixed assassin blink not working on targets standing on traps
- fixed glyph of stone seriously over-calculating hit chance when evasion is greater than accuracy
- fixed cloak of shadows not saving turns until charge cost
- adjusted timekeeper's hourglass charges to behave like cloak of shadows charges
- fixed corrupted enemies never dropping loot
2019-04-27 18:43:44 -04:00
Evan Debenham
550f8da8e1 v0.7.2c: manifest commit 2019-04-24 19:24:11 -04:00
Evan Debenham
1cda72fd50 v0.7.2c: updated translations 2019-04-24 19:24:10 -04:00
Evan Debenham
e7bd8496d3 v0.7.2c: added adaptive icon support.
Icon is currently a bit basic, will likely be improved.
2019-04-24 19:24:04 -04:00
Evan Debenham
bc3b13f247 v0.7.2c: bugfixes:
- fixed NPCs triggering ring of wealth when being shot by corruption
- fixed hourglass not updating charges correctly in some cases
- fixed blandfruit bush rarely appearing in 'on diet' challenge
- fixed strength from ring of might not appearing in rankings
2019-04-24 19:24:03 -04:00
Evan Debenham
d4afe8697f v0.7.2c: added a simple window restoring function to scene resets 2019-04-24 19:24:03 -04:00
Evan Debenham
842253f643 v0.7.2c: removed unnecessary manifest elements 2019-04-24 19:24:02 -04:00
Evan Debenham
96878b1095 v0.7.2c: adjusted how the game handles config changes 2019-04-24 19:24:02 -04:00
Evan Debenham
c8e7a4bb42 v0.7.2b: adjusted R8 rules and added comments explaining R8 2019-04-20 15:11:26 -04:00
Evan Debenham
647cab2306 v0.7.2b: manifest commit 2019-04-20 15:10:19 -04:00
Evan Debenham
eefcb5115a v0.7.2b: suppressed the 'minSdkTooLow' warning in the main gradle file 2019-04-20 15:10:18 -04:00
Evan Debenham
97a9bd0fd1 v0.7.2b: fixed:
- wands not being a type of equipment for a wndbag mode
- scroll of transmutation being usable on arcane catalysts
2019-04-20 15:10:18 -04:00
Evan Debenham
20db0b86ae v0.7.2b: fixed a crash bug in wndRankings and improved how berserk interacts with other shield buffs 2019-04-16 17:42:44 -04:00
Evan Debenham
27bbd5cdf3 v0.7.2b: updated translations 2019-04-16 17:42:42 -04:00
Evan Debenham
7c8a9c27aa v0.7.2b: fixed a bug where multiplicity could spawn rats on floor 5 2019-04-16 17:42:31 -04:00
Evan Debenham
d716f3823c v0.7.2b: various enchantment buffs 2019-04-16 17:42:30 -04:00
Evan Debenham
c6e96b9b8e v0.7.2b: adjusted rankings comparator to account for equal scores 2019-04-16 17:42:30 -04:00
Evan Debenham
2bd197a5b3 v0.7.2b: removed unused loading listener from badges 2019-04-16 17:42:29 -04:00
Evan Debenham
f8cd63a74a v0.7.2b: Allowed external classes to grab more badge-related info 2019-04-16 17:42:29 -04:00
Evan Debenham
f7405c0a31 v0.7.2b: bugfixes:
- fixed horn of plenty sprite not updating when rapidly charging
- fixed dried rose rarely being usable when ghost quest is incomplete
- fixed cloak of shadows not being able to be turned off with 0 charges
- fixed corrupted thieves stealing from the player
2019-04-16 17:42:28 -04:00
Evan Debenham
e74d926d50 updated copyright notices that I accidentally set to 2018 2019-04-16 17:42:27 -04:00
Evan Debenham
6c44a5c801 v0.7.2a: reverted unintended debug proc rate for elastic 2019-03-21 02:02:31 -04:00
Evan Debenham
32a65f5b2b v0.7.2a: manifest commit 2019-03-21 00:52:02 -04:00
Evan Debenham
cdbbfd0f74 v0.7.2a: updated translations 2019-03-21 00:51:59 -04:00
Evan Debenham
220d21c5b5 v0.7.2a: added a safety check to buying an item 2019-03-21 00:49:37 -04:00
Evan Debenham
8a4fd11eb9 v0.7.2a: bugfixes:
- fixed crashes involving aggression debuff resetting targets when it shoudln't
- fixed cloak of shadows only being usable from quickslot at 1 charge
- fixed weirdness with elastic at the edges of the map
- fixed tengu spawning ontop of characters in some cases
- fixed various changelog typos
2019-03-21 00:49:36 -04:00
Evan Debenham
0263133415 v0.7.2: manifest commit 2019-03-19 19:31:11 -04:00
Evan Debenham
6ce2f05c3a v0.7.2: translation and translation credits updates 2019-03-19 19:30:17 -04:00
Evan Debenham
47bdece25f v0.7.2: translation updates 2019-03-19 19:30:14 -04:00
Evan Debenham
0fa0e1fe84 v0.7.2: reduced the power of chilling enchantment 2019-03-19 19:30:06 -04:00
Evan Debenham
e383c285ec v0.7.2: even more bugfixes:
- fixed rankings windows being able to be stacked (caused crashes)
- fixed visual bugs caused by stacked teleportation effects
- fixed darts being counted as melee weapons for swift enchant
2019-03-19 19:30:05 -04:00
Evan Debenham
616de2db3d v0.7.2: more bugfixes / adjustments:
- blessed ankhs now cleanse more debuffs, not just paralysis
- added a safety check to warlock zapping incase enemy is null
- added a safety check to vampiric incase attacker is dead
2019-03-19 19:30:05 -04:00
Evan Debenham
11ae926341 v0.7.2: bugfixes:
- fixed thieves rarely teleporting away when they are close
- fixed beacon losing location when scroll holder is picked up
- fixed recycle not dropping an item if inventory is full
- fixed alchemy scene not saving progress when it starts up
- fixed a rare freeze bug with tengu
2019-03-19 19:30:04 -04:00
Evan Debenham
ca86bbf36d v0.7.2: updated translations 2019-03-19 19:30:00 -04:00
Evan Debenham
5058950d0a v0.7.2: fixes:
- vampiric allowing healing over max HP, and using defender HT
- typo fixes in magical infusion and polarized curse
2019-03-19 19:29:52 -04:00
Evan Debenham
71b268763b v0.7.2: adjusted some enchantment text 2019-03-19 19:29:51 -04:00
Evan Debenham
17f559e367 v0.7.2: adjusted stones of aggression to no longer allow use on bosses 2019-03-19 19:29:51 -04:00
Evan Debenham
cedf68f4b0 v0.7.2: implemented swift enchantment and polarized curse
also adjusted sniper's mark to last for a static 2 turns
2019-03-19 19:29:50 -04:00
Evan Debenham
14d7cedb07 v0.7.2: bugfixes:
- fixed burning continuing and destroying scrolls when hero is immune
- fixed unstable proccing precise + other buffs at once
- fixed precise proccing far more often than intended
- fixed grim proccing when the enemy is already dead
- fixed chasms killing enemies that are already dead
2019-03-19 19:29:50 -04:00
Evan Debenham
d356f48c43 v0.7.2: adjusted when enchants/glyphs are lost via upgrades
also adjusted curse loss rate and rebalanced magical infusion
2019-03-19 19:29:49 -04:00
Evan Debenham
f6c8bd1f54 v0.7.2: updated translations 2019-03-19 19:29:42 -04:00
Evan Debenham
f4c8a5336d v0.7.2: reworked enchantments! Still need to implement swift and a curse 2019-03-19 19:29:34 -04:00
Evan Debenham
c576a0e0b6 v0.7.2: adjusted shading on potion sprites 2019-03-19 19:29:33 -04:00
Evan Debenham
cfa79f95a5 v0.7.2: minion enemies can no longer trigger ring of wealth 2019-03-19 19:29:32 -04:00
Evan Debenham
673582c5c4 v0.7.2: rebalanced 3 stones:
- clairvoyance adjusted, no longer disarms traps, now goes through walls
- detect curse is now disarming. Disarms up to 9 traps in an AOE
- aggression now forces targeting on whatever it is thrown at.
2019-03-19 19:29:32 -04:00
Evan Debenham
374a80ebec v0.7.2: rebalanced damage scaling for fire and toxic gas
Also removed many boss resistances to these effects, as their damage is now more reasonable
2019-03-19 19:29:31 -04:00
Evan Debenham
75f20247c2 v0.7.2: plant balance adjustments:
- increased total poison damage from sorrowmoss
- increased duration of swiftthistle effect by 1 and allowed movement
- buffed warden earthroot effect
2019-03-19 19:29:31 -04:00
Evan Debenham
5df7f84eea v0.7.2: fixed a crash bug when IO or fileNotFound errors are encountered 2019-03-19 19:29:30 -04:00
Evan Debenham
56f5ac2557 v0.7.2: updated translations 2019-03-19 19:29:28 -04:00
Evan Debenham
4659905b3a v0.7.2: bugfixes:
- fixed the mage not being able to fully ID wands
- fixed thrown weapons immediately breaking in rare cases
2019-03-19 19:29:17 -04:00
Evan Debenham
b5edad2b2e v0.7.2: ring of wealth adjustments:
- wraiths no longer progress special wealth drops
- wealth no longer drops scroll of enchantment, to prevent exploits
2019-03-19 19:29:17 -04:00
Evan Debenham
d23ad85596 v0.7.2: added a safety check to new wealth logic 2019-03-19 19:29:16 -04:00
Evan Debenham
2dc3696a17 v0.7.2: translation updates 2019-03-19 19:29:10 -04:00
Evan Debenham
29436bb82c v0.7.2: significant buffs and adjustments to ring of wealth 2019-03-19 19:28:57 -04:00
Evan Debenham
cc16f96d40 v0.7.2: removed charm scaling on transfusion, buffed base to 5 turns 2019-03-19 19:28:57 -04:00
Evan Debenham
594d627ecc v0.7.2: reduced xp reqs for weapons/armor and raised the caves level cap 2019-03-19 19:28:56 -04:00
Evan Debenham
ab3f699c32 v0.7.2: further IDing tweaks, now have game feel similar to old system 2019-03-19 19:28:56 -04:00
Evan Debenham
d940f24571 v0.7.2: small adjustments/fixes:
- improved description for rot lasher
- cleaned up unused text in blandfruit and clarified description
- fixed bombs rarely affecting tengu twice
- guidebook pages default to collected in debug mode
2019-03-19 19:28:55 -04:00
Evan Debenham
08b552e689 v0.7.2: buffed scroll of teleportation 2019-03-19 19:28:55 -04:00
Evan Debenham
f3702048be v0.7.2: more bugfixes:
- fixed fetid rat stink cloud persisting in rare cases
- fixed hero pressing tiles while teleporting when they're flying
2019-03-19 19:28:54 -04:00
Evan Debenham
86199bb40f v0.7.2: bugfixes:
- fixed incorrect interactions betwee thieves and quickslots
- fixed errors with new ID system and remains
- screen orientation not always being set when app starts
2019-03-19 19:28:53 -04:00
Evan Debenham
007bc46829 v0.7.2: fixed a typo in elixir of might 2019-03-19 19:28:53 -04:00
Evan Debenham
8ed4dfe042 v0.7.2: fixed two identification issues:
- ring identification checking if not IDed, instead of if IDed
- unnecessary identification when throwing stones are initialized
2019-03-19 19:28:52 -04:00
Evan Debenham
01eb38ee20 v0.7.2: updated translations 2019-03-19 19:28:52 -04:00
Evan Debenham
b1a3b92ea4 v0.7.2: balance adjustments to meat pie and elixir of might 2019-03-19 19:28:51 -04:00
Evan Debenham
335f573681 v0.7.2: significant balance adjustments to wand of transfusion 2019-03-19 19:28:50 -04:00
Evan Debenham
67d8bb9781 v0.7.2: added a safety check to string formatting 2019-03-19 19:28:49 -04:00
Evan Debenham
0c0e831015 v0.7.2: fixed issues with wand charging when recharging large amounts 2019-03-19 19:28:49 -04:00
Evan Debenham
2b867c98c2 v0.7.2: removed support for save data from v0.6.0 and v0.6.1 2019-03-19 19:28:45 -04:00
Evan Debenham
247cfc1f97 v0.7.2: overhauled how items are IDed through use. 2019-03-19 19:27:04 -04:00
Evan Debenham
836782a0fc v0.7.2: updated translations 2019-03-19 19:27:03 -04:00
Evan Debenham
a29672c7b3 v0.7.2: Fixed:
- incorrect spritesheet values for icy and toxic elixirs
- wicked brew being craftable instead of caustic brew
- dwarf king summoning skeletons while stunned/frozen
2019-03-19 19:27:03 -04:00
Evan Debenham
1807814e81 v0.7.2: updated translations 2019-03-19 19:27:02 -04:00
Evan Debenham
6d70b9b5e0 v0.7.2: improved arcane catalyst sprite, corrected spritesheet errors 2019-03-19 19:27:01 -04:00
Evan Debenham
c0e1856bb4 v0.7.2: rebalanced gain rate for alchemy pages 2019-03-19 19:27:01 -04:00
Evan Debenham
e73dffc615 v0.7.2: fixed a no text found error in talisman of foresight 2019-03-19 19:27:00 -04:00
Evan Debenham
0a7c660f2e v0.7.2: reverted changes to magical infusion
The change to magical infusion should happen but now isn't the best time
for itm Catalysts are already enough of a balance change to alchemy.
2019-03-19 19:27:00 -04:00
Evan Debenham
a9fa21dd4e v0.7.2: identified items are now only required for specific recipes 2019-03-19 19:26:59 -04:00
Evan Debenham
1613c8adc4 v0.7.2: corrected incorrect item spritesheet values for brews 2019-03-19 19:26:59 -04:00
Evan Debenham
0bcac361ea v0.7.2: significant alchemy system changes:
- added catalysts, which make advanced alchemy more flexible
- changed many advanced alchemy recipes to tie into catalysts
- removed several elixirs and brews which offered no new gameplay
- adjusted magical infusion due to it now using catalysts
- adjusted journal to reflect all these changes
2019-03-19 19:26:58 -04:00
Evan Debenham
84f6be71db v0.7.1d: added missing import to titlescene 2019-01-18 17:35:33 -05:00
Evan Debenham
9658ad26fb v0.7.1d: manifest commit 2019-01-18 17:08:22 -05:00
Evan Debenham
439e6b078e v0.7.1d: fixed dwarf king attacking when he should try to summon 2019-01-18 17:08:21 -05:00
Evan Debenham
109e710c36 v0.7.1d: moved debug flags to devicecompat, added flag for load screen 2019-01-18 17:08:03 -05:00
Evan Debenham
0cbfea7c67 updated copyright notices for 2019 2019-01-12 17:06:38 -05:00
Evan Debenham
2d0c9eb5d0 v0.7.1c: manifest commit 2019-01-12 16:57:24 -05:00
Evan Debenham
5e759d4f1f v0.7.1c: switched to experimental R8 optimizer which replaces proguard.
A few things to note:
- R8 is currently experimental, but is becoming default in AS 3.4
- R8 results in a decent decrease in bytecode size
- R8 necessitates switching off proguard-optimize, as that config nukes
  the line number table even with -keepattributes LineNumberTable.
  Hopefully that will be fixed and optimize can be re-enabled for
  even more size savings.
- No instability has been observed, but if any crops up I will revert
2019-01-12 16:57:20 -05:00
Evan Debenham
61c85b031e v0.7.1c: updated translations 2019-01-12 16:56:53 -05:00
Evan Debenham
ab3de97c03 v0.7.1c: added a safety check to loading games in progress info 2019-01-12 16:56:53 -05:00
Evan Debenham
34d150d682 v0.7.1c: fixed various incorrect charging interactions with mystical energy 2019-01-12 16:56:52 -05:00
Evan Debenham
7dffe6bf23 v0.7.1c: removed android-specific code from several classes in core 2019-01-12 16:56:49 -05:00
Evan Debenham
18f72cd5ac v0.7.1c: buffed dwarf king, he now resists common AOE effects 2019-01-12 16:56:40 -05:00
Evan Debenham
39286d005b v0.7.1c: buffed soul mark effect significantly 2019-01-12 16:56:40 -05:00
Evan Debenham
04edae387d v0.7.1c: actually fixed remains issues with thrown weapons 2019-01-12 16:56:40 -05:00
Evan Debenham
e70c5bbb41 v0.7.1c: Fixed:
- Dwarf King not being able to summon if he could not see an enemy
- recycle generating health potions when it shouldn't
- soul mark being substantially more common than intended
- rare cases where DM-300 could fail to spawn due to too small a level
- magical porter rarely causing soft-locks
- thrown weapons not having their level IDed from remains
2019-01-12 16:56:39 -05:00
Evan Debenham
f3705520ed v0.7.1b: manifest commit 2018-12-30 16:49:51 -05:00
Evan Debenham
1c579107f6 v0.7.1b: updated translations 2018-12-30 16:49:50 -05:00
Evan Debenham
f4dbb59365 v0.7.1b: bugfixes:
- fixed prison guards not correctly incrementing their potion drop count
- added safety checks to high grass and spirit bow
2018-12-30 16:49:50 -05:00
Evan Debenham
4737fb60b0 v0.7.1b: various hero balance changes 2018-12-30 16:49:49 -05:00
Evan Debenham
fe2025e334 v0.7.1b: various item balance changes 2018-12-30 16:49:48 -05:00
Evan Debenham
f840e5b2f0 v0.7.1a: fixed a serious loading bug, and re-manifest commit 2018-12-21 02:50:47 -05:00
Evan Debenham
fc5cca1446 v0.7.1a: manifest commit 2018-12-20 23:16:47 -05:00
Evan Debenham
489eda3a24 v0.7.1a: updated translations 2018-12-20 23:16:47 -05:00
Evan Debenham
77e712003c v0.7.1a: added safety checks to blacksmith and bones 2018-12-20 23:16:46 -05:00
Evan Debenham
5b6bacc627 v0.7.1a: traps now check if chars on them are flying when appropriate 2018-12-20 23:16:46 -05:00
Evan Debenham
51be374f75 v0.7.1a: bugfixes:
- fixed a crash when sniper's mark would fail to auto-target
- fixed some oddness with new time fixing logic (was affecting chasms)
- corrected a changelog typo
2018-12-20 00:37:43 -05:00
Evan Debenham
227013177d v0.7.1: manifest commit 2018-12-20 00:37:42 -05:00
Evan Debenham
f260807958 v0.7.1: updated translations and translator credits 2018-12-20 00:37:41 -05:00
Evan Debenham
4b11a8cdcb v0.7.1: updated translations 2018-12-20 00:37:40 -05:00
Evan Debenham
787c64571f v0.7.1: substantially improved the studded glove sprite 2018-12-20 00:37:40 -05:00
Evan Debenham
b8f2bf873f v0.7.1: Further reduced the opacity of the turn counter 2018-12-20 00:37:39 -05:00
Evan Debenham
72661657d2 v0.7.1: Fixed:
- buffs retaining target after failing to attach
- tengu incorrectly not pausing acting in some cases
- being able to carry partial turns between floors (they are spent now)
- quickslot failing to update correctly when thrown weapons are upgraded
- time to drop taking 1/2 turn for no reason
- circle arc using a gradient for no reason
2018-12-20 00:37:38 -05:00
Evan Debenham
3474ec95cc v0.7.1: adjusted the size and transparency of the turn counter 2018-12-20 00:37:37 -05:00
Evan Debenham
a4e4dd3449 v0.7.1: added some transparency to furrowed grass visuals
This should make it easier to see items/characters in grass
2018-12-20 00:37:37 -05:00
Evan Debenham
3a5ba568b0 v0.7.1: updated translations 2018-12-20 00:37:36 -05:00
Evan Debenham
680f841845 v0.7.1: added a partial turn indicator to the game scene 2018-12-20 00:37:35 -05:00
Evan Debenham
5c77c0feee v0.7.1: added item stats into the journal 2018-12-20 00:37:34 -05:00
Evan Debenham
a7f1174bb9 v0.7.1: made adjustments to cut down on SFX spam from some traps 2018-12-20 00:37:33 -05:00
Evan Debenham
bf5e12e9d3 v0.7.1: adjusted some specific elements of how the game handles time 2018-12-20 00:37:33 -05:00
Evan Debenham
738a0e91e3 v0.7.1: updated translations 2018-12-20 00:37:32 -05:00
Evan Debenham
ae29fb3275 v0.7.1: sniper damage-augmented special attack is now garunteed to hit 2018-12-20 00:37:31 -05:00
Evan Debenham
2349e44099 v0.7.1: huntress knuckledusters are now studded gloves (sprite is WIP) 2018-12-20 00:37:30 -05:00
Evan Debenham
4fb394214d v0.7.1: weapons that block damage now have precise descriptions for it
also reduced the blocking for sai and gauntlet by 1 each
2018-12-20 00:37:29 -05:00
Evan Debenham
1ace437283 v0.7.1: adjusted ring of force, no longer works with thrown weapons 2018-12-20 00:37:28 -05:00
Evan Debenham
bc5372a4ca v0.7.1: updated translations 2018-12-20 00:37:27 -05:00
Evan Debenham
5ae7b2df9d v0.7.1: added a safety check to sniper's mark 2018-12-20 00:37:26 -05:00
Evan Debenham
5157b83394 v0.7.1: corrected inconsistencies with ring description logic 2018-12-20 00:37:25 -05:00
Evan Debenham
0ea97b0149 v0.7.1: fixed various errors relating to missile weapons, upgrading, and the blacksmith 2018-12-20 00:37:24 -05:00
Evan Debenham
e1bfd1bbbc v0.7.1: bugfixes:
- fixed spirit bow not working with ring of sharpshooting
- fixed curse infusion not cursing spirit bow
- removed boomerang from the catalog
- fixed missile weapons being cursable in various situations
2018-12-20 00:37:12 -05:00
Evan Debenham
54d8adf7ac v0.7.1: fixed various typos and grammar errors 2018-12-20 00:27:04 -05:00
Evan Debenham
e78574ca5f v0.7.1: balance adjustments:
- tomahawk damage scaling reduced to +2/+2, from +2/+3
- throwing hammer damage scaling increased to +2/+5 from +2/+4
- damage multipliers for sniper abilities now include strength bonus (this is a nerf to flurry and snapshot)
- thrown weapons now get a 50% accuracy bonus when used at range
- removed sniper accuracy bonus
2018-12-20 00:27:04 -05:00
Evan Debenham
3fcf77898a v0.7.1: updated translations 2018-12-20 00:27:03 -05:00
Evan Debenham
90a76fbf12 v0.7.1: fixed various bugs with missile weapon functionality 2018-12-20 00:27:02 -05:00
Evan Debenham
c05fdef69e v0.7.1: added debug functionality for hero class unlocks 2018-12-20 00:27:02 -05:00
Evan Debenham
584fabd667 v0.7.1: implemented sniper special attacks 2018-12-20 00:27:01 -05:00
Evan Debenham
9f8b66cdf0 v0.7.1: added special plant effects for warden 2018-12-20 00:27:01 -05:00
Evan Debenham
a14dcf4a35 v0.7.1: tipped darts now tie into durability and synergize with warden 2018-12-20 00:27:00 -05:00
Evan Debenham
0a839897e7 v0.7.1: nerfed new ring of furor 2018-12-20 00:27:00 -05:00
Evan Debenham
ff02c1d549 v0.7.1: adjusted dart scaling with sharpshooting + crossbow 2018-12-20 00:26:59 -05:00
Evan Debenham
782c5a0dd4 v0.7.1: implemented simpler benefits for warden and sniper 2018-12-20 00:26:59 -05:00
Evan Debenham
42895419a9 v0.7.1: adjusted vision logic to account for new huntress subclasses 2018-12-20 00:26:58 -05:00
Evan Debenham
a2cf8c576b v0.7.1: adjusted boomerang upgrade conversion logic 2018-12-20 00:26:58 -05:00
Evan Debenham
bd51337996 v0.7.1: fixed grammar in water of awareness 2018-12-20 00:26:57 -05:00
Evan Debenham
d50f42c902 v0.7.1: the game now always refers to missile weapons as thrown weapons 2018-12-20 00:26:57 -05:00
Evan Debenham
6ebdd8b286 v0.7.1: thrown weapons now benefit from excess str for all classes 2018-12-20 00:26:56 -05:00
Evan Debenham
06458bfb20 v0.7.1: added hero unlock requirements and 3 badges for hero unlocking 2018-12-20 00:26:53 -05:00
Evan Debenham
650f10983e v0.7.1: fixed a text error in missile weapons 2018-12-20 00:26:29 -05:00
Evan Debenham
da38e0bb81 v0.7.1: extended items which are identified by default for each class 2018-12-20 00:26:28 -05:00
Evan Debenham
97483b8062 v0.7.1: adjusted wand of regrowth to work with furrowed grass
Also removed now-unnecessary checks for blandfruit seeds
2018-12-20 00:26:28 -05:00
Evan Debenham
a3b9fefc65 v0.7.1: fixed a crash caused by converted upgraded boomerangs 2018-12-20 00:26:28 -05:00
Evan Debenham
47d01ebe00 v0.7.1: added conversion logic for huntress boomerangs 2018-12-20 00:26:27 -05:00
Evan Debenham
b79098d46a v0.7.1: adjusted sprites for scorpio shots 2018-12-20 00:26:27 -05:00
Evan Debenham
bd3b87c9af v0.7.1: reworked huntress's signature weapon 2018-12-20 00:26:26 -05:00
Evan Debenham
621659c9c5 v0.7.1: adjusted ankh window behaviour, no longer force-closes on save 2018-12-20 00:26:25 -05:00
Evan Debenham
b6f8aacd9d v0.7.1: bugfixes:
- fixed keys spawning without chests in secret chest chasms rooms when challenges were enabled
- fixed fireblast rarely damaging enemies who move into it's effect as it's resolving
- fixed dew drops rarely landing on stairs, making them inaccessible.
2018-12-20 00:26:25 -05:00
Evan Debenham
24e311dc58 v0.7.1: improved how trans/recycle handle exotics, stones, elixirs/brews 2018-12-20 00:26:24 -05:00
Evan Debenham
63a5f57b01 v0.7.1: fixed a few pixels being off in albino rat's sprite 2018-12-20 00:26:24 -05:00
Evan Debenham
74fc34bd97 v0.7.1: implemented new furrowed grass mechanic for huntress 2018-12-20 00:26:23 -05:00
Evan Debenham
72249110bf v0.7.1: various ring adjustments/improvements:
- rings now display statistical information about their effects
- ring of accuracy now boosts hero accuracy, instead of reducing enemy evasion
- ring of energy buffed, now provides a percentage boost to charge speed
- ring of furor rebalanced, no longger better with slower weapons
2018-12-20 00:26:23 -05:00
Evan Debenham
054c20ef62 v0.7.1: fixed a rare edge-case in shadowcasting logic 2018-12-20 00:26:22 -05:00
Evan Debenham
7603fc030a v0.7.1: fixes and QOL improvements to missile weapons 2018-12-20 00:26:22 -05:00
Evan Debenham
4c120528ec v0.7.1: improved how quickslots handled upgraded items 2018-12-20 00:26:21 -05:00
Evan Debenham
5207ba4e90 v0.7.1: implemented upgradeable missile weapons!
- missile weapons now have damage scaling and can be upgraded (except darts)
- upgraded missile weapons gain 3x durability (stacking multiplicatively)
- missile weapons with more than 100 uses now last indefinitely
- ring of sharpshooting now works with damage scaling, rather than applying a flat +20% dmg per level
- bolas buffed. base damage up to 6-9, from 4-6
- shuriken adjusted. base damage up to 4-8, from 4-6. uses down to 5, from 10
- throwing stones now have 1/2 value, instead of 1 value.
2018-12-20 00:26:21 -05:00
Evan Debenham
24a22626ee v0.7.0c: manifest commit 2018-11-11 13:35:33 -05:00
Evan Debenham
9ac4ab1669 v0.7.0c: updated translations 2018-11-11 13:35:33 -05:00
Evan Debenham
7424c5d5eb v0.7.0c: bugfixes:
- fixed reach weapons not working for non-heroes
- fixed stealth using integers rather than floats
- fixed magical sleep decrementing paralysis without incrementing it
2018-11-11 13:35:32 -05:00
Evan Debenham
7ae41e180a v0.7.0b: manifest commit 2018-11-10 02:18:19 -05:00
Evan Debenham
1326c0e413 v0.7.0b: updated translations 2018-11-10 02:17:53 -05:00
Evan Debenham
0366cdc0ed v0.7.0b: further fixes/adjustments:
- removed leftover conversion logic from beta
- imp now spawns at the same time as other mobs
- remains in mass grave room now spawn wraiths at the normal rate again
2018-11-10 02:17:52 -05:00
Evan Debenham
27257f4ac0 v0.7.0b: fixed both old and new bone pile logic being active 2018-11-10 02:17:52 -05:00
Evan Debenham
c652c33536 v0.7.0b: updated translations 2018-11-10 02:17:49 -05:00
Evan Debenham
7ae82e0e4e v0.7.0b: reduced seed/stone/potion droprates slightly 2018-11-10 02:17:43 -05:00
Evan Debenham
d9783ffb1c v0.7.0b: bugfixes:
- fixed none-heroes being able to use reach weapons through walls
- fixed toolkit rarely being able to go above 100% charge
- fixed antimagic glyph apply to more effects when used by the sad ghost
- fixed elixir of restoration doing nothing when thrown
- fixed exotic items not being identified in rankings (will not fix old rankings)
- fixed bolas incorrectly having 15 strength
- fixed some items not being known to uncursed from shops
- fixed an internal typo in DungeonTileSheet.java
2018-11-10 02:17:43 -05:00
Evan Debenham
e298e4671e v0.7.0b: adjusted wraith spawning from bones functionality 2018-11-10 02:17:40 -05:00
Evan Debenham
aec81b5917 v0.7.0b: added a new layer, currently used so things can be inside grass 2018-11-10 02:17:03 -05:00
Evan Debenham
6e5db776e8 v0.7.0a: manifest commit again 2018-10-24 05:18:59 -04:00
Evan Debenham
a93deaa2a7 v0.7.0a: reverted screen distortion adjustments as they caused more issues than they fixed. Will try again for 0.7.0b 2018-10-24 05:18:58 -04:00
Evan Debenham
32e1a49b48 v0.7.0a: manifest commit 2018-10-24 03:05:49 -04:00
Evan Debenham
53b0440110 v0.7.0a: updated translations 2018-10-24 03:05:39 -04:00
Evan Debenham
32f1cee589 v0.7.0a: spell recipe balance changes 2018-10-24 03:05:30 -04:00
Evan Debenham
06a6116852 v0.7.0a: fixed various issues with screen layout and power saver mode 2018-10-24 03:05:29 -04:00
Evan Debenham
02e0de6273 v0.7.0a: bugfixes:
- fixed crashes when tengu is healed and then damaged
- fixed deaths to arcane and shrapnel bombs not appearing in rankings
- fixed runs from before 0.7.0 getting a laboratory every floor
- fixed visual bugs involving alchemist's toolkit
2018-10-24 03:05:28 -04:00
Evan Debenham
a49eab8ed1 v0.7.0a: significant code improvements to shield-granting buffs 2018-10-24 03:05:27 -04:00
Evan Debenham
679797a7a0 v0.7.0: manifest commit 2018-10-24 03:05:26 -04:00